As of today (July 16th, 2018), it has been 500 days since Bastion’s Ironclad nerf that put him in a worse spot than he was in before his rework. During these 500 days, nothing has been said about Bastion. Every other f-tier hero (Hanzo, Symmetra, Sombra, Mei, Doomfist, Torbjorn) has been given a buff/rework (or has a buff/rework in progress), but Bastion has been completely left behind (presumably… they could be working on him and not telling us).
I’m not saying the nerf was unwarranted (35% Ironclad was indeed very broken), but nerfing him without giving any of his damage potential back was unwarranted. Sentry was balanced around 35% Ironclad, and then they took that away from him, but didn’t rebalance it around his new 20% Ironclad, which leaves him significantly worse off than he was before. He lacks the ranged damage to deal with threats, and he lacks the damage resistance to live through the threats.
Parts of the rework were fantastic. He got a much better Recon mode than he had before (though it’s still just a weaker version of Soldier), and a much better self-repair than he had before. But Sentry mode and Tank mode got pretty much gutted from the rework, leaving Bastion is a pretty useless state. Tank used to give 150 armor immediately upon activation, but now it only gives roughly 75 health that is only applied after the 1.5 second transformation time. Sentry used to start off at a 1° angle of spread, and max out at 2° after about 0.5 seconds or so, allowing players to shoot somewhat accurately. Now, Sentry is always at 3°, meaning all accuracy is thrown out the window, and his damage is almost pure RNG, especially against smaller targets like a majority of the cast.
All we (Bastion mains) want is a response from the devs. We just want to know that Bastion isn’t being forgotten or ignored. If they are planning a rework for him, we want to give out input on what we think he needs. Going into a rework knowing what the people would be much easier, and lead to quicker and better results than going in blind… If we know that the devs are planning something, it makes it much easier to communicate. I know they’ve said before that they don’t like announcing things too early, but perhaps it’s a better, more effective strategy than simply trying a million ideas to see what feels good.