✅ 3-2-1 would reduce pressure on Damage players

This is the dev team that put role Q up without reverting the GOATS and 3 or 4 tank comp buffs

I imagine 1-3-2 would be handled the same

Right, because killing a nanoboosted Doomfist who just uppercut your Ana is definitely just as easy as holding right click in the Ana’s general direction as D.va, right? :wink:

We’re not getting rid of D.Va. She can still hold her right click - probably even more as she’d get buffed. Also, something being “easy” doesn’t mean “good”.

Easy means reliable. We’re talking about who’s better at putting pressure off the supports, and by definition that’s going to be the hero that can do so consistently. If your Zen gets ambushed by a Tracer, and you’re playing Pharah, you have to be able to realize that in time, find the Tracer and land enough rockets on her to kill her in the few moments you have before your Zen is dead. On the other hand a Zarya just needs to be aware of where the Zen is to bubble him and effectively double his HP. Not much skill being involved is precisely why she’s better at it. And she can also do what you can, which is kill the Tracer herself.

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By that logic, there’s no need for 3-2-1, just dumpster DPS now and we all win, right?

Some of us win, sure. 3-2-1 is just the best way to go about it. Most people will still play Damage regardless of their power level, proven by the fact that 3+ Damage comps were still common even when GOATS was meta.

Selfish mindset? That change would go live only because DPS players that can’t play any other role and are tired of waiting 12+ min for a game…

Neither option for 321 is a win.

  1. Tanks and supports lose hard and DPS dont get a queue improvement.
  2. Tanks and supports lose less (but still lose) and DPS lose hard to get better queue times.

Option 2 is unlikely to be successful, considering how 222 was handled.

Lose/gain more/less is subjective, and many of your “lose” points are balanced by “gain” points as discussed. Support players also get better queue times.

Its really not subjective - blanket DPS nerfs, losing your offtank partner, having to heal additional fast moving targets, having more enemies constantly attacking you is a pretty clear downer.

Queue times are nice though.

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You have to consider the fact that the offtank currently do almost as much DPS:ing as the acctual DPS dependant on what offtank and what DPS you got.
Team damage would go up like what 5% on average? It is certainly not 50% like going from 2 to 3 suggests.
Roadhog is closer in function to mcree than he is to rein or Orisa.
For 1-3-2 to work alot of heroes would need big changes but i think we could end up in a better spot in the end.
The good part is not only reduced queues. We would also get better tank balance since evory tank would have to be viable as a solo tank instead of this dubble offtank we currently have half the time.
Anyone saying they think queue times would be worse with 1-3-2 is lying. They are only saying that since they dont want to solo tank. But who can blame them? Solo tanking currently suck since the tanks are not balanced arround that.

Which as Jeff indicated is a playstyle that some support players prefer.

This… is a PvP game. Not really a “downer”.

Yeah. At least damage players will get to play the game. A more than worthwhile trade off for blanket nerfs.

So, the pressure of being the single player is better than the pressure of being a player of 2? What? “Selfish”, yeah sure.

Jeff said that supports found it stressful.

“a pretty clear downer” was a reference to the whole sequence of changes being a downer.

DPS players can play QPC or find a team through all those other means you spoke about.

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No. He said some did. Some preferred the chaos.

Irrelevant to the “actual” game. If you can’t do it in the Open Division it doesn’t matter.

True, there were some supports that preferred it, and some said “the chaos causes negative anxiety”. Negative stress, so exactly what i said, you’d lose supports.

Its relevant to the actual game - just find a team (the thing that you said was easy).

Yeah, not “exactly” what you said as you implied all supports. Obviously you’d gain supports that prefer that playstyle.

Finding a team doesn’t create appreciably shorter queues. I’ve tried it.

Quickplay Classic is irrelevant to the “actual” game as you’re no longer playing by standard rules, therefore if you wish to play on a more serious level i.e. Open Division and beyond, any practice in that environment is irrelevant in regard to team compositions.

Damage is there to do just that. Damage. And when you do bad it’s on you to do better. I hate having a hanzo and widow whine about shields when the enemy team counters them with a Winston or someone fast. Stop one tricking and learn to change on the situation.

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All supports include the anxious ones. You have no way of telling if new ones would join.

If more people joined teams (a thing that everyone has access to) then queue times would not be a problem.

You have no way of telling if any would leave.

If more people did, then yes, queue times wouldn’t be a problem. If the people who asked for forced 2-2-2 had just joined groups, we wouldn’t need Role Queue at all. That’s what they should’ve done in the first place. But because we’re already down the Role Queue road, 3-2-1 is the only way to improve things short of a RQ revert or CPC.