šŸ›” 2019, September 28, Peaceful Tanking Strike. #LetsFixTanks

I do not specifically talk about Reaper - though he is by definition uncounterable by tanks. You need your DPS to take care of him. This adds to tank queue times immensely, you may admit it or not ā€¦ that is a fact.

However, it is not only Reaper. OW philosophy was that there have to be abilities to ā€˜counterā€™ tanks. That is why for example Storm Arrow exists in this form and why Sym can leech off shields. Itā€™s a kind of specialization vs a whole role. A philosophy that needs to be abandoned in a 222 game.

1 Like

Considering the changes on PTR, I think theyā€™re paying attention to peopleā€™s concerns and the state of tanking. I would recommend wait and see till this goes live and how much it changes things.

1 Like

II donā€™t even think a strike is necessary. Iā€™ve been playing to get the LEGO bastion skin, and itā€™s been pretty awful. The MM is regularly matching me against people who are clearly new players - with less than 50 levels. The skill difference is staggering. And if the tank leaves a match, apparently they donā€™t get a replacement quickly.

Itā€™s pretty much a tank strike as is. I have to admit, I though 2-2-2 would fix tanking, but instead it has exasperated how horrible tanking is due to blizzards stupid balance decisions. Despite having shields and the most survivability, I never once felt in control of the match. Especially not with Mei and reaper creeping about every match.

They updated PTR yesterday, and the suggestions you made for D.Va and Winston at least weā€™re put through.

100% agree. One of the problems with ā€œyou need your DPS to take care of himā€ is that DPS also struggle to deal enough damage as long as heā€™s shooting the tank - and thatā€™s because instant percentage-based life steal is OP.

If you look to ARPG games you will regularly find that life ā€œleechā€ mechanics require a whole bunch of restrictions or they will break the balance of the game. Hell, Blizzardā€™s own Diablo 3 completely removed life steal from the game because it proved to be too problematic for balance. Path of Exileā€™s ā€œVaal Pactā€ keystone (instant life leech) broke that game too until it was reworked to not be instant. Now PoE handles life leech in a more complicated way that involves maximum life recovery rates, separate leech instances, etc. Reaperā€™s life steal needs this same kind of treatment.

Percentage-based anything in FPS games can quickly get out of hand when you get above the 25-30% range as it can begin invalidating the actions of opposing players simply by existing - and thatā€™s what players hate. In TF2, when they added the ā€œCharginā€™ Targeā€ shield it initially had 65% explosion resistance, so a 100-damage rocket was doing only 35 damage instead; itā€™s now at 30%.

1 Like

So how did this pan out?

I mean, I didnā€™t see any changeā€¦

tbf, orisa didnā€™t get any major buffs that made her meta and she was meta pre 222 despite what some people will say.

she became meta because every other option was banned or gutted. reinhardt/deathball shifted out of the meta because his synergies were nerfed (zarya, brig, lucio, dva etc) and 222 was implemented which is honestly the most brutal nerf you could give deathball as a whole over any stat change.

dive shifted out of the meta because winston/dva (nerfs to most dive characters didnā€™t help.) couldnā€™t keep up with the dps power creep that was caused by trying to stop goats via damage character buffs.

1 Like

I was at a family event most of that day, but played into the night in Role Queue QP and didnā€™t notice oneā€¦

If people in the thread did do this I wouldnā€™t mind knowing what games yā€™all played instead >=P

at its hight DPS ques were at around 10+ min estimate

usually it hovers around 7-8 min estimate so Iā€™d say it went well

Im gonna assume this all went down on PC as there was 0 change on console. Good on you for rallying players for a good cause though, next time I would try extending your outreach, post to twitter, asking Overwatch instagram pages to advertise for you, possibly reaching out to you tubers, get the word spread as far as possible to really show the power Overwatch players have! Good job though!

Fareeha, GM DPS main, streamer, on tanks:

4 Likes

This PTR update is not gonna change anything. I can already tell :slight_smile:

ml7 is leveling up a new account and decided to play main tank.

