Aim is not the Hardest Skill to Learn

You can learn and improve positioning, game sense, hero interactions etc massively.
You can’t learn faster reaction speeds or aim. You can mildly improve them a tiny bit with hundreds of hours practice. If you suck at aiming after 150 odd hours, you will suck at aiming period (assuming you haven’t got some ridiculous sensitivity)

I thought battle mercy could protect herself :wink:

The problem with this statement is that it de-values mechanical skill as if it’s not an essential requirement for heroes like McCree, Sombra, Widowmaker, Zarya, Ana etc…

I’ll never say that mechanical skill is more important than game sense & positioning because it doesn’t always apply in every scenario, but I’ll also won’t devalue it in the process.

With that in mind, I am a bit concerned about how a good majority of the more mechanically intensive characters seem to have a hard time remaining relevant within Overwatch’s evolving meta; McCree, Zarya & Ana are struggling in particular due to mobility and self-sustain taking priority over the ability to dole out damage/great healing.

I’m a little concerned how Overwatch seems to ignore the more traditional FPS aspects of the game as time goes on and hasn’t shown any sign/love towards it.

I think this is the biggest reason why the mechanical skill crowd is so disgruntled; there has been a pretty big lack of more FPS focused characters.

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Sure, you can go watch a guide - but can you put it into practice?

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This whole argument is pointless and irrelevant with a roster as diverse as OW’s. Aim > positioning for characters like Widow and McCree, the ones that are incentivised to go for headshots.
Positioning > aim for most of the tanks + supports because survivability is more important than kills for those roles. Soldier also benefits more from positioning than good aim.

Blanket statements like this seem more like an attempt to start an argument than an actual debate/discussion of the topic.

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Its not so much the lack of fps based characters but the lack of power creep they’re getting. Slowly, every character becomes more powerful as they are changed and adapted but most of the hitscans and precision characters have hardly been touched. For example, McCree is at a disadvantage when fighting Bastion at long range though still within bastions cone of fire.

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At the end of the day knowing how to play and being good at the game means being good at both

I actually meant to address that as well.

It’s actually not worth playing these hitscan characters when they’re either too slow/squishy or when their damage can’t actually tear through armor, barriers, and shields.

With each passing patch for Overwatch, hitscans are having less and less reasons to be brought into a fight outside of bragging rights and killing Pharah.

Not necessarily. In a realistic case, yes but hypothetically someone could be such a great shot with widow that their positioning doesn’t matter as much. As I said, different characters rely on different playstyles and skillsets. Discrediting one in favour of another for all heroes is, not trying to sound rude or offend, ignorant.

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???
I didn’t discredit one for the other I said you need both to be considered good.

Anyway yeah this mythical person would never miss and if widow doesn’t miss she wins every fight positioning or not.

yeah its so easy to aim with mcree and widow just gotta practice for 1 day and then its just clicking heads so easy.

OP has 3 minutes of competitive experience on her account btw.

Apologies, I wasn’t paying much attention, got confused and thought you were OP.

I dont think any of the skills are harder to aquire than another because they are different. The only thing they have in common is that they all require time and practice to develop.

The hardest hero to play in the game with the exception of genji are all hitscan/tracking heros for a reason.

Stuff like game sense and positioning comes naturally and isn’t physically or mentally demanding. It’s just simple logic. Look at how many people are good at playing mercy or junkrat compared to heros like mcree and widow

Aim can improve forever until you hit 100% headshot accuracy

You can’t go read any aiming guides on some website.

How is watching a guide on positioning in Overwatch any more effective than shooting bots all day? In both cases you can certainly improve, but you’ll have to master it in actual gameplay to reach the top.

I’d argue that Mei and Doomfist are the hardest to play at a consistently competitive level.

The only entitled people here are the people who play non-accuracy requiring heroes thinking their job is harder than that of a mechanically intensive hero like Tracer or Widow, don’t make me laugh.

By watching GM and pro players play. It isn’t hard to replicate when a good time is to press a button when you’ve seen the situations they’ve done it in hundreds of times. It is hard to replicate their pinpoint aim though since they can’t move your hand for you.

You seriously think you will improve in aim against human players by firing at computer generated ones? Really? Wow.

Yeah I forgot to add doomfist to that list i would place with with genji, and mei’s right click is her biggest strenght which is also an aim-reliant abillity.

Aim-reliant but that’s not her key strength. You can’t disrupt and isolate a team with a slow alt fire.

Less than 6 hours played on every single hero who isn’t Torb, Sym or Mercy and thinks he has a position to say “aiming is easy”. Lol.

EDIT: Also rated bronze in previous seasons.

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