Could we at least bring back the scaling stun length based on distance if we do the accretion change?
As for the KG change, it’s alright but I don’t think it would necessary
Could we at least bring back the scaling stun length based on distance if we do the accretion change?
As for the KG change, it’s alright but I don’t think it would necessary
they removed the ability to put emojis on the title?
everything but this,
youd literally be able to do nothing against divers, it would be pretty unfun to just get deleted immediatly
I figure DoubleBarrier isn’t going to be defeated at medium or long range. So close range it is.
That said, the Mei change kinda spoils the usual Mei/Reaper “almost-GOATs”.
Nice, very nice, although i think it would make his stun pretty much useless as he’d struggle to follow up on stuns.
It might also be difficult to show what ‘close range’ is to the player intuitively without some guesswork.
Since he can shield more, maybe a splash damage nerf would be better so he’s not doing even more damage than before while behind the shield?
If DoubleBarrier is gonna be nearly invincible at medium/long range.
Then you’d kind of expect some weakness at close range.
to be frank, id rather we have a middle point,
orisa 900hp barrier 10s cooldown,
sigma 600hp barrier, No cooldown, buffed regen
then buffs for the rest of the tank cast except rein
I’d rather have actual variety in anchor tanks, and turn doublebarrier into a cheese comp.
that would give variety, make orisa into an actual viable main tank, and make sigma into a powerful off tank than, in certain situations, can serve as a main tank
however we could use new tanks that dont use barriers
3 main anchor tanks would be better.
And if you need more Peel, that’s what offtanks are for.
Heh, I’m gonna start using this: ✓
the problem is that 99% of us would just give up on playing tanks without self peel because we play in an ELO where our teams are generally too stupid to even help,
Yeah Reaper was used in double shield because he doesn’t care much for shields himself and he did 160 DPS before crits in armor. It also meant he shredded everything everything but a Fortified orisa - which per this idea is limited to 2 seconds.
Kind troubling situation to go back to - tanks being hard-countered by default in every map in every comp.
I reckon Reaper pellet count adjustment would the trick though.
Or just adjusting the armor/hp ratio on specific tanks, or increasing it even.
i feel like hulk caused the removal of emojis with his fake threads…
It might be interesting if Winston couldn’t be crowd controlled while in Primal Rage, but at the same time it probably wouldn’t be good as there would be no good counterplay (beyond firing at Winston) against it. That said, I don’t really see a problem with doing this; outside of the fact that Stun and Freeze effects are short enough already. Sleep, however…
It’s all yours bud. It’s your signature after all heh.
Thanks will check that out
I might use this: [ Ԋ ]
It might be interesting if Winston couldn’t be crowd controlled while in Primal Rage
Yeah I figure that would be really OP given Primal’s duration and boop potential.
Mei in tank role
DPS and support players wanting shields are screaming internally rn
Mei in tank role
DPS and support players wanting shields are screaming internally rn
If you get DoubleOffTank, Mei can actually block ultimates for an entire team.
And diagonal walls can break any chokepoint