They don’t lose viability, but gain reason to actually care about their supports. As 1-2 seconds of extra life don’t really justify having to protect your teammates.
Players don’t care about supports, because one just isn’t impactful enough for individual player. One is strong for team as whole, but not for individual players on that team.
Often it’s just not enough, as supports are balanced around supporting somewhat competent players. Not something you can rely on in general, let alone in F2P game.
A) Kiriko had no effect. Sounds like it would be basically impossible to tell without blizzard commentary, if they were simultaneously changing the algorithm.
and
B) Supports continue to be the limiting role in all regions
If the support population is only 15% of players. And you buff them to a point that they carry frequently. What happens to the 85% of players who now can’t secure kills unless they one shot. You think they pick support?
We need more support players, not specifically more Mercy players. Mercy is the support hero with the least amount of cross-over between other supports, so often in practice, they’re unable to play other support heros to a similar degree of effectiveness. So really, we need more support heros, thus bringing more players to the role, and more players on all the supports. Mercy is the most filled out, tbh. Ana is a high pick hero, but people play her because she is fun and effective…if/when Bap was meta, those same Ana players played Bap at around the same skill level. The same can’t be said for Mercy players, generally.
So buffing a hero that absolutely does not need it, and in fact is being clamored for for nerfs (or, more realistically, reworks) seems like a real strange move.
Please no. “Supps need buffs” doesn’t mean they need better team support power. Such utilities already are too excessive and need nerf if any. Otherwise it just causes damage creep. What they need is individual and independent performance.