Because I think it should be less frequent.
Like an 1/8 of the map picks, not 1/4th of the map picks.
Because I think it should be less frequent.
Like an 1/8 of the map picks, not 1/4th of the map picks.
Temple of Anubis and and Volskaya. Two of the best maps in the game. I want more 2cp not less!
Was getting confused between 2cp and koth oops
It should be less frequent in solo queue and less in OPEN, that much is for sure.
Pugs don’t like the all-in 2cp format and 90% of those map surface areas don’t ever matter (which is just poor design).
Busan is actually awful
Because?
Does it not make sense to have one of the 4 modes come up 1/4th of the time?
IMO, Kings Row is the definitive best map in the game.
Nah kings row sucks…
Personally, I think the spawn times should be lessened, and the middle sections of each 2cp should be a third point. 3 small battles instead of obscene distances that draw everything out.
Are you a sniper main? Casue this map is best for tanks an projectiles after A. Which is why I love it so much.
Well, because across the total Overwatch player population they are less popular maps.
So much so that the devs went and made an entire experimental card based on reworking it.
Additionally, for Quickplay they often have a much bigger team play requirement
Well, because across the total Overwatch player population they are less popular maps
Is this something the devs have shared?
So much so that the devs went and made an entire experimental card based on reworking it.
I’m not remembering any card mentioning this. Mostly adjustments to characters themselves.
Additionally, for Quickplay they often have a much bigger team play requirement
… isn’t this the game? Team play required?
I would rather have a map voting system before a game starts.
MM ques everyone - once the MM finds a game for us 12 players we get sent to the big workshop map where every one chills for 30seconds and can vote between two maps - after the 30seconds the map with the most votes gets played
I’m not remembering any card mentioning this
It was the one where you only played one point at a time, before resetting and switching sides.
Still think it was an improvement worth pursuing further.
Playing maps less often doesn’t make them any more fun to play, and in fact makes the experience more frustrating as people are thrown into a game mode/environments that they rarely get to play and practice on. Simply removing maps or making them appear less often isn’t really a solution, outside the nuclear option of removing maps entirely, which is problematic in and of itself – simply taking two maps out of competitive rotation has doomed those maps to be considered “unworthy” and more people leave those games with a sense of justification.
I think there are better ways to get people to feel in control over their map selection rather than taking sweeping actions like this. A map vote system at the end of a game can give people a chance to choose their maps, as well as inspire people to play games to completion and even stick around for a rematch knowing they get to vote on the next map. Just making 2CP less frequent doesn’t handle the problem about these maps, it just steers completely around it, and I don’t think 2CP is so bad, even amongst popular opinion, that all its maps should just appear less often.
Because I think it should be less frequent.
Like an 1/8 of the map picks, not 1/4th of the map picks.
why?
there’s 4 game modes and from the looks of it, it’s fairly uniform. so why should 1 be inherently less often than the other? esp when the distribution of maps per game mode are pretty much even too from the looks of it.
There are better long term solutions, no doubt. But as a short term solution, I’ll take OP’s suggestion in a flash.
Yes, it should.
Ahh yeah that sounds familiar. But does that mean it should turn up less? I’m not against them shortening how long it takes to complete… but … just flat out not coming up as much? Nah.
I don’t get the 2CP hate. It’s the 3-round control maps I can’t stand (not the maps themselves, but the multi-round format).
I only fear what the community’s feelings would be if something like this happened, however. People already have a huge kneejerk reaction to loading into Horizon or Paris, mass leavers that go way beyond any individual opinions regarding the maps themselves. There’s simply no telling me people have reasonable critical opinions about Horizon or Paris; they just leave because other people leave, and they dislike the map because it’s the popular opinion.
I can only imagine how people would react if all of 2CP was deemed “unworthy” to pop up as frequently as other game modes. Just like with Horizon and Paris, it would basically be like Blizzard “admitting” that the game mode is too flawed for regular play. This would encourage people to want to leave these maps at hero selection because by their perspective, it isn’t a “real” game mode, and playing a whole game on those maps would be a waste of time.
And that’s really unfortunate when the problems against 2CP are more about players’ approaches to the game mode rather than anything to do with the maps themselves. People don’t understand the flow of how 2CP works, they don’t understand the routes and strategies. It’s a more complicated and nuanced game mode, but not so much that it’s unpalatable for all of Overwatch. Really, I’d rather people be forced to eventually learn what to do on these maps, rather than the devs cave in and decide we’re all just too stupid to properly get past chokes, maneuver routes, and attack with at least some synchronization.
Mind all this, I do believe 2CP could use improvements, but taking these maps out of rotation or limiting their frequency causes a lot of harm to the community perception. Even as a “short-term solution,” the damage would be lasting as people would go on for years believing 2CP to be this “unworthy” game mode.
And that’s really unfortunate when the problems against 2CP are more about players’ approaches to the game mode rather than anything to do with the maps themselves. People don’t understand the flow of how 2CP works, they don’t understand the routes and strategies. It’s a more complicated and nuanced game mode, but not so much that it’s unpalatable for all of Overwatch. Really, I’d rather people be forced to eventually learn what to do on these maps, rather than the devs cave in and decide we’re all just too stupid to properly get past chokes, maneuver routes, and attack with at least some synchronization.
It’s been four years. I think it’s time to admit that people just don’t like the flow of 2CP.
And the devs have apparently tried all sorts of stuff to improve 2CP, and it’s all failed. Which, to me, underscores that 2CP might simply be unsalvagable.
we’ve tried a number of things over the years:
- changed the capture points to work like control points (meaning KOTH points)
- added defenders spawn rooms closer to point a
- added a “middle” capture point between a and b
- moved the defenders spawn point back on b
- made it so that capture happens regardless of if defenders were on the point
those are just a few off the top of my head. lots of level design changes.
the most immediate priority is a balance patch aimed at the double shield meta. this will show up on the experimental card in the next few weeks.
we don’t have any reworks immediately imminent for any hero, although we are discussing some.
2cp is more of an ongoing exploration for us. we’ve tried many, many things and have yet to be satisfied with any of the results.
paris has gotten some attempts at a rework but we weren’t pleased with our results, so we paused. we haven’t started looking at horizon again yet.
our first goal is to make the mode something that everyone enjoys. you can see by today’s experimental card that we try various things to iterate on the game – just some of them don’t work.
for ow2 we have some ideas that will allow for more player agency but nothing is set in stone yet so i don’t want to commit to any promises.
and in the spirit of being open, i think the criticism of 2cp is fueled a bit by the echo chamber of certain communities, when overall the maps and modes are not as universally hated as some would have you believe.