A non controversial mercy buff that is very reasonable

Allow her to maintain her beam upon activation of Valk. That’s all. Nothing more.

As of right now, her beam detaches from her current beamed target, and because of this, she, 1. Loses out on some HPS
2. Can cause her teammates to die because she is trying to heal more people/heal at 60hps instead of 50

And I know this would be an outlier is transformation ultimates, but Junkrat is the only hero with explosives that doesn’t damage himself, so why can’t mercy have her own special thing in the form of this.

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That’s more of a QoL change.

These are always welcome. Agreed.

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This has been around since the introduction of Valk and has never been fixed. This could genuinely save people from dying since she won’t have that .2 second down time on healing.

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Umm yeah I agree >_>

That post was mainly to bump this forum

oh ok.

Here’s a bump from me.

I always support small changes like this. Developers should keep their eyes open for stuff like this, because sometimes details make a big difference.

Look at fighthing games for example, one frame sometimes is a big deal.

I don’t think Mercy needs a buff.

I agree with this, it just seems out of place that she wouldn’t heal just because of her ult O.O

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I agree to this change.

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all channeling ults interrupt what you’re doing at the moment
also quick melee right before pressing q and it reconnects faster

YES OMG, THIS NEEDS TO BE IN THE GAME! I have been so upset about this for so long, this needs to happen!

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Also let her have two different sensitivities for her staff and gun.

Also let her have both versions of Guardian Angel. Let us set each version to different keys.

Please Blizz. I beg of thee.

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Yeah, these are some QoL changes I am very down for.

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Feel free to bump this if you want :wink:

I may just remake the thread

(you are a god)

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Or to automaticly switch to her pistol.

Just kidding, but this would be a nice “buff” to her.

Fake news, I tested it and quick melee doesn’t affect valk transformation time, the only thing you can do is augment recoil timer if you do it too early.

I tested it with the workshop so there is a margin of error of 0.02 sec, so even if it does work it won’t do much and from a Programmation standpoint the devs wouldn’t go out of their way to do so

Edit: the valk as an activation time of 0.32 sec (with a margin of error of 0.01 this time) and the quick melee got 0.34 sec of recoil. I just wanted to add these stats to make it clear
You can test it by yourself with this code GTAS6

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wdym mean both versions isnt there only one?

There are two versions of Guardian Angel.

You can prefer beam target. When you are using this version you will Guardian Angel to whoever your beam is attached to.

The other version is does not prefer beam target. When you are using this version you will Guardian Angel to whoever is in front of you regardless of who your beam is attached to.

Right now you have to choose one or the other.
Make it so we can use BOTH!

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I’ve always wanted this change, there’s been plenty of times I’m healing someone(usually a tank) and I realllly need to pop Valk to help my team but I literally can’t afford to stop healing that person for the 1 sec it takes for the Ult to activate.