What if they buffed barrier stats back up:
Sigma barrier = 1200hp, regen 150
Orisa barrier = 900hp, cooldown 9
Reinhardt barrier = 2000hp, regen 200
Winston barrier = 700hp, cooldown 10
But if either the barrier or the barrier tanks are near to eachother, then:
Sigma barrier = 900hp, regen 120
Orisa barrier = 600hp, cooldown 10
Reinhardt barrier = 1600hp, regen 200
Winston barrier = 600hp, cooldown 13
Additionally, if no barrier tanks are present:
Brigitte barrier = 500hp, regen 100
For the proximity radius, an objective is usually 20m wide. So let’s make it so these conditions activate if the barrier or barriertanks are within 40m distance between each. Regardless of walls.
If the barrier has already taken damage, this debuff would not lower the barrier health further than it needs to.
(I.e. Orisa barrier reduced to 650hp by damage would be 600hp with the debuff.
Orisa barrier reduced to 500hp would be 500hp with the debuff).
Actively counting down barrier cooldowns wouldn’t be adjusted higher, when the proximity activates.
Although active cooldowns wouldn’t be adjusted lower when the proximity deactivates.
Cooldowns would adjust when the cooldown resets.