That’s the thing, I’d argue Sniping kinda warps the entire game around it.
A large part of the barrier tank, doubleofftank and DPS queue times issue, is warped around the issue of having proper coverage from instakills, and nearinstakills.
Even without snipers, there’s a ton of near instakills in the game already. In many ways, Hanzo and Widow actually benefit the least from damage boosting.
I’d argue that they still benefit from damage boosts quite a bit, because they can play very safe and still do tons of damage. When they’re bodyshotting targets or attacking tanks, damage boosts can still accomplish a lot.
But sniping is part of the fun of playing DPS heroes, anything that disturbs it will make DPS crowd complain, “It’s a skill shot, why does it have to be this way” and stuff…
Diminishing returns is usually a Balancing cornerstone in every game I’ve played except this one.
Real mysterious that one of the other problems people are always complaining about in this game is how “nobody ever dies” because of all the healing. Hmmmmmmm.
But I digress: Even if it doesn’t affect Widow and other one-hitters “that much”, it should be in the game anyway, because if you have heroes balanced around the capability to deal a ton of damage, they don’t need to be doing much more damage than they already are.
Sure, they don’t get nothing from it, but if I’m getting a damage boost I feel like I’ll get a lot more out of it on Echo, Pharah, 76 or Ashe.
Hanzo and Widow are likely getting a ton of overdamage, and their lower rates of fire mean there’s chance for a miss on the follow up, or escape to cover or shielding.