A Proposal To Change Mercy

Mercy’s damage boost is quite problematic, to a lot of people. I propose her damage boost be changed, to make her more balanced. Change her damage boost to a damage reduction.

I believe this change would make her more balanced, and more importantly, also less frustrating to fight against. It would also fill the role of her keeping people alive in a more fitting way.

3 Likes

Mercy offers zero damage. She needs damage boost.

48 Likes

Give Mercy a cute wedding dress skin or we riot.

15 Likes

And, when the wedding skin is equipped, if she gets an assist from Gengi she says, “Ohh, Gengi, so strong!” Then Gengi replies back, “I’ll thank you later, baby.”

4 Likes

Damage reduction would be even more broken than immortality field lol. While giving mercy zero agency to actually help her team get eliminations.

It’s like we learned nothing from ironclad bastion. :sweat_smile:

Blizzard removed basically all extra armor from this game just because it gave increased damage reduction for heroes.

17 Likes

The fact that I read the title as “a proposal to mercy” goes with this

3 Likes

uhm… not sure about that, considering that nothing outside of roadhog and orisa have dmg reduction on the game… giving it to Mercy can be a bit problematic but interesting nevertheless

it would stack amazingly with armor that is for sure

Fun facts for people crying about Mercy’s DMG stats:

  • Currently Mercy averages 300dmg per match. This is the lowest in the game.
  • She boosts a total of 1700 dmg per match on average. Orisa boosts 3000. She boosts less dmg than orisa.
  • she does not change any breakpoints in the game (aside from letting rein kill squishies with two swings instead of three).

Other quick facts:

  • every dps can easily kill through Mercy’s healing

  • mercy averages only 5 rez’s per game

  • Mercy’s low death count is due to the fact she can fly to a target returning from spawn so it’s harder to finish her off. But she still only dies 1 less time than other supports on average

  • she falls in and out of the meta

  • pros often use Zen or Brig to pocket heroes instead of Mercy

Tell me again why she needs a nerf or rework that doesn’t involve whining or tears

33 Likes

Ana’s nano also has damage reduction. And Bastions heal/tank mode i believe.

1 Like

i do wonder if balancing would be easier if damage boost didnt exist, that said if damage boost is removed or replaced with damage reduction

that said i do quite enjoy damage boost but i know it can make balancing more difficult

1 Like

Hmm another thought, what if it instead gave runspeed and you can press interact to fly to Mercy, like she can. But, on a long cooldown.

yeah but Ana’s is an ult so that’s sort of ok, it’s powerful and limited

Bastion has dmg reduction while transformed but not necessarily while healing, it is 20% but he’s either not moving or ulting, so again, for an ultimate it seems ok

Mercy would have this on command so the number needs to be very low, lower than bastion’s for sure, perhaps 10% but then it’s like nothing you know? what’s the point anymore at that extreme?

1 Like

Bastion can move while healing.

What if the damage reduction was like 10 or 15 percent, and it gave a runspped boost, with the ability to fly to Mercy on a long cooldown as well?

This person speaks so much truth. The stats really show how underwhelming this ability is at all.

Top 500 players pulling out like 8k-10k healing/10min and 1.5k to 2.1k dmg bst/10min. Then you see Baptiste hitting like 10k total damage or higher and like 12k healing/10min. Even someone like Ana can hit high healing and does like 5k total damage/10min.

11 Likes

Yah, I’m sure that people would love that against Pharah.

No you weird cancer .

2 Likes

Ok… but hear me out… 1 self rez… if she has her ult… :eyes:

1 Like

Damage boost is fine and doesn’t need changes. Damage reduction would be super broken.

5 Likes

Because fundamentally her kit is broken at high SR. In lower SR Mercy is played as intended. I think general complaints in lower SR are all things that are super counterable, but Mercy is using a lot of her kit to its fullest; the Mercy player is showing skill on the hero. I’m a GM support player, but I watch my friends stream and do a little coaching as well in gold through master.

