✅ 3-2-1 would reduce pressure on Damage players

I agree. Also as someone that IS BACK in playing DPS, I see far more dps just not caring. I am usually that dps that comes back to peel (even if I am trash rn), while my ally won’t even cross fire with me in a good day, let alone help tanks or supports in need of extra fire power.

There is fewer pressure in dps already, hence the queues. As a DPS I can have 20% acc, and still be alive, and fragging.

Try having 20% acc as Ana or Bap heals.

1 Like

Do you not play QP Classic? I’ve gotten 3-2-1 every game I’ve done and it’s horrible. Then again, I’m a support main and I like teamwork. The closest teamwork I’ve been able to get with dps is “We need to focus this guy, guys.”

That’s it. With everyone else, it’s positioning and ults. DPS is literally just telling them who to kill, but since most people just shoot what’s in front of them, that’s unlikely to happen.

Increased anxienty means they’d leave. You’d also lose plenty of tanks, regardless of if they’re buffed or not.

If you didnt notice, i was using your own argument about “supports should just group” against you there - using LFG wont change anything for anyone.

1 Like

Not necessarily.

Players who enjoy healing in the more chaotic environment would also have more chance of switching to support.

I never brought up LFG but your argument about just grouping up is correct. It’s exactly what people should do. It renders most complaints null. We wouldn’t need Role Queue, nor 2-2-2, nor 3-2-1.

A good LFG system that addresses the complaints that were made against it would go a long way to helping the issues as well.

Anxiety regularly stops people from doing things, it’d happen. Personally, i’d not like to have 3 mobile DPS attacking me on Zen while my DPS ignores me, so i’d play less supports myself.

Unfortunately, the game has buttons that let you enter a game without grouping - until they’re removed, there will be games where people dont group.

Anyways, i’m glad we got down to the core of things - this is all about Queue times and nothing about reducing pressure on DPS. We broke that argument a while back i feel.

And enjoyment, in this case, of the chaos, would bring some new support players. You have no way of knowing they wouldn’t.

Issues where people don’t group, that can be rectified by grouping up, can only be blamed on the people themselves.

Reduced pressure IS a direct by-product of shorter queue times.

Same logic: Issues of not pressing the Tank/Support queue buttons can be solved by pressing the Tank/Support buttons, and can be blamed on the DPS players themselves.

There is no pressure from queue times, you’re not even in the game when you do it.

There is the negative feeling that Jeff describes as the “sting of defeat”, that’s lessened the quicker you can move onto the next game.

In doing so, one sacrifices their fun and freedom to play the role they want to play, a big supposed selling point of Role Queue in the first place.

I am guessing you never played triple DPS then.
DPS often help on the backline and even peel for the healers. Shocking huh? I know! Those trash DPS players are not selfish 100% of the time? Noooo cant happen right?. Yeah in the Triple DPS comp there has always been a guardian so yeah, it is what it is.

PS: Also that would be a “Flex” slot and flash news pal: Flex players do exist! 2 shocking news for you today :rofl:

Pressure in my first paragraph refers to the mental state. Your claim is that players feel more pressure to do well with 2-2-2.

Pressure in my second paragraph is used in terms of the gameplay. If there is only one bulky tank, they will be pressured by 6 enemies shooting at them. Off tanks split the pressure of this fire.

Different definitions, so my paragraphs are actually not contradictory.

Tanks have always had the most pressure on them. The entire team revolves around them. Support is next most stressful because their ults are the engage and team survival utility abilities.

DPS have, and always will be, the least stressful position on any team.

1 Like

Tank: Group Up! Group Up! Group up! Tank gets killed alone, for the 3rd time.
Tank Leaves.

4 Likes

Hog should have a passive where he dramatically reduces the amount of ult charge the enemy gets when they shoot him.

Or maybe, like, the more health he has the less charge they get off of him.

lol putting 2/3 of a team’s pressure on a single person is not selfish though??

sometimes dps players…y’all are really something

Mate you should reflect what you write.
The press on tanks is really high, and there is solo tanks who won’t work.
Tell me please what could be the utility of a Solo hammond, a solo Dva, a solo Hog (maybe this one could live a bit but not too much without a heliping barrier) or even a solo winston.
I repeat again mate… reflect before speaking out loud would make you look smarter.

2 Likes

Read what you said very slowly, really pay attention to what you just said.

Btw, my post isn’t about nerfing DPS. It’s about nerfing Damage across the board…

“Such as? The one I mostly hear is “increased pressure” for the tank players.”

a lot of dps roles rely on on tanks to make space. now you’re betting on one tank player being good or not v.s. 2 of them to win games.

you’d also wind up displacing a lot of off-tank players into the dps queue. potentially even slower to get a match.

1 less tank means less ability to anchor. I’m not sure about you, but I don’t want to wind up on even more mei-hell, because guess who’s best at holding down a point after a non-dive tank?

1 Like

Some Dps players have asserted that 3-2-1 would be better for them.
This is a very selfish mindset to have.

1 Like

You are doing God’s work lol :rofl:

1 Like