✅ Buff Barrier stats back up, However

Existing barriers would be debuffed.
Existing cooldowns don’t get debuffed.
However cooldowns don’t get better if the debuff is removed until the cooldown refreshes.

The idea looks great even a bit complicated on the paper. In the heat of action either for players or spectators I expect some confusions about why the barrier gained health or would lead to an overbuff of barriers when Sigma and Rein would just have to time it correctly in order not to feel the nerf at all.

Although, I like the idea and it’s typically the kind of things I’d like to see one the experimental card to test how it actually turns out !

So if Orisa’s shield is 900 HP, shot down to 200, then a shield shows up, will Orisa’s just implode itself?

This

I’m not sure I agree with it, but I suppose it’s at least explained well enough.

No thanks, just no, no.

We don’t give that kind of barrier health to healers.

I figure it would only kick in when you have two offtanks. Which is a kind of hopeless situation, that happens too frequently at lower ranks.

Also makes it so that this solves the doublebarrier issue AND the doubleofftank issue.

But this is on a healer, and it’s a MASSIVE survivability buff to said healer.

It doesn’t do anything for her team since she only has it for personal use, it’d just turn her into a walking paladin and make it impossible for heroes like Genji or Tracer to do their job.

Hard disagree. They want lower shields. They wanna change the game. They need to commit and nerf rein already.

Get frisky get decked. People need to feel it

I think they want all barrier tanks to be viable independently.

Rather than having it where Orisa and Sigma aren’t considered main tanks.

Especially with hero pools kicking in, where Rein+OtherTank isn’t going to be an option.

And that’s fine but barriers are a team thing. Synergy comes from the barrier utility and that comes with amount of value it gives with time.

This is why symms og 25 barrier was kind of irrelevant. Because it was very nice and didn’t add to overall team time. But rather individual player time.

Imo brig also needs a shield need because it shouldn’t be able to block beyond an initial burst. Tank barriers should be 1000 and below and instead their value needs to come elsewhere.

Also, I do think the ttk is something they want up. So lower shields ties into lower heals. Where imo, Ana heals need a Nerf but…God forbid that happen anytime soon.

I think a team shouldn’t be heavily penalized for not using Reinhardt or Winston.

And Winston isn’t all that effective below Platinum.

I also think the total amount of barriers on a team is more important than the barrier per hero.

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I also think rein should be nerfed…

I think caveats of play interactions are bad. It’s why I hate the slow changes for Mei and symm because I don’t like punishing coordinations.

Instead, just make the coordination itself weaker. So for me, rein needs a Nerf.

Because double barrier didn’t really pose an issue prior to sigma. Orisa rein wasn’t a thing.

That’s only because Hog/ was sufficient, but the potential existed as soon as 2-2-2 was implemented. It just wasn’t realized until later.

Ever since then, it’s been double barrier, Rein/Dva, followed by the occasional Rein/Orisa.

When the goal should be all barrier tanks being used as SingleBarrier, without DoubleBarrier being fundamentally better than SingleBarrier.

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But this as seen, is already the case for orisa sigma. The difference between orisa rein, is that rein wasn’t brought down with the rest . Orisa Winston isn’t really a huge thing

This always ends up boiling down to “I would like these tanks to go back to being overpowered” and then trying to make some arbitrary limits on usage of the OP heroes. No. Barriers were universally nerfed for very good reason. The game has only improved since those nerfs.

Somehow I’m interpretting this as
“I like the meta as it is, even if it has limited variety of competitive barrier tank choices, because a variety of competitive barrier tank choices is not important or desirable”.

There is more variety in tank choice at the highest level than there has been for like a year, because the meta tank choices aren’t ludicrously overpowered and are simply meta so you’re not mega-throwing by choosing anything else. Orisa and Sigma being gone also removed the boots the tank role had on the throats of the other two roles and also opened up ability to use a lot more of each map.

Literally the only two tanks that got worse were Orisa and Sigma, and wow is the game improved by them not being universally present. We can have more variety in barrier choices when those barrier choices don’t also have every other advantage as well as the best barriers.

So basically alternating between
Rein+Dva, Rein+Zarya, with the occasional Rein+Orisa or Dive something.

Is better than Orisa/Sigma, or Orisa/Hog?

I mean, I get that. That’s why this would make it so Orisa/Sigma isn’t too strong. And Orisa/Hog would have +1sec on the cooldown.

But it seems like the issue here is “Things are decent now, why change?”.

Which is gonna be kinda thrown upsidedown with hero pools in the next 2 weeks.

Pretty much all the comments here are focusing on what we have now, but what about the future? We can’t have two-to-four barrier tanks (depending on how loose you are about the definition of “barrier tank”) from now until the end of time. There’s going to be another one added to the game at some point, and what then - have that one relevant for a while before going back to Reinhardt, Reinhardt, Reinhardt?

Outside of composition restrictions like 132 and one-barrier-per-team, I don’t see any way of fixing the problem of barrier tank stacking outside of something like the OP’s suggestion, or redefining how barriers work (for example, most barriers inconvenience their own team in some way, or don’t absorb 100% damage).