Many of my fellow tank mains and I loved Goats too. Games were pretty wild and so much fun!
It shifted the playersâ agency badly because while individual players have more agency that works very simplistically both ways meaning that while better players have more potential in games, the bad players have even worse effect on the matches. This highlights the massive handicapping issue that OW has suffered from for ages after the releases on strict MMR restrictions that have become ever more a necessity for the game. And it is still super hostile for them to withhold putting these restrictions into the game to improve the quality of the matches to an acceptable level from playersâ perspective at large
On top of this while player agency grew neutrally both ways, we lost a massive amount of team agency from overall strategies the teams could use to overcome certain difficulties in matches like balanced pre-nerf Sombra or Widow or Mercy pocket comps and so on. This makes it overall so that agency in the game has been lost and the outcome of skillgaps have become extremely polarized as a result
As a side effect of all of these the plays that happen in the game are⌠extremely boring. Iâve gotten 4-5kâs in matches and they feel superbly boring. Youâre like âdang that was a nice playâ but thatâs what you felt when you got about 3k in OW1. It just feels super empty to do anything and when you perform greatly in a match it does not feel as empowering as it did in OW1. Iâm not sure how to explain the process itself but the dynamics of the game have changed so that your play resulting in a teamfight winning outcome does not feel good anymore. Thatâs one reason I donât really play the game anymore as a solo player
Like all of this just to get the benefit of having 1,5 players to keep track off less (0,5 for your teammate) is one fo the worst trade deals ever to be made in the history of trade deals
Now that is pretty funny, because a few users IMMEDIATELY come to mind.
i dont hate it since i prefer to solo tank (solo queueing as tank in OW1 role queue was a nightmare since the other tank instalocks hog who feeds all game turns out to be a dps player avoiding the long queue times while the enemy team is running orisa/sigma) but i do kinda miss tank synergy
5v requires 1 tank thatâs buffed to raidboss power which breaks Open Q and makes it entirely unbalancable; 5v forces Role Q and makes Open Q worthless.
Less tanks & barriers allows more 1hit kills and makes explosions far more powerful.
no 2nd tank means one cant hang out w healers to def vs flankers, or, dive w your own flankers
No activatable targeted stuns or CC for any dps makes it much easier to be a Burst Dive character, such as doomfist who is also for some reason a tank.
Overall 5v sucks compared to 6v.
I wasnât a big fan at first, but I think in the interest of many variables it was a good decision. first of all, queue times being horrid due to lack of tank players was a major problem, they approached solving this in may ways, like moving doom to tank which transferred a lot of doom one-tricks to the tank role. Also with one less tank it was justifiable to giga buff all tanks so that they could operate solo, this made playing the role fun, originally at the ends of Overwatch 1 playing tank was a miserable experience that needed a lot of coordination to make somewhat enjoyable. Though in overwatch 2 at the start tanks were having a lot of fun, support players werenât used to the new environment with less peels and more solo play potential raised complaints about the state of their role causing them to be power crept giving us the current situation where tank is once again not as enjoyable so I donât know whats the plan is there.
Having one less tank made the game feel more open, there is more space to play in and make plays in, it does put a lot of stress on tank players in general but after a while people have learned to adapt to the new scenario, honestly if we went back to 6v6 I wouldnât even know how to play the game.
the maps in this game can feel very cramped sometimes so 5v5 was a really good way of combating that. It did give rise to a very big problem which is mitigating sniper potential, now it very difficult for the solo tank to have to decide between his frontline safety or contesting a sniper which given how open maps are has become an agitable issue.
Overall I like the faster pace of play, the game felt really slow towards the end of OW1 and it was just a cooldown dump fest, now with less cc and 1 less tank the breathing room feels like a nice place to make mechanical plays.
Hero balance has been very questionable and honestly in most cases, quite poor. Game still plays better than OW1 ever did though. If they just go back to day one balance on most heroes and go a different route, we have the game heading to its best, most action packed state
At first I liked it. Now I donât. Miss having a second tank real bad.