Broadly speaking, every time I save someone Hooked by Roadhog it’s close to max range.
If this was to fix Goats though, it’ll likely fail. One because it doesn’t change much her effectiveness there due to grouping; and two, it makes her less effective in alternative setups.
oh i think the fact that the enemy zarya (or other heroes for that matter) can see when DM was used better has the larger potential for screwing her over than dvas range…
I could easily show you a $#!% load of clips where I saved a teammate or are an ult within 10 meters of myself.
Hell, if you want to look at that, just look at Goats where everything is so clumped up and scrappy, so there’s no need to extend DM so far to protect your team. Same goes for bunker, where, should you have her, DVa would just sit back with her teammates.
You’re literally just picking and choosing your “evidence” and trying to claim that, since it’s all you see in front of you, it must happen all the time.
Because it cuts down on accidental saves. The ones where DVa was blocking something right in front of her but just accidentally eats a grav on the other side of point or something.
It merely forces DVa to play with her team, as a tank should. The comps where she already does this obviously aren’t effected nearly as much as the cases where she isn’t.
Tis true…though I hadn’t heard someone mention accidental saves up until now which is a fair point as well
I will go ultra tinfoil … What if they re-designed the visual for defence matrix and decided that it was too goofy to actually show a 15m long cylinder on screen
She already is obligated to do this. You said it yourself–she’s accidentally eating a grav away from where she is, presumably with her team because she’s not nearly as self-sufficient as she once was. People say “this just keeps DM from being braindead” and “this will make her play with her team” after each nerf, but she already does.
I mean, blame aside for why Zarya in this scenario is gravving without just waiting out the plenty long cooldown on DM or at least checking that D.Va isn’t facing her direction and isn’t aware of her intention to grav is beyond me. Seems to me like they should be less careless rather than be coddled.
This was primarily an issue due to the visuals of DM being pretty faint and easy to lose track of. The visual update should be more than enough to assuage this, even though a lot of “accidental saves” wouldn’t occur if people took more precaution to their teamfight-winning ult, especially post cooldown nerf.
I’m sure you know by now that I know she won’t be useless, I just don’t find this necessary.
zarya can bubble someone 30m away and they are basically invincible for 2 seconds. and make her stronger.
also the 10m literally reduces the area by 70% which will literally make it near impossible for her to reach someone to peel for them. the one thing she was good for nowadays btw
And that’s the thing. She normally does, so she’s largely unaffected by this.
However, just because she normally does doesn’t mean she always does. The change is just meant to cut down on the flukes where bad or unfairly lucky plays work out without really effecting good DVa players.