So we all see the threads bashing on MMR, and common rebuttals to these MMR bashing threads are “how come a Top 500 player can take a brand new account and get a 90%+ winrate and get back to GM no problem?”
Well, a Top 500 player would be successful no matter what. My issue with MMR is for the little guys (arbitrarily drawing the line at Plat and below).
I currently go between mid to high Gold on tank and support (sometimes breaking into Plat before I go on a 10 game losing streak), but unlike the stereotype, I don’t think I belong in GM. If I had to truly guess, I’m thinking I’m probably mid-Plat.
SKIP TO HERE FOR THE POINT OF THE THREAD:
My criticism of the MMR system is that it isn’t conducive to actually learning what you did, and didn’t do, right.
This harkens back to the common complaint of MMR where one game, you could be an absolute non-factor and still win (admittedly, this only happens in like 5% of my games), and another game, you’re popping off, and still lose.
To add more substance to this, about half the games (sometimes more) I play are straight up blowouts. Either my team blows out the other team or visa versa. And it’s even worse in Silver (I’m a Silver DPS) where I’d say 80% of games are blowouts (I HAVE noticed a slight uptick in actual competitive games, so that’s a plus)
So my question is how am I supposed to learn from my mistakes when most games are blowouts? Obviously, there’s something to be learned from every experience, but it makes it very difficult to truly gauge what you’re doing right or wrong when doing VOD reviews, when one team just steamrolls the other.
MMR is so hellbent on getting you to that 50% winrate, that it stacks the deck too much in one direction. I get it, when you’re doing well, it wants to make things more difficult to see if you can handle it. But unless your skill is well above the rank you’re currently in, it typically just ends up with your team getting blown out.
So again, my issue with MMR is that it makes it difficult to get better at the game (and I’m not using SR as the key metric for “getting better”) due to how it stacks the teams against or for you, based on how well you’re currently playing.
Speaking of SR, here’s a side note. I used to track my SR to see if there was a pattern and here’s what I’ve seen:
- Process is typically as follows: win streak, trade wins and losses for a few games, losing streak, trade wins and losses for a few games, win streak…rinse and repeat. UNTIL you surpass your career peak SR, and you go on a MASSIVE losing streak. (It was a slow grind from Bronze to Gold as I don’t really have time to play a lot; but when I hit Plat as a tank, I IMMEDIATELY went on a crazy losing streak and deranked all the way to mid-Silver, where I had to claw my way back to mid-high Gold. Happened when I hit Plat on support too)
- It’s tough to climb even when your winrate is 60-65%. Because the algorithm tends to punish you more for getting blown out relative to it rewarding you for doing the blowing out (even if you did very well during the game)…don’t get me started on SR lost when a teammate leaves vs. SR gained when beating a team down one. I’m all for the small uptick in SR if you beat a team 6v5. But I don’t think you should lose a lot of SR if you’re not the one who left.