✺ What's the Intent of the Brig nerfs?

Yes, because armor was effecting beams differently from each other due to the rates that they actually did damage mechanically

This made some worse than others(namely Winston and Moira) against armor for reasons the player can’t even tell since all beams appear to function the same.

It makes sense for beams to all be effected evenly

I think it might be too nerf goats because less armour it means less sustainability
I realise that they have said that they won’t balance for Open Q but they may do so anyway

I think the intent is to push up Ana, Lucio, Zen metas.

Not much deep thought on it.

Its a nerf to Genji (also Tracer). If you play a dive DPS this was a heavy nerf to you because circumventing the HP limit is the one thing that kept you viable or in Genji’s case likely meta.

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I keep asking for a while that Shields should be changed to counter burst. Prevent any white HP damage until you fully deplete blue HP. So, eg, if you are on Symmetra and get headshot by Widow, she loses her 100 shields, and take no damage on her white HP bar.

Add an internal cooldown until it can block damage again (preventing someone from, eg, pocketing Zarya and make her immortal), and add a 400 damage threshold, where damage beyond that surpass the shield blocking effect (so that Zenyatta can’t laugh at Self Destruct and RIP Tire). Maybe also add shield-bypassing effect on Widowmaker when she have Infrasight active.

And for the sake of consistency, rename Lúcio, Sigma and Doomfist decaying shields to “temporary HP”, so that it don’t have the burst-blocking effect. It’s already at a different color than natural shield.

The idea would be that armor is there to help with chip damage, and shield is there to help with burst damage. Two different mechanics to counter two different things, instead of trying to make armor the only passive defensive mechanic in the game.

,Ah… Dammit… Because he can also cancel reflect now. Faster orb, deflect, cancel deflect, do Genji stuff vs Moira.

I hate it when puzzle pieces snap together like that.

Thing is, she is not an enabler. She has no mobility and no gun. Once her team dived, she stays back. Now if the enemy cant think beyond their tiny little box, they don’t care about that lone brig that is left behind. However, once they realize this game is not solely about mechanical skill, they might start using actual tactics and delete that brig instantly.

Yes GM too are biased and confined to boxes. Even more so than the lower ranks.

Hello, since owl is been out 99% of their matches are mirror comps, brig has nothing to do with this, it’s more about the badly designed switch and counter option.

She is an enabler though

When thinking about who benefits the most from having extra health, who would you say does? I would say characters that get up close and personal benefit most from Brig’s armor

Brig may not be able to keep up entirely, but she also is durable enough to make her way up while her team is distracting the enemy. Meanwhile, she can still support them with additional packs on the way.

It’s not a super simple tactic to execute for Brig, but nothing with dive ever is. Regardless though, it can work exceptionally, and that’s problematic for the potential of Brig dive becoming meta since she also helps counter that meta.

He got those brig nerfs to be able to get that viewer count up

Brig can only give 3 ppl armour and then she has cooldown while she is sitting duck by herself. Brig enabling dive is simply another myth to keep the hate up, reinforced by people that might excel mechanically but are simply not that good when it comes to tactics. I mean some of those supposed G/M cannot even keep their distance to a hero with no mobility and no gun.

It’s no myth, have you watched the league at all?

Even if you aren’t interested or the tactics don’t quite carry over, it’s still a fact that Brig is enabling dive comps there.

Whenever we get to a point where dive comes back for the rest of the playerbase, if Brig is good to use in it then she will be good to use against it too.

It’s kinda like the Rein vs Rein shenanigans that have been going on. When a character is the best answer to themself or the comp they enable, then it becomes an issue.

Probably this. I’m gunna miss the extra armor as Tracer :sob:

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Only on background at 144p with 1% volume to get free tokens.

I don’t watch any OWL since they cancelled the brazilian boardcast. I just can’t handle the american cast team. Ours was much better.

That’s still beside the point

Have you considered the possibilities of introducing the “burst damage” variant of armor? A type of damage mitigation that’s good against big hits and weak against small hits, the literal antithesis of armor?

I’ve been suggesting an overhaul of shield hp since it’s so low impact, by giving it a threshold on how much damage it can soak up in one single instance. If you’re familiar with Starcraft 2, think immortal shields.

Yeah…

That’s what a flat 20% reduction against armor would do.

A Widow headshot would to 240 damage against a D.va with 1Armor, and 400HP.

Instead of the current 295 damage.

But instead of lowering Tracer damage by 50%, it would only lower it by 20%.

It’s merely a token sacrifice to the minor God-ling Samito and his cult of vaping basement-bound man-children who despise Brig as a social group reinforcement mantra.

Sad really.

A flat 20% is just a flat 20%, it’s not specifically addressing any one extreme the way armor addresses low damage high RoF, it’s just a pure damage mitigation.

Armor: reduces damage per instance by 50% up to a max of 5 damage.
New health type: reduces damage per instance by half on anything over 50

Tentative numbers, but this would essentially turn a fully charged Widow headshot into 175 hp, instead of 300, allowing the squishy to survive. Widow is nearly losing 50% of her output for that single shot, same as Tracer and Reaper do against armor.

Obviously it sounds OP on paper, but that would depend on how it is balanced, what heroes can have it, etc(I suspect a tank with this would be very popular given the outcry against burst damage). The point is that it introduces an obvious counter to ranged burst damage, while inversely boosting the effectiveness of low damage high RoF heroes like Tracer and Reaper.

They are probably moving in that direction by increasing barrier hp and increasing the time for it to recover like brigs shields.

So there is a larger window of no shields.