There seems to be this hilarious misconception that Aiming is the hardest skill to learn and get good at, and thus should be the most rewarded.
It’s a crazy sense of entitlement we’re seeing in the playerbase, and the funny thing is it’s not even true.
Aiming is the EASIEST skill to learn.
That’s because it’s the most common thing you do in this game, and it’s easy to get direct feedback for it. You aim at something, you shoot, either you hit or miss. You even see where the shot goes. The next time, you can adjust your aim, and your muscle memory will remember.
It’s so easy to train Aiming. Just work at it and it will improve.
The same cannot be said for the more “intangible” skills like positioning, map sense and other decision making skills. How do I know if the way I’m moving is beneficial or not? Is now the right time to pop that Ult? Am I out of position and in danger of being ganked? Where are my teammates?
These are much harder skills to measure, because they are much more intangible, and it’s harder to establish causality from your actions. Thus, they are inherently harder to train and master, because the feedback you get isn’t always correlative.
How do you train positioning? How do you train game sense? If I want to train aiming, I can fire up the practice range and shoot at bots, or hit the AI Bots all day. My aim will improve. What training method do you use to train positioning and game sense?
Many players don’t even realize they are missing these skills. Anyone can tell they’re not hitting the target, so they know their aim sucks. With the recent spate of Brigitte hate, we’re seeing tons of flankers dying to Brigitte over and over. These guys don’t even realize they’re missing critical positioning and decision making skills, that’s why they keep dying.
So again, which skill is the hardest to learn again?