Probably because you’re unloading into them while their supports are pounding heals into them. Try a big brain play and kill a support first.
The meta is always defined by the tanks. Has been this way since 2016 and will always be that way.
dps have just as much carry potential as tanks
Where’s your logic here? How does nerfing tanks survivability take pressure off them? That makes 0 sense. If tanks in role queue got nerfed like open queue, the meta would immediately switch to anti tank metas where everyone would just burst down the useless tank then clean up the rest. In open queue I can literally 1v1 a hog as zen and win. If you put those nerfs into a solo tank competitive environment, tanks will be completely useless.
Tanks are well balanced for 5v5. Learn to play the game and stop trying to kill a tank while 2 supports are still alive.
I unironically think the same. I absolutely despise the “lets make an overpowered role” mentality. Its the worst thing that ever happened to Overwatch besides going down to 5v5.
But the fact is not every non role queue mode is necessary to have this. It’s asinine a Widowmaker can one shot a Ramattra. There are other modes in Arcade and practice where this makes no sense. The best way to do this would have been to actually use math and recalculate tank health divisible by number of tanks instead of a stupid blanket 300 HP on a Junker queen or Ramattra. How hard is this?
I agree most tanks need significant nerfs, but this would make some nearly unplayable. reducing hp by a flat 150 was a bad idea in open queue because some tanks suffer far more than others.
Okay I do agree that some tanks should take an armor nerf or just do away with armor as a whole. However at the same time damage mitigation is literally the point to tanks.
They didn’t make the role overpowered. Every role has 2 people, tank has 1 person. It needs to have more survivability to make up for the loss of a whole other person in the role.
i think these people forget about the 200% hitboxes being the permanent taunt, drawing enemy fire, requiring mitigation. their job is to soak enemy damage to some extent, so wanting them to be “the same” as other roles is just not understanding the role
What logic is this, exactly? You’re still 1 person in the team. Why does 1 person in the team need to be stronger than other individuals? It makes zero sense. 5v5 is not the same game as 6v6.
Yeah, screw the other roles though, I’ve never enjoyed playing against a tank in OW2.
If you think the game shouldn’t have tanks, and don’t understand how it makes sense they have high HP and mitigation, then you are probably playing the wrong game. I hate to be that guy, but it’s a team game based on team composition of roles.
If tanks are nerfed to be dps, why exactly do they have the name “tank”? Have you played any other games where you have defined roles like dps, healer and tank?
Well Bastion has 300HP, Ramattra, Doom and Junker Queen have 300HP. You call three of them tanks and one DPS. Why?
Like I said it’s just a hasty catch all “fix” that should have been implemented better. You 3 stack tanks, then their HP should be modified by a divisible of 3. If you solo tank in open queue you’re a fool.
Pfft. U want tanks to be sitting ducks? That’s what it sounds like after you consider the fact that there’s only ONE now. No freaking surprise they are going to be strong. What? U just want them to behave like one in OW1 that was built for 6v6? Sorry, not gonna work in this new 5v5 environment.
One person whose job is to soak damage and take/hold space for the team
Because they alone have to soak damage & create/hold space for their team & have the hitbox of the other 4 teammates combined
I just explained how it does
The entire reason for getting rid of 2 tanks is because tanks weren’t fun to play and were too reliant on a 2nd Tank to do their job. Keeping 6v6 and 2 tanks was impossible