A few things I noted (note, I am paraphrasing Samito’s statements…not directly quoting).
Uh…what? Orisa has literally had Fortify since she was created. I think he means that the cooldown improvements were given as an attempt to help her stand up to GOATS, in which case…fine. Maybe revert its cooldown back to where it was, and then see where she is in the meta. Orisa seemed to be strong right before and right after GOATS was created, so she’ll probably be alright with just a revert.
True, but the devs have stated that they’ve moved away from “situational” characters because those characters don’t work. They originally planned for characters like Symmetra, Orisa, Torbjorn, etc., to good in specific situations–but they’ve moved away from that because those characters either wind up being way too weak or way too strong, and the game itself actively disincentivizes switching due to Ult charge and the presence of one-tricks.
…No. Graviton is an Ult that leaves a team trapped and immobile for several seconds. Halt is not comparable to that.
The two are not comparable. The Doomfist v Soldier issue is something that can be addressed by directly tweaking the way those heroes interact. The Orb issue is true for literally any projectile. If Junkrat shoots grenades across the map, you can’t do anything. If Hanzo shoots arrows across the map, you can’t do anything. If Symmetra shoots right-clicks across the map, you can’t do anything. The only argument I think you could possibly make is “But Moira’s orb goes through shields.” Okay, and if it didn’t, then she’d just do the same thing Ashe does with her Dynamite: either wait for the shield to turn/go down or throw it ABOVE the shield.
The only Dive hero who has no real counter play against Mei is Hammond. Winston can bubble himself and both he and D.Va can shift out if it gets dangerous. (Because, if you know the enemy team has hard CC, you don’t leap in. That’s one of the first things I learned about Dive in a VOD.) As a Hammond main, I’m 200% onboard with reducing how horrible that matchup is for Hammond. But I don’t think Winston and D.Va have it as hard as you claim.
Here’s the exact reason i think the “mechanically demanding” argument is BS. Even if we discount Brigitte, NeptUno (one of the best Support players in OWL) feels that Mercy is harder than people give her credit for. Even Seagull once stated that it’s hard to play Mercy at a high level. I once watched Beeftipsy attempt a Bronze to GM Mercy stream and he got hardstuck in Gold while screaming “Why is this so hard, dude!?”
Even both of those characters aside, how is Orisa in any way LESS mechanically-intensive than Reinhardt? The only thing Samito says to back this up is that the “Reinhardt v Reinhardt interaction is amazing” but that’s stupidly subjective and in itself enforces meta stagnancy. Why can’t the Orisa vs Sigma interaction be amazing, or Orisa vs Winston, or Orisa vs Hammond? If the argument is “Orisa is boring”, then that’s–yet again–subjective.
That’s pretty much everything I took immediate issue with. There are other things I don’t necessarily agree about, but I don’t want to write a 10,000 word essay.