“PvE wasn’t delayed, PvP was brought forward”

Both of these can be true at the same time. I thought it was common knowledge that we got OW2 this year because they got antsy about the fact that they kept delaying and decided to release the PvP separate from the PvE to get it out the door.

The things is we dont know.

Sometime the dev want the best for the players and management plus internal politics can ruin a game. Look up the kotaku article about Anthem or look it up from Matt McMuscles on youtube.

No most of them are just there for a paycheck because if they genuinely cared about the game and the players they would stand up and refuse to develop things that are ultimately detrimental to the game that are decided upon solely based upon greed

You know how some people seem to have no problem at all with microtransactions and how all prices are fine because “who cares as long as people pay it”?

Yeah, those kinds of people also work in gamedev. This kind of goes in tandem with the old adage: “Never meet your heroes”

Yeah I suppose if you take the perspective of apathy is the same as condoning.

Who’s prett? Sounds like a pretty handsome guy

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It’s more that people have different world views. You might think they’re trying to fleece you, and I might agree, but I can guarantee you every company with MTX has an artist in some slack channel or equivalent frothing at the mouth over how much money the asset he designed is going to make in microtransactions. And he or she sees nothing wrong with it at all.

Please do not assume developers are these deprived saints who would wish nothing but to get rid of all the evil price exploitation in your favorite games. They’re very much in bed with it on average.

The problem is they abandoned OW1 to early and then had to announce OW2 early when they had little to none of it done because people were getting upset over due to the lack of updates to OW1.

Then they lead off with all the PVE elements in the initial dev talks and teasers then acted like they had put zero thought into it years later. Fairly obvious the 5v5 change was last minute and basically broke the game balance they had previously. Never mind hero reworks like bastion and other changes.

You could say the PVP came out too early but OW2 had already been in development for like 3 years that we knew about, never mind earlier per-development work. Thats enough time to design, code and test a full fledged sequel many times over. Most games have a development cycle of about 3-5 years.

OW2 is a very basic update to OW1 in almost every way, very little of the core game mechanics or hero’s change other than the 5v5 aspect. Just feels like for years of work the dev team has very little to show for it. It could be their fault of course, or constant changing directions from management as they have no idea what they want.

Either way it’s fairly obvious OW2 was and is in Development Hell. Which means another rushed buggy game in which it’s failure is blamed on the fans.

They were showing off 5v5 footage as early as February last year.

In very least most are the silent type. Sad fact is 99% of the money made in games never goes towards further game maintenance or development. Games can make record breaking profits in MTX, and still have the staff complain about low wages and long hours. All so the top execs can get a bonus.

It’s funny because for a long time (up until early-mid 2021, the main complaint about OW2 was that we only knew about the PVE content.

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And yet they seemed to have no idea how it would affect game balance, other balance patches in OW1 went along as if nothing was changing. Then they had nearly an entire roaster of hero’s to rework due to the 5v5 change and only two or three seemed to get real attention.

Never mind major bugs making it past the beta’s and pre testing to live versions the game.

So essentially your saying that.

“They are just doing what they are told”, and thus shouldn’t be viewed as responsible on some level?

Thats like saying a soldier who kills civilans should not be held accountable for it, because it was ordered by a higher up

Yes, microtransactions in videogames are literal warcrimes. Totally comparable.

No, I’m telling you that there are a large number of people working at these companies who approve of the pricing model of these games. Not everyone of course; everyone has their own opinion and is there own person.

I’ve been in this trench before. I worked at a F2P MMO developer (that I won’t name) for about 3 years. Every month we had a big meeting where people would show off what they’d made in the past month. The standout was always the mount, and how much money the MTX would make them. That was the culture of the company, and if you didn’t fit in with that culture, you wouldn’t last long (I certainly didn’t). So you get a sort of feedback loop where the people left in those companies are the people who are either comfortable with or agree with those policies and monetization models.

You absolutely should view them as responsible. They aren’t your friends who are being suppressed under the yoke of The Man. Most of them probably make more money than you do.

*QA notwithstanding, but let’s be honest, QA are never who anyone is talking about in this kind of thing.

But what if you get the unfinished car for free, but the manufacturers keep making questionable design choices when it comes to maintaining it?

With bugs too. And also feels like a damn beta in terms of content rotation and suggestions.

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I will say that the title of this thread makes me think of this line:

The ship stays where it is, and the engines move the universe around it

That’s the same thing.