I was played Sym 2.0 something about 70 hours. Not very much, but i have somethings to say.
Fistly her old prymary was more useful than now. It dealed less damage, but it ramped up faster, and, the most important, it was lock-on. And i liked it, coz my aim is sucks. Secondary fire not bad, but i liked when orbs could pierce barriers.
Turrets was area-denial thing, also you could use turret as motion detector, e.g. flanker is passing in backlines.
Photon barrier was great tool to save your butt. Dva’s bomb, soldier’s aimbot, widow, high noon… Current ult is the same meaning, but it is ult, which must be earned, not 10 sec cd ability.
TP. Old tp was better. Equivalent of Mercy’s res i would say. E.g. team wiped by nanoblade, but you can bring your team back! That was awesome. Many times my tp won games. Current tp require voice commuinication. Even when you tell that gonna flank team not use it. Why?
Shieldgenerator. I missed its so strong. You made symmetra close range dd, but didnt compensate her 200 hp health. All close ranged dd in this game, like Repear, Doomfist and Mei have 250 hp. Repear has passive self healing while damaging, Doom has passive shields when his abilities damaging and Mei has cryo freeze. All that guys have 250 hp and can generate heal. Invulnerability and high mobility (Doom). If we look at Sym we see she got nothing. No mobility, no 250 hp. Unfair.
A character with a low skill threshold became a hero with a little divine tracking requirement.
Every single hero you guys dicide to rework they became dumb and uninteresting.