7 v 7 could save the day

That’s pretty much every game of sports when you think about it.

How many people do you know that love to watch Soccor/Football, NFL, NRL, AFL, Rugby, Cricket, Golf but would never find themselves playing the sport themselves?

It sounds like you should be playing Call of Duty or one of the countless battle royale games where everyone is the same and dies instantly overwatch is a game with defined roles and classes always has been, it’s a shooter with MOBA elements that’s what makes it unique.

When I say that damage should be reduced I mean for every hero in the game not just dps, bring the time to kill up across the board. This should have happened when the game moved to 5v5, as the loss of a tank resulted in much higher damage. (Some characters still have buffs received to fight 3 tank comps, even though there is now only one tank per team)

Yeah but that is different. E-sports are popular because they are accessible. Not everyone is good at sports even tho they enjoy it but everyone can download overwatch, LoL, dota and csgo and try it.

It would really be a matter of audience for the owl to survive but owl league also costs blizzard a lot of money, they need the game to be sucessful in its cash shop as well. So yeah a game, even with an e-sport division needs to be sustainable by itself, not only through its league.

It used to be for players like me. Now it is designed around 0.1% of the playerbase at the expense of the other 99.9% of players.

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When was overwatch ever for players who don’t give a rats behind about balance, we had no limits for 1 season in 2016 everyone hated it so it was removed and the one of each hero per team limit was introduced that was literally the first change made to the game and that was within 3 months of it’s launch.

No limits existed alongside normal qp and comp for the entire 6 years of overwatch 1 and always reflected the balance changes made for qp and competitive.

Again, profit and audience is what matters, not the playerbase of the game itself. Blizzard shut down HotS eSports because it did not have the viewership to remain profitable, even though the playerbase at that time was strong enough that you did not have to wait a long time to find a game if you jumped in and queued up.

The moment OWL stops being profitable (which may happen with Blizzard withdrawing from the Chinese market entirely given that four of their competitive teams come from China.) and doesn’t look like it can recover, they’ll kill it, but they won’t be looking at the population of players playing OW2 to make that decision.

no. it sounds like i should be playing halo but microsoft inflicted contractual jiujitsu on bungie which put them in a coma. battle royal’s are a penny pinching modern day concept. since such exist to facilitate low server usage since only active survivors remain on the server, minus spectators. versus traditional multiplayer competitive action, as in actual matches. bring the time to delete up? hmmmm. sounds like a pillow fight.

It was originally designed to be a casual-friendly team shooter. That’s the whole point of skill based matchmaking being in the game in the first place, so the casual noobs get matched against other casual noobs. It didn’t launch with Competitive mode, and they were reluctant to limit the hero picks to one per each hero. That stuff only happened when they started to push it as a competitive eSport, which it was never designed to be.

Yes and…
People were drawn to the game and a competitive scene stated to grow naturally like what happens with every multiplayer game (and even single player games) you had players finding ways to render the game unplayable due in part to the insane number of possible hero combinations that can arise with no limitations. Because the comp scene was growing there was a minimum expectation for the game to be balanced and the first step was to limit the teams to one of each hero, in the early days of overwatch it was never forced by blizzard to become an E-sport it just naturally occured and blizzard being a company with the primary goal of making money saw an opportunity to capatalise on the budding competitive scene with owl but this wasn’t until much later in the games lifespan 2 years later. It was owl that ruined overwatch, not moving to one of each hero.

Role queue improved the game because you had a guarantee that there would be supports and tanks in every game but the final death bell rung when blizzard stopped updating the game

I have never read a more false thing on the internet. The competitive “scene” was forced for the sake of making it into an eSport. That’s why OWL was the focus of the game, putting OWL items into the game, putting in a OWL shop with OWL tokens. They wanted eSports money instead of wanting to make a fun game for everyone.

That’s blatantly false OWL did not start until 2018 2 years into the games lifespan, people organised competitive E-sport like tournaments within the first few months of the games release independent of blizzards tight fisted attempt to control and monopolise it.

literally where

i’ve got shorter queue times than i ever did in OW1 and my matches are far less tilting and way more fun than OW1

the only issues with the game rn are some outliers in balance and they’ve already stated they’re going to be addressing them

we’ve gotten so many more balance patches in the past season than we did the last 2 years of OW1 lmao

7v7 aka "How to kill a team game" 101.

Good lord, can you imagine 2 Tanks out of there? and 3 DPS each team yelling for heals because of the absurd damage output everywhere? :rofl:

Threads like these help people understand why Devs truly barely get anything from the forums implemented. And for a good reason.

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During the open beta, before the game even came out, they already had plans for a Competitive mode and to monetize it by creating Overwatch League and setting up their own Competitions. We have the direct quotes of them saying that.