Just gonna put this on frontpage, cause by god is it relevant now.

1 Like

Should be banned just for the necro and not having to wait 13 minutes in Queue like the rest of us.

Why dya think queue times are this long?

More people on tank and less on DPS/Support meansā€¦ shorter queue times for ALL of us.

Thonk.

1 Like

I wish I had level three to meme on this comment

I want to take a moment to get away from the negativity and appreciate what has been done so far. Blizz is not oblivious.

Things are improving, a bit slower than I had hoped but better late than never. Honestly the current patch should have been the 2-2-2 day 1 patch, imagine if that were the case. I suspect the upcoming dev update to be about hotfix straight to live balance that shall speed things up quite a lot (btw anyone noticed the latest PTR went live without downloading a patch? :wink:)

But back to what we already got:

  • Tanks hardest counters have been nerfed: Meiā€™s primary is less oppressive and her nerfs enable Ball, Dva quite a lot. The armor revert, Grasp, Reinā€™s speed, DM and booster buffs are all Reaper indirect nerfs, he was hit hard by the shield revamp patch and now nerfed as well.

  • CC is going down: Since 2-2-2 we had multiple Flux nerfs, specifically to its CC, Bash, Halt and Meiā€™s nerfs, plus Steadfast makes you feel like an immovable siege unit and thatā€™s nice. Jeff himself said at BlizzCon we had CC creep, and it seems they are doing something about it. Slow and steady wins the race.

  • Tank synergies have increased: The shield revamp was great in this aspect. You can play any tank combo that isnā€™t 2 off tanks now and not be throwing. Go for Zarya/Orisa, Rein/Dva may be meta, Rein/Orisa is being scrimmed in contenders, that would be literally impossible before. We are no longer locked down by the combos of yore (halt/hook, rein/zarya, dive). Letā€™s be realistic here, the most popular tanks are Dva and Rein, and Rein can be played with literally any tank pair and Dva with any MT pair. I hope they donā€™t overstay their welcome, as no hero should, but Jeff is on the case with the ā€œfaster balancing talkā€.

Now Iā€™m gonna talk about the problems again because Iā€™m not used to positivity and I fear it may give me an ulcer.

  • Orisaā€™s revamp, in hindsight, was not a good idea. As it turns out the power of double shield wasnā€™t really the shields, and Fortify is now nerfed from its pre-revamp state, so is the shield, Halt and Orisaā€™s damage. We could perhaps re-shuffle her power back on the shield, maybe bring the CD back to 8 second with 700 HP shield?

  • Reaperā€™s hard countering problem has been adjusted, however his design is problematic still. He is shoved to the Sombra waiting room for now, but I doubt heā€™ll be balanced (not good, not bad) without harsh changes to his design. We canā€™t have hard category counters in a category locked game.

  • CC. Yes we had reductions but CC still excessive. Youā€™re walking the good path, so we need to keep going, do not stop reducing CC for now. I think the game desperately needs a global CC mechanic to keep things in check, like diminishing returns, weight values, something like that, otherwise itā€™s gonna be exponentially harder to get CC in a good spot gameplay-wise.

  • So many changes in so little time may have been a problem. The tank roster flipped 180Āŗ in just 4 months. Those were good changes overall and they worked well to improve not just balance but tanking itself. Thatā€™s a positive thing, keep it coming. However, the amount of changes is such I think players are in growing pains, literally a third of the support/tank roster was hit with severe changes in just 4 months. If youā€™re a dedicated player in those roles it feels like no one knows where itā€™s going and that thereā€™s no point in specialize. Perhaps tone down the tank/sup adjustments for now and treat the problematic DPS like Sym, Torb, Sombra, Bastion, etc to some revamps. Once again the tank revamps were mostly good and I appreciate the faster and more gutsy changes, but we need time with them before jumping to the next thing.

  • Thereā€™s still only 8 tanks and 7 supports. Can we afford to wait for new heroes until Overwatch 2 gets here?

I will take that back.

Sorry everyone. Once again I was tricked into having hope.

3 Likes