A Mercy in mid to lower SR has to pick up a lot of the slack with healing. Your main support, typically an Ana or a Bap, simply does not have the technical skill on such a mechanically demanding hero to keep up with the damage…the off support has to step in. Add to that the fact that lower SR players tend to take a lot more ‘trash damage’ with bad positioning and simply demand more healing than higher SR players, and you have Mercy utilizing her full kit in a meaningful and impactful way. Does she still damage boost? Of course, it’s an important part of her kit. But she has to use other aspects of her kit way more, and make much more thoughtful and risky plays to keep her team up and running. This is high risk, high reward gameplay.

As you climb in ranks, Mercy’s gameplay takes a strange turn. In what I think to be the only hero in the game to do so; the higher in SR you go, the less ability on the hero you need to get value, and the more you are viably encouraged to use less of her kit. I’ll explain.

In higher SR your teammates are able to, through experience and ability, avoid a lot more damage. And your Ana or Bap, as heros who scale with ability, are able to heal a lot more than their lower SR counterparts. Because of that, a Bap or an Ana are reliably to solo-heal their team through most things. This means that Mercy is free to…not use most of her engaging kit, to be honest. In high SR, the best way to climb as the hero, is the meme-y ‘braindead’ way of playing her. Is Mercy the most big-brain hero in the game? No, but she does have a lot of nuances that people disregard sometimes, which you ironically see lower SR players have to use with more success. In high SR you are best rewarded for just hard pocketting a DPS hero. This is how she is mainly played in GM. Meaning, you don’t have to take that high-risk high-reward gameplay; it’s punished. It becomes high-risk low-reward in higher SR, whereas the optimal way to play her to climb -using a small part of her kit and basically ignoring the rest of her team most of the time, hiding behind a DPS and tucked around a corner, out of sight (like Big-Rez Mercy, tbh)- is low-risk, high-reward.

There is no reason to use the majority of her kit as designed. It’s smarter to just sit out of sight, pocketting one person the entire time. This is the complaint people are seeing boil down. It’s really frustrating in GM dealing with this, as this is the Mercy that is difficult to kill. It also punishes intelligent, thoughtful Mercy gameplay, but rewards the brainless gameplay. So there is no distinction between really nutty good Mercy gameplay, and mediocre ‘LMB’ Mercy players. Furthermore, Mercy has minimal control of her own W/L…in higher SR, most of Mercy’s value lies entirely on how well her DPS hero plays, and her pocketting him.

Higher SR players want a rework that adds more options to her damage boost that causes high SR Mercy players to have to be thoughtful for its use. This will allow for a much broader range of Mercy play, and reward really good players, and since damage boost is not entirely Mercy kit in lower SR, it wouldn’t affect them nearly as much. It’s intended to raise the skill ceiling for the hero, and particularly affect the top percent of players.

There is even precedent for this; Lucio was reworked in 2017 specifically citing that he was not being played as intended to the full extent of his kit. He had this interesting kit with all this mobility, but using it was high risk…whereas if you just sat as a ‘heal-bot’ (or even speed-bot) far behind the team, from a point of total safety…you could do the same thing. So of course this is how players played him; it is dumb to take extra chances and make risker plays when you don’t have to; you take the low-risk high-reward route. Because of this, Blizz reworked him to force more engaging play. For lower SR Lucio players it didn’t make a huge world of difference, but it let higher SR Lucio players really pop off with the hero and take him in a whole new direction.

This is exactly the treatment Mercy needs right now. She, just like Lucio then, is fine when viewed in a vacuum. But you have to look at hero synergies and the risk-reward ratio of a hero for balance as well.

5 Likes

Mercy and her kit are actually very well balanced. The problem is damage boost and it’s ability to be so easily abused.

The problem with changing mercy is that her skill floor is basically one of the lowest in the game, but her skill ceiling can rival any of the A tier heroes.

Nerfing damage boost takes mercy’s usefulness away and if you rework her to be more skill oriented, you alienate a large part of the population.