Well. This is a point that we should clarify. Visual Accuity and Motion Sensitivity/Detection are separated things.
This is why it’s so hard to draw a line where everyone will be “pleased” enough.
For me for example, resolution barely matters. With proper anti-aliasing methods, I might not even be capable to say the difference between 4k and 1080p. But for some people, they can EASILY perceive the difference.
Motion on the other hand is something that I can notice very easily. So there’s a “range” where different people may be sensitive for different artifacts. I already explained this in my Motion Blur Implementation Topic, hence the reason why I asked for an OPTION in game.
Stroboscopic Effect is EXTREMELY noticeable for me, even at 240 Hz. But it might not be for you.
To quote Blur Busters article here:
" This Effect Happens In Video Games Too!
Not everybody is sensitive to in-game stroboscopic stepping artifacts… Different people have different priorities when it comes to displays. Different people are sensitive to different display limitations. Perhaps you are more sensitive to flicker than tearing. Or more sensitive to color than brightness. Tearing versus stutter. Latency versus motion blur."
As you seem to like to link some articles, here’s one interesting quote from here: htt ps://www.researchgate.n et/publication/347570073_With_Motion_Perception_Good_Visual_Acuity_May_Not_Be_Necessary_for_Driving_Hazard_Detection
“Purpose: To investigate the roles of motion perception and visual acuity in driving hazard detection. Methods: Detection of driving hazard was tested based on video and still-frames of real-world road scenes. In the experiment using videos, 20 normally sighted participants were tested under four conditions: with or without motion interruption by interframe mask, and with or without simulated low visual acuity (20/120 on average) by using a diffusing filter. Videos were down-sampled to 2.5 Hz, to allow the addition of motion interrupting masks between the frames to maintain video durations. In addition, single still frames extracted from the videos were shown in random order to eight normally sighted participants, who judged whether the frames were during ongoing hazards, with or without the diffuser. Sensitivity index d-prime (d’) was compared between unmasked motion (n = 20) and still frame conditions (n = 8). Results: In the experiment using videos, there was a significant reduction in a combined performance score (taking account of reaction time and detection rate) when the motion was disrupted (P = 0.016). The diffuser did not affect the scores (P = 0.419). The score reduction was mostly due to a decrease in the detection rate (P = 0.002), not the response time (P = 0.148). The d’ of participants significantly decreased (P < 0.001) from 2.24 with unmasked videos to 0.68 with still frames. Low visual acuity also had a significant effect on the d’ (P = 0.004), but the change was relatively small, from 2.03 without to 1.56 with the diffuser. Conclusions: Motion perception plays a more important role than visual acuity for detecting driving hazards. Translational relevance: Motion perception may be a relevant criterion for fitness to drive.”