1-3-2, Overwatch is finally fun again!

So what am I supposed to do when the healers get attacked? Ask the sniper to peel? What about the two flankers in the enemy backline? Maybe I should turn around and try to get them with my hammer? I’m sure the Reaper attacking the Ana will appreciate that. So will the McCree with the rest of the enemy team.

This is the whole point of off-tanks. I can’t change my tactics because tanks are necessarily MTs in this mode. And the DPS don’t exactly help because they’re too busy doing this to the team players on the opposing side.

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Your not supposed to “protect”. That’s mmoprg style. Youa re supposed to hold and/or create space. (depends on the tank, but they mostly do that)

Its the SUPPORT that is supposed to protect YOU, and keep up with you.

DPS can take care of the flankers going for the healers.

Plus, good healers know how to position well too so.

However, people will die fast, that’s the nature of any FPS game. So skill comes into play about surviving that 2 seconds longer.

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Not exactly, the game mode will be gone by the end of the week. So, no one has to get over anything.

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Allegedly. They still gathering data. I don’t think they want to keep losing players due to long queue times.

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These are different parts of a tank’s job. Is Rein’s barrier solely for creating space? Does Zarya’s projected bubble just not work when you need to peel? Tanks minimize damage taken and push forward. Supports heal back the shots that land and assist in getting picks. The DPS deal out damage and create an actual reason for tanks to not just W+M1.

Yeah, this is the problem. “Position well” doesn’t mean much when you can’t win a 1v1 with a more mobile flanker and there’s no backup to be found. DPS in this game just run off to shoot things. The point of the off-tank role is that they’re like DPS, but actually protect teammates instead of run off to attempt a solo dragonblade.

Overwatch is supposed to straddle the boundary between a FPS and a MMO. The TTK is correspondingly between. We wouldn’t need healers if everyone dies the instant they make a mistake. We wouldn’t need tanks if they don’t survive outside hard cover. This isn’t just [generic shooter]:[insertedgynamehere]. It was never supposed to be.

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Right, so McCree or Ashe is easier to play than Ana?

And let me guess Junkrat or Torb is easier to play than Sigma or Hammond? DPS are the cause of a lot of balance problems

Why?

BECAUSE ALL OF THEM BESIDES WIDOW AND
TRACER ARE EASY TO PLAY

I love Sombra, I always will but even I know that playing as her is much easier than playing as Hammond. The chances to get CC’d is much higher and his gun is incredibly weak compared to others.

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Well Jeff flat out said it was going away at the end of the week so, it seems pretty legit. He also commented on the mostly negative feed back so, again it seems pretty legit. No matter what Blizzard does they will lose players. If this more FPS like 1-3-2 comes out, they’ll lose the MOBA crowd.

Players like me who aren’t fond of the tank changes at all. More strategy, less mechanics. Whilst the dps crowd will trickle out because of the long load times, as you said. However, Blizzard can keep on looking for different solutions to that. If they permanently change tanks, they permanently lose the players that liked that style of tanking. Those Dps players can always come back if Blizzard some how figures the queue times out.

The tanks players who refuse to change stay gone. 1-3-2 isn’t the right solution in my opinion. Blizzard probably understands that to, which is why it’s going away later this week.

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No… but as a sniper… yes omg It is so fun s^$%#g on a team that does not have a shield lol. In reality it removes ALLLLL team play and just lets whoever has the better sniper win.

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Sorry OP you makes no sense.

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The current state of OW is already unfair, tanks have a much larger impact compared to DPS and 1-3-2 fixes it.

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It’s fun as an alternative, and being a QP regular long before 2-2-2, i’m used to solo tanking and can make a team work, but this is still a role lock. If i’m on support and the tank is underperforming, i can’t take over. I’ll just go back to doing my Tank/Support in QPC when this is over.

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the point of the off-tank role is that they’re like DPS, but actually protect teammates

I sort of agree, I think a good compromise between 1-3-2, would be 1-1-2-2, by making off-tank it’s own role and maybe moving Mei to off-tank. The problem with 2-2-2 is that very often a team is just running two main tanks which can turtle and be very boring to play against and as.

I think that Blizzard should try rotating role ratios if they decide not to implement permanent 1-3-2.

Well, ideally OW would have enough players to justify having the option of multiple role ratios at the same time so everyone gets what they want, similar to how TF2 has 6s and Highlander. The problem is OW has already split the player-base and slowed queue-times too much to make that sustainable. Role ratios wouldn’t really be a good idea because it just means every rotation a huge amount of players will choose not to play ranked because their prefered role ratio isn’t active. This only worsens OW problem with player cohesion.

This 1-3-2 is totally unbalanced, the idea is good and fun but in these conditions is a mess…

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I agree, for 1-3-2 to really reach it’s potential they need to balance the game better around 1-3-2. For example, snipers would need a nerf and off-tanks should be given some better tools.

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2-2-2 is totally unbalanced, tanks have a huge impact because they are ult batteries — all it takes is one inting tank to lose a match.

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I dislike 1-3-2 simply for the fact that I always seem to be paired with people that can’t seem to play the heroes they pick.

Why on Earth should a healer that’s focused solely on keeping people alive have gold elims and silver damage?

Instead of the usual two tanks and two supports contributing to the team fight it’s one tank and two supports, so fights are always harder.

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If that healer is Moira, Zen, Bap, Lucio, or even Ana — it shouldn’t be much of a shocker to have an elim medal.

Yes, snipers are really the main problem in 1-3-2, and some tanks are still weak, like many healers. I hope devs will try to solve these issues instead of removing this experiment

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