I have two QoL suggestions that are by no means original, but I think warrant more discussion
This is not a buff/nerf/revert thread so please don’t derail.
I love Mercy in her current state and think she is balanced but I do have a couple of things that, if changed, would make her as perfect as I can imagine.
The changes are:
Give Mercy the option to have two sensitivities. I want to be able to use lower sensitivity while using her pistol.
Give Mercy the ability use both versions of Guardian Angel.
(AKA: Prefers beam target and doesn’t prefer beam target. Let me use both at the same time please)
This is simply a more detailed explanation of my two suggested QoL additions
The sensitivity change, as I imagine it, would basically give Mercy two sensitivity options. One where she has the staff and one where she has the pistol. I suggest letting us set those sensitivities separately as if they were separate characters and that, when swapped, the proper sensitivity would be used.
Right now you can use prefer beam target OR does not prefer beam target. You have to choose one or the other. I want to be able to use both. Make it so that I can use one key for ‘prefers beam target’ and another key for ‘does not prefer beam target’.
You can also make a hybrid option where, if both are set to the same key, it will go to whomever you are looking at, but in the case where you don’t see anyone it prefers beam target.
I honestly don’t think she would need to be rebalanced if these changes were to go through, but if she did need to be rebalanced we can definitely do that.
Do you play Mercy?
What do you guys think?
Agree?
Disagree?
Nonissue?
It would be nice actually, most of the time I want it off, but there are times it would be great to be able to use both.
Can we add rez animation matching rez time to this please? It won’t affect anything besides not accidentally cancelling early because the animation is finished.
Also may I add: Option to show hero name instead of Player’s name under the beam UI thingy. It matters naught if I’m beaming NoobMaster69, I need to know who that hero is, not what their online nickname is.
Have it be optional and the let players have it both ways too, like Zen’s orb shows “NoobMaster69 (Winston)”. Hurts nobody.
Mozts, we dont often agree, but I concur on this one…with an exception: in games where there can be more than one of any character (no limits, mystery heroes, etc) the player name should appear regardless