Well, something short of OW3 won’t really be a solution, I believe. It will cover up rusty parts with fresh paintjob, but layer of paint doesn’t make for sturdy construction.
There would be attempts to avoid it, obviously, but chances are it would be full Murphy’s Law with “solution produces new problems” with them.
60 HPS is too strong for an off healer that also provides damage boost
Great
Great
0.1 is too fast, it just wouldn’t feel right, and I don’t think we’re at a point rn where mercy players are frustrated at all on not being able to pull out their guns fast enough. 0.35 is fast as is.
These are all minor things that would help and I have no issue with, but if you really wanted more players to give mercy a shot, you’ll need these two things fixed first.
A real, game changing ult instead of her super passive, play it safe current one. No tank or DPS is going to see mercy’s ult and go “Wow! I wanna give slightly better mercy heals and powerboost to my whole team without any of the fun mobility she has for 15 seconds!”
either a new ability other than rez, or a change to rez that either distributes that power to the rest of her kit, or can be used in any comp that isn’t snipers.
Pretty sure they believed, that adding(for once) support, that can counter antinade, was final solution to support question, as main complaint finally has counter to it.
Turns out there were more complaints to worry about, so now they are in the process of figuring out, how to fix them too, while throwing around some pointless buffs to keep game from falling apart, before they figure it out.
Expect more pointless support buffs, if devs need more time.
Well that’s the thing, the Support survival rates are going to go up. But that’s going to need to be compensated with less Tank and/or DPS survival. Since they don’t want teamfight durations to be too long.
But really, if they buff Supports, does that mean the strongest hero in the DPS role is going to be a Support hero? No.