Nope. It’s looking at your recent play and forcing an even match with you in it. If you switch to an off hero, and don’t play as well… you will not win games. You will realize that the match was made for you to perform exactly as you have been performing. Until, you log out and come back the next day to easier games. Why? Because the matchmaker is trying to force even matches and in order for that to happen, you will get better teammates in order to make up for yesterday’s crappiness. Suddenly you can win on your off hero, which you’re not nearly as good at. But who cares, it’s an even match, right?
They make matches expecting your recent play. When you don’t play for a long time, and come back. Easy as hell. I’ve seen it many times. That is, until the system gets an idea of how to force an even match that includes you, adjusts and now you’re playing harder matches. At the same rank.
2100 should be 2100 should be 2100.
Not hard mode for current winners and easy mode for current losers.
I’ve seen over and over how the system adjusts to the point where it’s predictable. Oh, we went 4-0 one night? Next night will be impossible games and we go 0-4 due to throwers and leavers. Oh wow, 50% the matchmaker must be good, huh? Yeah, because it FORCED the games based on our MMR.
Players have figured it out. That’s why so many posts are about this exact issue, for four years straight. MMR is used to rig up even matches. You might think that’s a good thing. I happen to think it’s unethical to handicap player’s games behind the scenes while pretending it’s a Competitive system.
Either way, players are sick of it. Maybe Blizz just wanted to make each match as even as possible, but the end result is that players don’t enjoy that in the long run. It feels forced, rigged, and takes all of the fun out of the game because you can SEE when the switch flips and suddenly you get to play with idiots for 5 games straight just because you won a few.
The game is toxic, frustrating, and pointless in the long run. That is due to the MMR forcing matches in an unnatural way. Players KNOW something isn’t right, whether they realize exactly what it is or not.