In a response to this, and how the Experimental Card is pushing Tanks.
You know what, fine let’s do this.
If they want to make Barriers a lot easier to break, and really only one tank with a good barrier, might as well make Tanks more self sufficient and “like they are from an FPS”.
Since the devs maaaybe think it’s important to make people want to Queue for the Tank Role to prevent the upcoming Armageddon when OW2 has bad queue times.
If they are truly going that route of Tanks that are more similar to FPS Heavies, then might as well commit to it, and do it in right.
Paladins/Call of Duty style:
Last 200hp of a Tank feeds Ult charge like normal
The rest of a Tank HP is surrounded in dark blue outline.
Recharges health like it was a Shield, however speeds up as time goes on.
20 heal per second after 3 seconds of not taking damage
40 heal per second after 3 more seconds
80 heal per second after 3 more seconds
Presto, Tanks don’t have to hassle healers for heals all the time.
They don’t feed Ult charge like crazy.
And if you throw in something like this:
- Then BioNade doesn’t absolutely destroy ZeroBarrier comps
- An Off Healer Ult can basically counter an EarthShatter
Which only leaves Snipers, but Snipers are usually bad at skill tiers that won’t be religiously running a barrier tank.