Larger interact radius (From practically 0 to say, 3m)
BUGFIXES
TP can randomly destroy itself. TP placement around railings is a buggy nightmare that costs precious seconds.
If Tracer’s recall had a chance to randomly fail, I guarantee you it’d be treated as an emergency and hotfixed ASAP. TP is a core mechanic for Sym and for it to be this buggy is inexcusable and is a direct result of her lack of popularity. How can you expect a character to be taken seriously and utilized in pro play outside of gimmicks if her CORE MECHANIC can just… fail?
Optional: infinite duration
And boom. Sym has better team utility, survival, mobility, and consistency. All tied to what is arguably her defining ability.
Let us feast, devs.
ADDED: Have TP always spawn directly under Sym’s feet, no exceptions. No weird inconsistencies that can waste 12 seconds of a failed turret bomb.
I… wouldn’t even mind this. I just wonder if it’d make it more difficult to fine tune your placement since less vertical mouse movement would translate to more distance… right?
That’s… Not evidence. Anyone could have picked any character at any point in time and rolled a plat team with them if they were skilled. This does not mean that no character was ever underpowered or undertuned.
Doesn’t exactly matter how good it is, more than anything it needs QoL changes for the team so they can quickly determine if it’s an acceptable risk or not.
Good point. I’ve argued for an arrow indicator on the ground for allies to know at a glance where the exit is. Currently there’s a particle effect but it’s difficult to see and impractical to use in the middle of battle.
Longer range may let team bypass the choke and tp directly onto the points, or onto upper-ground behind the point, so I don’t think the dev will do that.
They can however, increase the duration of the teleporter. It’s a bit annoying constantly recreating the teleporter.
I have a lot of admiration for Sym players. Y’all are some of the most beautifully creative playmakers in the game. Here’s hoping for some much-deserved dev attention in the near future.