so what are you suggesting blizzard do to accommodate these variables? breathalyser to play comp? an IV insert to monitor blood sugar levels during gameplay sessions?
how
will
blizzard
have
any
idea
whatsoever
of
these
conditions
so what are you suggesting blizzard do to accommodate these variables? breathalyser to play comp? an IV insert to monitor blood sugar levels during gameplay sessions?
how
will
blizzard
have
any
idea
whatsoever
of
these
conditions
ya its fun being in a high gold/plat match and you get a bronze on your teamâŚits amazing.
Blizzard should not be handicapping competitive games with an algorithm at all. For more information on the subject of handicapping and why it is wrong for Comp Overwatch, please check my thread here:
What is also funny is we arenât allowed to have more than 2-3 win streak but yep we sure can have a 10+ game losing streak. I am in the same boat as you. I have had so many 10-12+ game losing streaks that I would barely lose any SR. Finally get a 1 win then another 4 game losing streak. Only time I get more than 2-3 game win streaks was when I played with a couple of others but they have long moved on to other games.
Can you provide us with your win / loss for every game you have played? That way people can see the times you have had 10 game streaks.
P.S.- I have played over 10,000 comp matches and never had a 10-win or 10-loss streakâŚ
Is that statistically even possible? One team has to lose every match.
I assume only because itâs the to sub 1%. So being itâs such rare air people are touching GM, then just getting thrown out again. Match making still has to bring in master players to get games.
Iâm just going off what every top GM streamers has mentioned. I assume if a person is lower GM they can sort of hang at 50%. Yet even average players who claim to 50/50 out in say gold SR can slowly fall in SR.
It seems that holding rank anywhere, if youâre playing a lot, requires at least a bit over 50%.
yeah, you know, 50:50 winchance is a myth. it takes just one troll, thrower or smurf to make it a 90:10.
Shake weight is very popular amongst men, especially teens to young adults.
Anyways Arm Stamina?! Iâve literally played hours 8 hour stretches and never once did I feel my arms tired, imo physical toll is not what gets me, itâs the emotional toll from queueing alone, getting those game where you have to somehow carry to win over and over and failing to carry. Especially queueing alone while in the deepest pits of Elo Hell It hurts the soul.
thatâs more PBSR at work than anything else, though. You can have a 50/50 w/l in gold and be gaining SR, or the same w/l and be losing SR, depending on your personal performance compared to the average player of that hero at your SR.
It doesnât aim for 50% win rate, itâs just that people happen to end up there in the long run when theyâre at the rank they belong because the matchmaker is working as intended. It gives you games designed to push your SR towards your MMR. You donât like the rank youâre at? Put out more APM. Losing 10 games in a row is the matchmakers way of telling you that you are underperforming for your rank and itâs pushing you to where you belong. Sometimes it pushes you too low and thatâs when you get a win streak.
Are you actually tracking your matches with like an excel sheet or something? The only way to support your argument is to know whatâs happening over a large number of matches.
Uh yeah, it kind of does. It places you in matches where you have between a 40-60% chance of winning that match. With that sort of nudging, over time you will naturally progress towards a 50% win rate, just based on statistics.
you can use sites like overbuff if you have a public profile
Eager to hear your explanation as to how Iâve climbed from bronze to mid plat multiple times with 0-2 losses on the way if it aims for 50%.
It tries to nudge your SR towards your MMR. Being at 50% is just a byproduct. Itâs what happens in the long run when you are where you belong.
Because aiming for a 50% winrate isnât the same thing as ensuring a 50% win rate.
I assure you it doesnât look at your win rate whatsoever.
It looks at your MMR, which is determined by your APM (performance variables it looks at) compared to your SR. MMR above SR? Good teammates and bad opponents. MMR below SR? Bad teammates and good opponents.
Incorrect.
From Jeff Kaplan:
âIn Overwatch, whether your MMR goes up or down is contingent on winning or losing. But there are a number of factors that determine how much that rating goes up or down. For example, what map youâre playing on and whether you were attacking or defending is factored in. We know the win rates on attack/defend on all of the maps and we normalize accordingly. Not all wins and losses are equal.â
I mean it doesnât look at your win rate and say âoh no, youâre at 51%, youâre going to get some losses now!â
What Jeff said there means that attacking or defending first has a win rate other than 50% so that is factored in to your MMR adjustment. For example, if you are put in a situation where your expected outcome is 60% win and you manage to lose thatâs going to hurt your MMR more than losing something where you had a 40% chance of winning.
This is a strawmanned exaggeration, so of course it wouldnât say this. It would however balance teams based on collective MMR, so looking at the recent performances of you and your teammates would be required.
Why would one need your (what I consider to be flawed) explanation/rephrasing of a firsthand statement that speaks for itself?