I am not a balance professional, so pay less importance to numbers and more to the mechanics, which are the main point.
Mercy, as of now, is now subjectively a lot less fun to many. But, there are also those that LIKE current mercy. What is the point I’m trying to make?
A mini rework, that does not remove Valk, but gives back what Mercy has lost with it. A compromise.
HPS:
Back to 60, or 55. Her HPS right now is dreadfully low for a main healer.
GA:
Unchanged. This is, arguably, the most fun part of her kit. Nothing needs to be changed here.
Q - Valkyrie:
- Duration down from 15s to 8s.
- No longer chains beams.
- Healing beam now gives
90120HPS and scales down to 60hps after 3.5 seconds. This is a big F you to pocketing, and makes her feel more active. - Damage beam now gives 45% damage.
- Beam lenght stortened.
- HP regen now starts 1.5/2s after receiving damage.
This makes her less annoying to counter. She doesn’t fly as far, nor regens as fast.
It also rewards target priorization, and allows Mercy to be the strong single target healer she is supposed to be.
E: Ressurect:
Mercy now gives a vitality aura to a selected target. If the target dies within 2 seconds, they come back with a % of their heath.
- Cast time: None to very short
- Cooldown: 35 to 45s?
Gives her a pre-emtive ability that requires more game sense to pull-off (Think Zilean from lol), and much more easy to counter.
Doesn’t feel slow to use and can be countered by not attacking the target for a mere 2 seconds.
The idea behind this rework is to:
• Increase her skill ceiling and to allow her to be more active mid-fight.
• Remove the lack of counters to res, while keeping it fun and engaging. So that both sides can have fun, like it should be.
This is a mix of ideas from many people, I DON’T TAKE CREDIT FOR ANY OF THIS