6v6 would help to mitigate broken tanks like Mauga

Just something to consider if making the game playable is a goal of the devs. But at this point I’m really not sure if it is anymore.

36 Likes

Agreed. I’d love to get my overall accuracy stats up by playing against a Mauga+Hog tank duo… that would be crazy toxic to play against though, getting hooked right into his double guns.

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Its rather obvious that tanks like Mauga, Hog and JQ cant work in 5v5, much less after they neutered heroes like Mei and Symmetra. They are either too easily counterable due to lack of tank defenses, or absurdly overpowered to compensate for the lack of barriers/succs.

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Honestly sounds so disgusting. Why even play a DPS character when the Tanks are objectively better DPS?

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I assume 6v6 would have re-balanced or at least the health-reduced version of tanks when people mention 6v6.

I would love it honestly, the game supports 6v6, just gives us 6v6 open queue somewhere so I can just shove off in there and have fun instead of playing this 5v5 cancer.

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You could counter that with Zarya+Mauga or Sigma+Mauga. Many more options in 6v6, even if Mauga unfortunately remains a must pick for most of them.

When will the forums learn that none of the OW2 heroes, besides Soj, will work in 6v6 or would need to be reworked? Especially tanks.

Mauga is balanced around anti nade and thats the main issue. Fix nade and then you can nerf Mauga and Hog to acceptable levels, so that they are killable without it. We could then also change burst healing also.

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The same problems of old OW1 would still pop up. Tank synergy was always a balance problem in OW1 you’d have one with with ball+sigma which has very little synergy outside of their ults and don’t compliment each other much. Then they’d be faced against monkey+zarya who get overwhelming synergy and they game would be an extreme stomp.

Mauga would just make it worse. You can go try open queue, Mauga with a barrier tank is hilariously busted most of his weaknesses just cease to exist. To balance him in OW1 you’d probably have to make him completely useless without a barrier tank in an attempt to balance him.

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Agree 100%, 6v6 would be nice now as well since there’s few more shields

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Tank synergy only became an issue once Blizz meta enforced hitscans as the only viable DPS.

Lets remember that like 33% of the issue with Double Shields was that Symmetra and DF were nerfed in a week, when it was basically their time to shine and keep DS in check.

Of course people would use Double Shields if Blizz enforced a Double Sniper meta.

Yup. How long did it take to make the 5v5? Like three years while being in a drought? Let’s just go ahead and take another 1-3 years of a drought to go back. Then OW will be saved in 2026. Solid plan.

Still here waiting for them to release Overwatch Classic without all of the new heroes so that I can uninstall OW2 and never look back.

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They didnt start working on the pvp changes until like 6 months before OW2 launched.

Most of the drought was spent developing a PvE that went unfinished and scrapped by Baddy.

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He already seems like being designed to be played with 2 tanks considering he is just one big ult battery for the enemy team.

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This is just false. The math proves its false, the entire design of the the heroes proves its false.

Not exactly true. Wrecking Ball and Sigma work well because their design (much like all other Tank designs) is built around hitting as many heroes as possible, and they have the tools to do that. Sigma’s own primary fire covers 6 meters, more than three times any other hero’s own explosive fire does.

Zarya, D.va, Orisa and Ramattra would be incredibly powerful partners and enablers for him. It wouldn’t just be barrier Tanks.

False.

Triple Tank and GOATS enforced metagames didn’t use purely hitscan Supports. In OW1, there’s so many metagames that didn’t even really care who the Damage-role heroes were.

Damage and healing determines ult charge gains, and Tanks have a passive to reduce that ultimate charge gain by 50%. and then with further damage reductions via abilities and passives, those ultimate charge gains are further reduced.

Finally, you don’t earn ultimate charge by damaging overhealth or barriers.

So, Mauga’s kit design already accounts for that “ultimate charge battery” issue, by reducing those effects. It’s not a perfect design, but it is a very solid attempt.

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I think it was a year. That’s still a year reverting all the engine changes and re reworking all the characters back into 6v6. And even then all the issues will be the exact same. Other than hard counters on tanks. We still have the same shop, we still have the same matchmaking, we still have awful PvE. We still have all these issues. But we’re back to not enough tank players the queues get crazy again. Support are back to being healbot. Main tanks still have to take all the cc in the game. dps still are meaningless even more so because two tanks exist. Then we look at the game and go. Well at least the off tanks are happier.

Lol, can you just imagine the “Pirate Ship” tactic but with BOTH Mauga and Bastion hiding behind the old 2k (?) Rein shield?

Oh yes please, devs listen to all these 6v6 complainers and grant us this…

Actually, no. The game is still largely balanced around 6v6, the maps were created and designed for 6v6, and the OP stuff they added to try and square-peg-round hole the roster into 5v5 could easily be reversed.

You’d just need to reduce tank damage and health a bit and reduce overall healing output for all the healers slightly (likely excepting the lower output healers like Zen), and suddenly it’s a lot closer to being a balanced roster at 6v6.

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Not even close.

6v6 doesn’t make the game more balanced, it just makes it slower and more forgiving. The amount of people that confuse the 2 is astonishing at this point

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This.

All the balance around anti nade has just cemented Ana as a must-pick, along with the things she enables and her hard-counters.

The entire game is being held hostsge by a single ability.