6v6 would help to mitigate broken tanks like Mauga

Nah, it just makes the game more strategic and adds more variables to the teamfights.

The game isn’t “more punishing” now, it’s just boring and simple.

Hilariously, the same people liek Copehen who defend the dev teams decision to add 5v5 never mention that the game is actually SLOWER and more bogged down with characters like Kiriko adding BS like Suzu to the game, along with the unkillable tanks being pocketed by both supports.

6v6 2016 dive was definitely very slow and forgiving right lmao what are you even talking about anymore?

I play support at a GM level, OW2 is easier and less interesting. And it’s actually slower because the super tanks combined with the BS support abilities like suzu.

6v6 would solve the Mauga problem because his health and damage would be adjusted and his supports would be distracted with healing an extra player lmao

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Ah yes, Mauga but now he has a barrier to hide behind

Very balanced

Or Mauga but now he has a Roadhog to hook you into his gun

Or Mauga but now he has a dive tank to harass the squishies while he focuses the tanks for free

It’s Mauga but now he has a second tank to make all the stuff he doesn’t do well right now become irrelevant

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Eliminating 6v6 was the most random decision they could have made. Many tanks are unplayable because of 5v5 and it generates a lot of stress for those who play this role.

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It wasn’t random. 6v6 was not sustainable. Just like lootboxes weren’t sustainable.

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I still think 5v5 solved the Qtime issue more than anything. I’ve not seen a single complaint about Qtimes for a very, very, very, very long time.

The reality is that most people can’t handle playing tank period. People whined about tank play in 6v6 AND 5v5. The situation isn’t any better for any environment. Being the pin cushion for a team is simply not tolerable for most people

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I could go sentence by sentence but the amount of sentences you got wrong in 1 posts is astonishing my dude.

6v6 was not more strategic at all, you should look the actual meaning of the word because spoiler alert: The number of elements in 1 team does NOT equal more or less strategy.

The game is indeed faster and more punishing, because losing 1 person has more impact and 1 player that gets 1 kill has more impact too (obviously) so my statement is factually correct. Kinda weird that you claim 5v5 is “boring and simple” when 6v6 was a spam snooze fest of shields and CDs decided by the amount of mistakes rather than good plays but live your dream :+1:

Bonus counter:

Its not easier or less interesting, you are simply playing the most OP role lol.

6v6 would be worse. 100%. Suzu would not leave the game in 6v6 and 2 Tanks are empirically harder to kill than 1 :man_facepalming:

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I truly and genuinely am fine with going back to 6v6, but for the sake of devils argument to the original post: could we not just… ya know… balance Mauga to not be broken?

Blizzard’s history shows there is a high chance he will take forever to be fixed, or possibly nuked or reworked eventually. And there will be more Maugas released in the future. So it is better to prepare for it now to soften the blow.

Well yea, that’s the obvious solution but people here and Blizzard would rather remain blind! :star_struck:

I don’t understand your point. If DF/Symmetra weren’t nerfed you’re saying that everything would’ve been fine? All that would’ve done is kept Double shield meta with DF/Sym as the meta DPS answer to get through them and nothing would have changed… double shield was always going to be a problem going forward.

If anything that makes it obvious he’s designed for 5v5 since OW2 tanks have the ult reduction passive. Hog was a meme in OW1 being known as an “ult battery” which isn’t exactly a good nickname

Delusion

Stop pretending like OW1 was some crazy strategic game compared to OW2. They play almost the same just with 1 less Tank for each team

Delusion

Stop this 6v6 sh.it……it won’t come back

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6v6 would make broken tanks even worse.

It can’t be sustained. It literally can’t.

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It would require Blizz to admit a mistake so yea prolly not

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If you think about it, a lot of problems can be traced back to changing it to 5v5:

OQ tank health. Somehow, 6v6 didn’t have enough tanks to warrant the 150 hp nerf that neutered a few of them, 6 years of that is proof enough. But 5v5 plus the hp boost tanks got in the transition was enough. But if it was just the hp boost, then it would’ve made more sense to just reduce their hp back to OW1 numbers.

Not all tanks can solo tank unless you’re playing in an otherwise foolish way or have a team that works with you.

Snipers were kept in check by the potential dive and extra barrier.

Some characters got their damage buffed or nerfed in the transition, some became less reliable than before even without this as some worked better in 6v6.

Less toxicity. I never saw any of this whole “tank diff” and such before I stopped playing around the same time Echo or Sigma were released.

Role passives are completely different from this topic, but it’s worth pointing out that some were nerfed because the passives made them too strong and despite those passives being nerfed, the character nerfs were not reverted.

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This isn’t a problem, this is the solution to Tanks getting buffed in multiple ways since their OW1 versions and needed less HP to be balance in a mode where you can stack tanks.

Like who? Wrecking Ball? Every other Tank does just fine

We aren’t in a sniper meta & have barely had sniper metas in OW2 tho? Unlike OW1 where we actually had a double sniper meta for quite awhile…

How is this a problem? It was a necessity as part of the game being rebalanced with the new 5v5 format

Like who?

Straight up false.

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Yes imagine mauga with a bubble from Zarya, mauga orisa, Zarya ram… 6v6 with all the tanks we have now and more in future would be crazy to balance. You guys complain about 1 tank but if it was 2 again complains would be X1000
Be careful what you wish for

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Doomfist, Orisa, Roadhog, & Wrecking Ball are all bad tank designs. Not fun to play alongside or against them. They have too much CC, too much kill potential, and zero way to tank for the team (only tank for their-selves).

With the way Zarya & Junker Queen are balanced, neither of them can solo tank effectively either. Sigma needs a weaker Kinetic Grasp but better barrier so he can solo tank better.

The other team would also have a 2nd tank, so it would balance out.

There are problematic Support duos in the game like Ana + Kiriko and Baptiste + Kiriko, but the way to fix problematic Support duos is not to go to 1-2-1 comps, it’s to properly balance the game; same thing goes for 2-2-2. A well balanced 2-2-2 would be the most fun experience hands down.

The devs have shown they are incompetent at balancing both 6v6 and 5v5. So balancing is not any better in 5v5 than it was in 6v6. If anything, having 1 tank per team means that counter swapping the enemy tank has way too much impact on the outcome of a match, which actually makes 5v5 harder to balance.

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They have been going back on a lot as of late, maybe they will see the light and return the game back to 6v6 here soon.

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How are they bad Tank designs? Besides Wrecking Ball you could argue they all do their jobs well.

Literally every tank you’ve mentioned besides arguably wrecking ball has done well in the 5v5 format. What are you on about?

JQ, Zarya, Hog, Orisa have all been meta at some point. Doom hasn’t really been “meta” but he’s been good.

Just because both teams would have 6 players/2 tanks doesn’t mean it would “balance out”, if it did then I can just as easily say 5v5 “balances out” because both teams have 1 tank. “It’s even”

2 tanks per team was a problem.

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