All temporary shields shouldn’t feed ultimate charge

As this is how Wrecking Ball’s Shield Ability works, this benefit should be extended out to Lucio and Doomfist.

All 3 of these abilities have the same function: protect the user (though Lucio’s also protects his teammates). The problem is that to do so, they all feed ultimate charge very quickly.

For example, a well-timed Sound Barrier can often punish a Lucio, as the more damage he blocks, the more ultimate charge the enemy gets.

Blizzard has set precedent with Wrecking Ball. The move should be extended to Doomfist and Lucio. It should be an inherent part of temporary shields.

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how about no you gonna add that many shields you gotta take the risk of enemies getting ult off of it otherwise a character like doomfist could end up very rarely giving ult charge if he manages to always keep his shield up

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If he’s managing to always keep his shield up, either he’s doing an incredibly good job or the enemy is doing an incredibly bad job, and I dont think there’s anything wrong with the enemy not getting ult charge in that situation.

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either way he should be decimating the enemy team anyway why deprive them of ult charge too

Because making temporary shields consistent across the board would make sense, not be unbalanced, and make Lucio’s ult no longer a double-edged sword.

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But temp shields are already consistent across the board? Are you comparing shields to barriers? 2 different things in overwatch? Also if you want lucios ult to be better mayby instead of changing one arbitrary thing about it they make it actually better? Reduce cast time increase shields given so it could do its job as the anti burst damage ultimate that gets out done by Transcendence and in some cases even Symmetras ultimate?

No, they aren’t.

Wrecking Ball has temporary shields and his don’t give the enemy ultimate charge.

Lucio and Doomfist’s shields have the same purpose. They should have the same mechanic.

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Are you actually arguing semantics when it’s very clear what everyone is talking about, and immediately below a post where you also used “shields” with the same meaning?

Also, the whole point of this thread is that they’re not consistent across the board (because they aren’t), so you’re either confused or just talking nonsense.

his shield is supposed to be like a rien shield just on his body, that’s why it doesn’t feed ults.

Then they should have made it a barrier, like Zarya’s.

It is hp. It isn’t a barrier.

the shields are supposed to beef him up. the reason its on his health bar is so you can know how much you have.

Geoff Goodman said in Seagull’s stream that this is indeed something they are looking at doing, but this could also imply they take that feature away from wrecking Ball’s shields

It is mechanically different than shields. For example, if a Zarya bubble has 1hp left, it can still stop a D.Va bomb.

However, if Wrecking Ball’s shields have 1hp left, that 1hp will simply take part of the damage and Wrecking Ball will die if he is close range.

Sounds like a great buff to a hero that risks death as much as Doomfist does, in the simple process of doing his job…

That’s just my gut reaction.

It really should work that way for Lucio’s Sound Barrier, I mean, it’s supposed to help keep his team alive but right now it also serves to make his whole team an Ult battery

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true, but its the same for doom and lucio shields, their mechanics were just made an active thing for Hammond. it doesn’t matter, I’m pretty sure the devs said they were going to make it this way anyway

They said they’re considering it. The point of this thread is to try and put it out there that yes, this is a mechanic we want.

Would be nice if Roadhog self heals was this magic decaying shield stuff.

Have it decay into HP.

than that needs to be fixed, he should give ult charge with those temporary shields

I was confused I thought the op was saying that hammond doomfist and lucio temp shields shouldnt give ult charge not that hammond shields werent giving ult charge