240 hz monitor makes all the difference in the world

Just went from 60 Hz to 240 Hz monitor, the game feels completely different, it was obvious immediately how big of a difference there was

It feels like this is the only correct way how the game should be played if you are playing hitscan characters

I am not sure if 240 is an overkill, maybe 140 hz would be enough as well, but either way, if you are a dps player, you should seriously consider investing in a high refresh rate monitor

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Is not the 240… You can change of 60 to 144 and is a Lot better to

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The human eye can’t see above around 90 Hz.

90 Hz with vertical synchronisation is perfectly smooth.

The improvement is in input lag.

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ive often wondered about this…same thing with like resolution no? theres a point where higher res is just pointless?

Yes, what Apple calls “retina“.

But the human eye can see well beyond retina sharpness. Although it’s to do with the distance you from the screen.

The limits of human vision as far as acuity are so far unknown.

There was once a woman who had such remarkable visual acuity that she could distinguish individual pixels on a screen from several feet away.

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There’s always one of these. That’s, objectively, untrue. It’s entirely dependant on the change in the scene, some objects and motions highlight the limitations of a framerate more than others. For a first-person camera, it’s well above 90Hz.

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60 to 144 makes a world of difference, but I must admit I don’t see much difference between 144 and 240, with and without my glasses

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heh went looking for old tvs and found this youtube of a dude playing GTA V on an old 50s tv by modifying the input wires. looks like your watching an old cartoon series or something

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It’s wrong, you can see difference with your own eyes between 140 hz and 240 hz even when not in game

(i just asked my brother to set a random refresh rate and have me guess is it higher or lower than 140 hz)

just moving the mouse on the desktop and you can see which one is smoother

i would anytime sign up to guess which one is higher frequency, for money

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Yeah. Pretty much this.

Honestly I wouldn’t even call it a “world” of difference. It’s enough to notice. And not much more IMO. But this will always be something that varies slightly from person to person, and it’s always going to be a thing that has insane diminishing returns for the increased money being put into the hardware.

Fact is, 60 is perfectly serviceable. 90-144 is a neat bump if you have some money to spend. Anything after that is extremely questionable and more of an “I have so much spending money I don’t know what to do with it” thing IMO. It’s a selling point on the box for the monitor/laptop and that’s it.

Not to mention that even the 60 to 144 bump is basically null outside of first person games.

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people like you xd…lol

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Even 120 is still really good. I have a 144 monitor that only does hdr in 120hz so sometimes I forget to switch back to 144 when I play overwatch and I never notice the difference. Interesting though back when I had a worse gpu my frames in ow would sometimes drop to 100-113 range and I noticed choppiness. 120 is perfectly smooth, anything less than that you can start to notice frames…at least in fast paced games like ow. Slower games 60 is totally fine but I would just straight up uninstall if I had to play overwatch any less than 100fps.

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I can easily tell the difference between 60fps, 120fps, and 300+fps.

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The USAF underwent testing on their pilots. They were sat in a dark room and an image of an aircraft was flashed on screen at 1/220th of a second. Afterwards nearly all pilots were able to accurately identify the aircraft.

Im not saying everyone has the vision of an Airforce pilot but anyone saying x or y in the limit is most likely wrong. Almost assuredly people can see past 30, 60, 90, 120, etc. It’s just a matter of if it’s a worthwhile difference. Everyone has a different cutoff when it comes to that number.

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Went from a 240hz to a 960 hz monitor.
It feels so better now. As if this game was created to be played on a 960 hz monitor…

The human eye has no limit .
Only the brain has and it is around 800 fps according to scientists.

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It’s highly dependant on your rig setup.
If you have a rig that can consistently give you 240 frames, yeah it’s worth it.
But for someone like me, who’s still rocking a 1070, a 165hz is a perfect fit.

Nah it’s pretty nice to browse on 144hz. Scrolling on 60 looks ugly now.

1070 gang

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It’s nice to be using Word or Excel and going from . . . . . . to __________

Makes doing work much more pleasant.

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You can CERTAINLY notice more then 90 Hz, it’s incredible how many people still don’t know how to filter information at this point. I made an entire topic talking about Motion Blur and display frequency is intimately tied to this discussion: Blizzard PLEASE add an Motion Blur option on the engine - General Discussion - Overwatch Forums

You notice a difference as less visible stroboscopic artifacts, because of the nature of how games displays frames, as raster graphics of instant snapshots of time.

In other words, to watch a game on the screen is like watching an stop motion video, or recording with a fast shutter speed.

Our eyes don’t see in frames, we capture information at an continuous rate and our brains “blend” this information in what we notice as visual information. So our eyes can detect “thousands and thousands” of frames and then blur then together so we can know direction and speed. Like watching the ground outside when you’re in a train in the daylight, you’ll notice massive amounts of blur on unfocused points.

Because the nature of Overwatch being an very fast paced game AND a game with almost instant acceleration for player movement and there’s a lot of contrast and vibrant colors, this “jitter” movement created by stroboscopic effect is easily noticed here.

You can CERTAINLY notice difference between 144 Hz and 240 Hz. But it all depends of the situation… If you’re talking about holding a point sniping a door, it might not be very noticeable at first. But moving around a LOT and tracking targets as Tracer for example. The difference is massive.

In other words, you may not notice individual frames at this rate (unless a very specific scenario, like blinking a light in the dark), but your brain DOES blend the information together and may “fix” some visual artifacts.

And of course… People are just different. Some are more sensitive by accuity artifacts (like low resolution), others may notice low frame rate easier (like me).

Some people may notice tearing very easily, others will be more sensitive for stuttering, the list goes on.

TL/DR: Our eyes CERTAINLY see more then 90 Hz, specially for 3D gaming with erratic movement without some form of frame blending (like Motion Blur implementations).

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