Aim is not the Hardest Skill to Learn

JUST CLICK ON THEIR HEAD LUUUUUUUUUUUUUUUUUUUUUUUL.pls

You do realize McCree and Ana require all that knowledge on top of aim, right?

Which is part of a huge reason people are irritated that these two are outshined by characters like Junkrat and Mercy.

A Sym/Torb main should not be saying that aiming is the easiest skill just to feel better about themselves by putting other people down by claiming their heroes require less skill. Individual skills like aiming and positioning are more important on different heroes. Saying one is objectively harder or more important than the other in general is a farce.

If aiming was the easiest skill, everybody would be playing Widowmaker, McCree, Hanzo, and Soldier every game just because they’re easy heroes that require little skill according to you. You’re saying that Winston is more difficult to play than Zenyatta which is just absurd. Zenyatta doesn’t need to focus on positioning as much because they generally just follow their teammates and stay away from enemies, which doesn’t take much positioning skill. I’m not saying Winston is bad or easy to play, but in 95% of situations, Winston only needs to know who to jump on and when to jump on them.

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Skyline is a regular GM/Top 500 who tells people to start in the practice range and to vary the difficulty through motion once proficiency is gained, instead of trying to get into it through normal gameplay. You can’t run before you can walk.

VERY MUCH DISAGREE, 20 characters.

Aim may not be the hardest skill to learn, but it’s the hardest skill to master, if that’s even truly possible. It’s the only skill that you can endlessly improve. You can master mechanics, you can master positioning, and you can master game sense, but you can always land more shots.

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To be a soldier in a top physical shape and being able to shoot properly is a must. And it is indeed hard to learn these skills. One must train rigorously for years to attain these skills.

But to be able to survive, to actually win the battles, to save lives, to be a leader to be a soldier that is capable! now that’s another story completely. And to get there is way harder than learning to shoot or getting in the top physical shape. There are some individuals that have gifts from the birth. But for most folks, they have to go through really rough experiences to learn these things.

Yes, aiming is a harder skill to learn. But being a good strategist knowing what to do at the rite time is way harder. Most people will look at some pro widow or Macree and say “oh he has skill because he chain headshot people”. But the truth is that is just the tip of the iceberg. They are not good because they can aim, there are plenty of people with good aim. They are good because they know how to get the most out of their aim. Basically, comes down to game sense.

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There are no limits to positioning or game sense. Shooting in pc games only restricted to pc. But positioning and game sense (or strategy ) is a universal skill that can be applied to any type of sport. It just takes different forms or dimensions depending on the sport.

Aiming has a skill cap, ones someone being able to aim just like an aimbot that is pretty much it. But knowing the outcomes of any possible conditions and what actions to take? Now there are no any computer or brain powerful enough to do that in this world that I’m aware of.

I get what your saying. You’re saying that there are an infinite amount of situations and no positioning or game awareness is going to be the same each and every game. Okay I can role with that. I still fully believe that aim is the hardest to master though.

Only X number of outcomes or conditions, are actually possible given enough parameters. Aim is the great equalizer when it REMOVES options by being strong enough to make options irrelevant.

Aim may not be the hardest, but honestly everything else comes down to knowledge, and knowledge is just experience.

Yeah yeah, aim might be the hardest mechanical skill to master next to movement. But out of all the skills still, the strategy is the hardest I believe. I mean we humans are very powerful compared to other animals because of our intelligence! not for our physical speed or strength!

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Who is actually stupid enough to do that? Also if you had Calvin’s aim in silver, you will still own and get away with terrible positioning.

boy it’s a good thing overwatch is doing such a good job at making it impossible for most peoples shots to hit why it’s almost like there servers are crap and they refuse to fix it because guess what

AIMING WON’T MEAN CRAP IF YOUR SHOT GOES THROUGH PEOPLE

Instead of quoting everyone who is saying OP is wrong by pointing out who they main, and that positioning can be “learned on youtube” allow me to share my experience.

I am a Hanzo/Zen main. Two characters who need a lot skill in the aiming department. My second most played (who I don’t play as much anymore hence why I don’t call her my main) is Mercy, who is low aim high game sense.

I was a pretty good Hanzo/Zen player before. I average 25-30% accuracy on both heroes, which for projectile is pretty good mind you. When I play McCree my accuracy is somewhere between 40-50%, which again isn’t bad. I had pretty good aim for where I felt I was in the game. I didn’t play comp all that much, and I still don’t so I don’t really use my rank as a thing of merit, but personal performance within the game itself.

When I picked up Mercy, my positioning was awful. She’s easy because she doesn’t need to aim right? I mean you’re wrong because her pistol gotta aim that to hit things, but I digress. My positioning wasn’t the worst. I played her like I did Hanzo or Zen, kind of hanging around and moving to where I was needed with some consideration of where eveyone was, where ults were but not where I needed that skill-set to be. Once I got that down, I can go entire games being the person with the largest target on my back with 0 deaths, or less than 5.

