A tutorial system explaining certain compositions

The problem:
A big problem, as I’ve mentioned before, is diversity in lower/mid-ranks. A lot of lower/mid-ranked players seem to only know how to play the same few heroes.


The solution:
So what if there was a tutorial system explaining how to play certain compositions? (For example, double bubble).

Everyone would be forced to play the specific tutorial before you can play competitive mode, but it would only be forced to watch once, similar to the tutorial, and there would be additional optional reading about the compositions themselves after the tutorial has been complete.

It would work similar to the current tutorial, but obviously, instead of showing how to play the game, it would be explaining certain compositions.


Let me know your thoughts! :slight_smile:

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There’s too many comps to try and teach and balance updates would make the tutorial outdated quickly.

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That would be cool but I’m not sure if it would be new player friendly

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Not necessarily. There are 3 core “playstyles” you want to run:

  • Poke
  • Rush
  • Dive

The main comps right now are:

  • Double bubble (Winston Zarya Ana Brig with 2 other dps depending on the scenario)
  • Rein d.va Lucio baptiste
  • Traditional dive (Winston D.va Tracer Zen mercy)
  • Double shield (Orisa sigma baptiste brigitte mei)
  • Poke (Sigma, wrecking ball, tracer, zenyatta)

If they were taught the basics of this (I.e using off angles, shooting from a distance, the concept of "taking damage to feed your ana ult charge, peeling, etc) Then I think it could be really cool.

Even if they were just taught the basics of the 3 core playstyles, I think it could help a lot!

Yeah, that’s why you would only experience it at level 25. But then again, you could still consider that a “new player”. But I don’t think it’d need to be too hard to understand. Maybe they could have a basic and an advanced guide. It’d be cool if you unlocked a new tutorial upon entering a rank.

Not in favor of forced tutorials and rather have it as an option for those who wish to learn more.

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It probably wouldn’t even need to be forced (except maybe for level 25s). I feel like a lot of veteran players who are bored would just see what it’s like and hope to learn a little.

I just dislike force tutorials from other games where I just try to push through as fast as possible. They could add tutorials to the training room where they can show examples with Ai team mates.

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Maybe just have a tutorial tab under “Play” on the OW main menu so that it’s advertised well? Because I’d want people to see it obviously.

Even if they didn’t make a full tutorial, they could always just add some reading about certain comps on the OW main menu.

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I see nothing wrong with more information being available in game, as OW isn’t new player friendly AT ALL, and the amount of info provided is abysmal.

…that said, it’s still not going to change the fact that Dive is just MUCH more difficult to coordinate and run then Brawl, so the bulk of ladder is going to default to brawl comps regardless.

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I don’t really know about this specifically but I do think that Overwatch’s tutorial is lacking, it just tells you how to move around and do basic things like shooting, and a little bit of how to play solider 76. thats it. it does talk about objecitves a little about how to capture the point but doesn’t talk about contesting and overtime.

I just think we could use a few more things to teach, there is so much that is not taught in the tutorial.

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Kinda feel like thats wrong. People in low and mid ranks “know” (for their rank) how to play a few heroes. However people aren’t flexible enough to play around different heroes. DPS Players often aren’t flexible enough to play around a Hog Zarya Combo because there is no shield involved even if the Tank Duo is doing really well.

Yeah I understand that. But it would help a lot of “pokey” heroes be better and I think it could encourage a lot more diversity if they knew more comps than simply rein zarya, simply because pokey heroes aren’t as hard as people think, they just need to not run into the enemy like a reinhardt would.

If people are taught to keep their distance on a hero like sigma, I think sigma would be stronger.

I actually think a lot more people would be able to run dive than you think though, although dives hard it’s not impossible especially if you’ve learnt how to play it right.

If you’ve learned how to play dive correctly, you’re not in gold/plat, where this information would actually be targeted.

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I’m not sure what your point is.
Now more would learn how to play dive in gold/plat, therefore more diversity.

Knowing how you play dive is easy. Actually doing it correctly is really, really hard. It requires timing, coordination, and synergy with your teammates as well as mechanical skills.

Gold/plat players don’t have these things. If they did, they wouldn’t be gold/plat. And keep in mind I say this as a plat player. A plat Winston main, in fact. I am not good. But I understand Winston better than the people I’m playing against, and I have skills enough to execute the play I want more often than I fail it. Against higher level players my decision making gets exposed, I find myself on an island full of pain and lengthy respawn timers and I cry. A lot.

Knowing which heroes to pick, or having some idea of “all jump on one target” isn’t running dive. You can show people the idea behind the composition, but will they be able to actually execute it? I play Winston in plat. I’ve never once managed to run a proper dive comp. There are plenty of things I can do to help my team, and plenty I can do to contribute to a win. But just because we’re using dive heroes doesn’t mean we’re executing a dive comp.

People need to learn role basics before we can even have the conversation about comps. When 90% of tank players play like they’re special needs that becomes the default issue to address.

i had the idea to have a.i tests where your put in a situation that requires learning a new strategy(like advance flanking).
the idea was to reward the players with gold for every successful tutorial.
then put a 48 hour reward charge once they got the gold.

it will motivate them to do the challenges as often as possible, which would bump the quality of everyone’s plays.

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Honestly that would be fine as well, just any form of a better tutorial system would be great.

I actually disagree, It just needs to click with you and once you’ve got it, you’ve got it. This happened with me once I read up how to play dive, I then climbed with a (64%?) winrate on winston right to masters because I was taught how to play him properly.

They could also tell us what NOT to do on winston. I.e, jumping into a 1v6. If they taught us when to jump in, and what to do in the meantime (i.e cleave), then I KNOW it would help a lot!!

If they were to ever expand on the tutorial, showing ways that heroes synergise with each other would be an excellent thing to expand on. It could hopefully lead to less games being lost on the hero select screen.

I don’t think they could ever really go into detail on how specific hero comps work though. These can sometimes change quite drastically depending on what patch you’re on and OW2’s new modes, maps & heroes are only going to twist what we know even further. The lessons taught on team comps would have to be rather broad so that they’re futureproof and not too burdensome for the average player to try and understand.

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This video explain half of what anyone needs to know about Overwatch:

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