It’s always ‘queue times’ this and ‘double shield’ that, but they never actually consider WHY those were problems in the first place.
I’ll dispute both, and also rant about player hypocrisy whilst I’m at it.
Queue Times:
Everyone knows that at the end of Overwatch 1’s lifetime, queue times started to get a little long due to the lack of Tank players. I don’t disagree with this point at all, but it’s important to know why that happened in the first place; developer neglect.
Back in around October 2020, there was a balance patch that was universally agreed to be really good. Multiple content creators even now still speak highly of this, Samito and Flats for example. Then The Fire Nation Overwatch 2 attacked. The devs made one final patch and then dipped to work on all of the fantastic PvE we definitely got. But the balance patch was awful. This spawned double shield’s rise to oppression, but not because shields were strong, but because hit-scans were. Playing Double Shield became a necessity just to live, and believe me, the Tanks didn’t like it any more than anyone else did.
Tank players began to leave, because they simply couldn’t be bothered to play. Keep in mind, back in 2021, everyone thought that Overwatch 2 would come out the following month or so, so they all assumed they could just come back soon when the game is being updated again and the balance is finally fixed. Because of the Tank abuse and the false promise of a sequel on the horizon, Tanks just stopped playing, causing queue times to spike for the other roles. This is what people tunnel vision on as the main problem of 6V6, but they ignore the fact that God awful balancing and dev neglect caused it to happen in the first place.
I am also aware of the counter argument stating that if we were to move back to 6V6, queue times would get worse. Again, I don’t disagree with this, but queue times in 5V5 are getting worse right now anyway because of Tank bullying, the same problem we had at the end of Overwatch 1. Going back to 6V6 would spike the queue times, but hopefully it’ll pave the way to better balancing decisions and queue times will be able to even-out again. If we stick with 5V5, there isn’t any solution in sight.
Double Shield:
Fun Fact: the best way to avoid being lobotomised by a sniper is to hide behind a magic blue rectangle, and typical shield busters like Symmetra and Junkrat, who aren’t the aforementioned over-buffed hit-scan, fell to the side because they sucked, which allowed double shield to remain in power as the sole defender against hit-scan’s oppression. Not to mention, double shield, like GOATS, was most prevalent in higher ranks, while all the lower ranked Tanks played actual good comps, like ReinZarya and…Roadhog dive?
Another point that should be brought to attention is that there were no balance changes happening for 2.5 years! The devs all left to work on their shiny new game, leaving Overwatch 1 to rot in the shadows. Double shield, ALSO LIKE GOATS, wouldn’t have been a problem if it didn’t last for years upon years. It just got stale, which it also did for the Tanks, who were sick of having to mash every button they had to avoid a one-way ticket to the spawn room.
Player Hypocrisy:
I’ve seen a lot of people mock Tanks and claim they just want to be able to run in, kill everything and run out without a care in the world. They dismiss their complaints by simply telling them to ‘play around cover’ or ‘to stop inting’.
BUT THEN THESE SAME PLAYERS will complain and complain and complain that their Tank is playing Roadhog or Wrecking Ball and isn’t protecting their team enough.
What ever happened to ‘taking cover’? If your Tank is eating CC and debuffs in the enemy’s backline, maybe you should start getting picks and hide behind cover yourself so the enemy doesn’t focus you down.
If the Tank is eating every damn ability in the game and your stupid butt is standing in the open and you die for it, that’s entirely on you. The Tank doesn’t owe you a 24/7 shield, they’re protecting you by distracting most of the enemy fire and taking most of the cooldowns.
TL;DR:
This is a little bief, so read the rest later.
6V6 never failed, it just got stale and Tanks left because they were being bullied by a terrible balance patch for 2.5 years.
Double Shield also got stale because of the absence of balance patches, as well as just how oppressive Hit-Scans were, necessitating Double Shield.
And players expect the Tank to do everything and nothing at the same time, whilst they fail to take cover every now and then.