The thing is, positioning and game sense has not “Figured it out, I’m good” state like aiming does. You can easily get to a part where you know how the character fires, at what speed the projectile flies, what have you, and still be improving, but the positioning of where you should be changes every second, it’s constantly evolving both based on not only where your character fits within your team, but where they fit against the enemy team as well. Positioning is dependent on everyone where aiming really is on 2, who is shooting and who is getting shot at.

The way I play Hanzo or Zen changes drastically based on team composition on both teams, and I learned that by playing a character all I had to do was focus on where I should be standing at a given moment, and where everyone was health wise.

As Zen I had to learn to multitask so hard to where when I play a character that only has to focus on one skill set, it’s like a break because he requires good positioning and good aim.

Aim can constantly be improved I won’t deny that, but every game is like starting over with positioning. Yes there’s come templates that are good to follow, but overall how the game is played in terms of positioning is something that consciously has to be considered in every. single. game. Yeah there’s days were I am like “sweet I hit that shot I am an aim god!” and that feels good, but what separates people with good aim and those who are good at Overwatch are those who are good at both positioning and aiming and can adapt very easily between using these two skill-sets.

If you’re good at DPS but suck at tank or healing, it’s because you have aim to a high caliber of skill, but your positioning and awareness of things past “okay who to shoot now” are at a lower skill caliber, and like aiming the only way to get better is practice. Unfortunately, the only way to practice how to work with a team as a tank or healer is to jump in feet first. Headshot only hard Ana bots aren’t doing to drill you on this.

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So, care to provide some footage of you say, never missing headshots as Widowmaker or some such? If you’re going to make such a bold claim, then you need to back it up.

Otherwise, everyone can safely ignore everything you have to say.

OK, then care to explain why the game isn’t full of Widowmakers headshotting everyone? why if aiming is the easiest skill to learn Widow is rewarded as one of the most (if not the most) hardest hero to make impact in the game with?

Game-sense literally cames for mere hours of playing any game, positioning? is not even hard, all you have to do is literally walk to the spot in the map in which your character in more effective (hanzo = high ground backline, Rein = low ground, frontline) again, it comes for mere hours of practice.

If Aiming was that easy, shooter games would not even be a thing anymore, sure aiming is not the only thing that makes OW interesting or challenging (like CD managment, skill usage or communication) but aiming is the defining factor in skill in any shooter.

And the issue with OW is low skill heroes are just outperforming with ease high skill ones.
Take Ana and Moira, both are burst healers, and both require good positioning, and game sense, but Ana has to actually aim in order to protect herself and heal, has no passive regen and no mobility.

Moira? her healing barely needs any aim, her healing goes through multiple targets (and barriers) and has a higher hps than Ana has one of the best mobility tool in the game and has both passive (vampirism) and active (heal orb) sustain, not to mention her wepon is autolock and no reloading.

Ana used to be the only burst healer because she needs aiming in order to heal, but now Moira played subparly outperofrms a decent Ana despite Ana requiering more skill.

I disagree, it’s a case-by-case basis. What is your team running? What is the enemy team running? What map is it - and by extension what mode? Things that are changing every game.

I am a Hanzo main, and yeah backline high ground is a good starting point, but if I see they have a flanker, Widow, or Pharah I am moving to be closer to my team, typically on the ground. Sometimes I am not even in the back. Sometimes I’m adjecent front-line because that’s where I have most out-put as Hanzo.

I am constantly thinking about things like that, but do you know what I am not focused on? Aiming. I know how fast his projectiles go, I know the arch, I know how long to charge, and I know if I’ll need to follow up on it or not. Where I am standing while I do all of this, is constantly changing.

And the number of this X in a game like Overwatch going to be a ridiculous number. The number of sensible games that can be played in a game like chess is around 10 to the 40. And I reckon for a game like Overwatch which has 27 character with various abilities that moves in a 3d space would be a much larger value.

And also when we look at pro plays most of the time both teams will have players with incredible aim. But most of the time it will come down which teams have the best chemistry rite. And experience comes from learning the past, but being able to adapt, to see the future is not entirely the same.

But if that McCree player suddenly swapped off to Reinhardt, they’d probably lose rank too.

Both sides of this argument are dumb cuz it can’t apply to everything.

A grandmaster McCree isn’t going to be as good as a grandmaster Reinhardt at playing Reinhardt just cuz he can aim good.

And the same is true in reverse.

Different heroes require you to use different skills which is why we’re all good at different heroes.

All skills are important. It just depends which character you’re playing specifically to determine which skills are the MOST important.

Cuz it’s not the same throughout.

Huge agreement here. Rootlan’s describing such a bare minimum of gamesense here. And even once you get to quote-un-quote ‘textbook perfect’ positioning for yourself, in your situation, you need to know as much as possible about where your team is and where the enemy team is. It is literally impossible for a human being to track all 12 hero locations at all times, so you have to prioritize. Knowing which other heroes (friendly and enemy) to assign how much attention to, is something everyone can improve on, constantly and with no real ceiling.