Overwatch League - Wikipedia

“Building from this insight, Blizzard started crafting the basis for the Overwatch League. Part of this included adding competitive features into the main Overwatch game, such as ranked play where skilled players would be able to climb a rankings ladder, allowing them to be noticed by esport team organizers. In October 2016, Bobby Kotick, CEO of Blizzard’s parent company Activision Blizzard, first mentioned the Overwatch League, describing how viewership of user-generated esports content was around 100 million, exceeding viewership for some professional NFL and NBA games, and saw the potential to provide “professional content” through the Overwatch League to tap into that viewership. Overwatch League was formally announced at BlizzCon in November 2016.”

Overwatch Punishes Rage Quitters, Adds Ranked Matches, and More With New Patch - GameSpot

April 7, 2016
“Overwatch has been treated to a new beta patch, which adds a punishment system for people who leave in the middle of games, Competitive Play, and new progression rewards.”

5v5 is a smash hit.

OW2 has a ton of problems and 5v5 isn’t one of them.

You not liking something does not make it a problem.

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They knew overwatch would develop into a competitive E-sport (like every multiplayer game) and saw dollar signs so they tried to create a monopoly on it and in the process prevented independent eSports from growing. the evidence you provided does more in favour of what I am saying than your belief that Overwatch was ever meant to be a “casual team based shooter.” No limits still exists and will always reflect the balance of qp and comp. If you don’t like it move on there are plenty of other games out there.

I agree that OWL ruined the game but do not agree that no limits is in any way “the best way to play the game”

5v5 is by no means a failure as long as you don’t enforce 1-2-2 on modes it’s not meant to be (open role and arcades). a precise balance is needed for them so that the current frustration does not arise. and a clan system for a game based on teams and not soloQ, of course.

and you don’t know what you’re asking - 7v7 would be a bigger disaster. you would go back to having MUCH longer queues because more players are needed in the same match. we would go back to having two tanks together with their inconveniences (nerf on the synergies that are created, not on the characters individually Op). there might be too much justification again to introduce too many dps heroes instead of support heroes as would be needed now. the coordination of 7 people is really more complex than 5 people, especially to implement simultaneous strategies. and last but not least: the screen would be too full of visual and sound effects on the battlefield.

you don’t really want 7v7, you’re just frustrated that 5v5 might have better optimization from the conversion to 6v6. especially for modes that shouldn’t force 1-2-2.

with 3 dps, they would have to weaken dem individually so much

It was designed to be a casual shooter right up until the open beta when the tryhards playing the beta began turning it into a competitive sport that required you to play 7 hours a day. Then Bobby Kotick saw the big dollar signs :moneybag: :money_mouth_face: and decided to try to turn it into the NFL. It’s not that they “knew” it would become an eSport, they forced it to become one because they spent millions of dollars to make it happen. It wasn’t natural, it was completely forced on the players.

The Overwatch Videogame League Aims to Become the New NFL | WIRED

"“We are literally building a new sport,” says Nanzer, who was appointed the league’s commissioner last year. “We’re trying to build this as a sustainable sports league for decades and decades to come.” And while you might think, at first glance, that such an ambition is outrageously optimistic, the expertise recruited may change your mind. The co-owner of the Boston Overwatch franchise, for example, is Robert Kraft, who also owns the New England Patriots. The owner of the New York franchise is Jeff Wilpon, COO of the New York Mets. Philadelphia’s Overwatch team is owned by Comcast, which also owns the Philadelphia Flyers. Blizzard hasn’t made public the cost of a league franchise, but the reports are $20 million, and when I asked Nanzer about that number, he neither confirmed nor denied it, saying: “You know, if you hear the same rumor over and over again, you can figure out what that means.” So, OK, $20 million.

"Perhaps the most high-profile executive recruit for Overwatch League is Steve Bornstein. One of the early architects of ESPN and a former president of ABC Sports, he left his most recent job as CEO of the NFL Network to become Blizzard’s esports chair. When asked why he made the change from traditional sports to electronic, Bornstein borrows an old Gretzky quote: “Skate to where the puck is going.”

““When I left the NFL, the only thing I saw that had the potential to be as big was the esports space,” he says. “What fascinated me was just the level of engagement, the fact that we measure consumption in billions of minutes consumed.””

shorter? that’s where. simple math. think.
artificially shorter queues = exodus.
which is why devs were glad that ineffectives asked to have
their ranks and stats hidden. factors which
make match making manipulation all the more easier.
tilting is ultimately the result of rigging.
which requires exceptionalism to overcome.
balance patches? translation = impulsive nerfs.
the entire game’s roster is excessively underpowered.