Zeratul has too much damage given his mobility

But seriously if we talk about nerfs without a doubt we should include ragnarok and ktz could use a nerf. With zera, certainly his mobility is absurd with so many blinks and far outweigh the poor Tracer.

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Outweighting tracer is a bit much but it is true that tracer does need more setup than motn, she does not need level 16 and 20 to be a hero though

I’d say it’s just burst damage in general in this game.

I will answer you although everyone knows you are an ill opinioned person , Zeratul has mobility and damage simply because he doesn’t havr enough health , if you cry to reduce his damage his health pool and defensive talents must be increased as he can’t last more than 0.75 seconds in one place without getting vaporized , he is melee and squishy.
Your valeera on the other hand is a protective tank in disguise of melee assassin , you are the one who should peel for your allies not wait for allies to peel for you, You have a stun + 2 seconds blind that can be upgraded to become 4.5 freaking seconds blind at 13 and you have silence for 2.5 seconds that can be upgraded to also reduce spell power by 40% for minimun of 6 seconds and you have health pool of a tank and damage of assassin so you can trade into him easily.

Stop complaining about every one and stop asking for valeera reworks and buffs

Miss your W and you do nothing for 12 seconds , one stun , silence and you get killed or escape and hearth back , one blind and you deal about 40% of your normal burst so you accomplish nothing

He can’t , you are getting attacked by his allies at the same time

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This was satisfying to read. It needed to be said.
Thank you.

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This is actually when I usually draft Valeera–when I need a bruiser who can protect my backline very well. I almost always pick her when I’m in the off-lane role and we have Sgt Hammer.

She is an outstanding counter to Zeratul since they nerfed Zeratul’s cleave build. He struggles to combo efficiently, even at 20, when Valeera is protecting the backline.

They should put a stackable debuff on the blinks like a 20% damage reduction for 2 sec each time you blink.

I agree that his mobility-damage is broken comparing to similar heroes but, he can be killed by many other heroes in 1vs1 like the butcher, varian, valeera and some bruisers.

I mean, for a tf hes kind of broken at late game, but in 1vs1 hes not a big deal unless youre a bad positioned valla or something like that.

By the way, i dont know why are you guys taking this personal, if you disagree with the post you have the option of /ignore or at least not /reply it, there are a lot of guys here that cant even try to see other points of view.

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Not sure if people are clueless or trolling when they defend heroes like Zera.
But complain about OW :smiley:

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After level 20 Zeratul can kill 70% of heroes in the game in a 1v1… His weakness is being CC’d and deleted instantly by the enemy team stack. He has trouble attacking into a death ball and requires very good mechanics to pull off his combo under duress – and even the best Zeratul’s in the world still get caught and punished in the middle of a perfectly executed combo in the late game.

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It seems you are new to these forums , if you want to know why some of us disagree hardly , seek the history of HailFail posts and you will understand

Thank you

I never complained about Genji by the way except his Old dodge talent when it held 3 charges and his useless path finder talent

Fair enough. But like you said. Its a 50/50 solution.
I think zeras biggest fear is to get punished when he is going in

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You are not wrong. However, this user in particular has a tendency to open threads about a random hero and complain about them as if they were the most op thing on the planet - usually by focusing on one specific aspect of their kit. After the 20th topic with nothing but endless exaggerations, it’s hard to take them seriously.
The rest of opened threads are about how Valeera is the lowest of low trash in the game and needs buffs to even be considered picking.

HF does open fruitful discussions every now and then, but those are 5 - 10% of them.

And now feel free to report me.

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I don’t think anyone can kill him late game, after Might of the Nerazim was put into his kit. Even Genji does not have the mobility to chase him once he gets on low HP and is about to die, if the Zera player has any competence.

The best zeras can be defeated but they can’t be killed unless chain stunned for a long time (which works on any hero though and is not therefore a counter)

Tracer had the same issue once upon and time and she received severe cooldown nerfs to both Blink and Recall.

Seeing high kill 0 death Zeratuls in upper MMR seems more of a rule than exception now.

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I would argue that level 20 instant death combo with no counterplay from tracer was more toxic.
But yeah one big counter of twilight falls was destroying zeratul’s team before level 16 , strategy which went the way of the dodo because people wanted the xp changes.

I think twilight falls should increase the cd from motn.
Nerfing the hero around motn is pretty dangerous because like i said VP is a dead talent tree right now, unless they also give some passive damage to VP.
Look like a headache unless they just give him the diablo treatement and throw him back to the last winrates’ row (except he would also be useless and not just very hard to use).

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This isn’t much of a repercussion. He still has value while waiting for those 12 seconds. Yeh, his combo might be gone, but were talking about a huge over-the-top burst combo that he can 100-0 heroes. I think 12 seconds is nothing when you’re looking in to the perspective of it.

I agree with you on this, but usually you’re entering the fight after it’s all be used or you attack after the team fight has begun, so odds are, you won’t get smacked as hard as you claim, unless the enemy team specifically waits for you to use their cc, which is rare.

That’s more than a lot of heroes. On top of that you can easily just wait for the blind to dissipate. It only takes 1-3 seconds.

I can’t say I had this issue with him. Timing is everything.

Whether he needs hp buff or not, I do not know. But if it means he does less dmg late game ad more early, then I’m okay with it. His combo is frustrating to deal with; the better the zeratul the harder he is to deal with. I’m not great with zeratul, but even I can hit the combo not a problem and delete squishies or deal an insurmountable amount of dmg in such a small time-frame, and I don’t think that’s a good thing. I don’t care if he’s level 20, he shouldn’t be able to 100-0 a squishy. Deaths matter to much late game for this to be a thing.

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Do you know how many heroes can do the same in this game ? , Your Avatar Zuljin can and from a safe distance , almost all ranged assassin have a combo that deals a ton of burst damage even when they are considered as sustained damage dealers , the trick against squishy melee assassins like Zeratul or illidan is not to panic & run away but stand your ground and fight back and I assure you , you will be surprised how efficiently you can trade into them, but trying to escape puts you at a real disadvantage.

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“having a weakish early game”

I disagree. Competent Zeratuls simply serve as fill soakers with Q until obj.

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Zeratul just hard carries games in the late game.
If you can’t lock him down, which is incredible hard due to his hypermobility, he just control the game

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I can play Valeera fine and she’s strong as is. People just need to quit looking for easy heroes to top the damage charts.

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Silence him and burst him down when he’s near 50% health (assuming youre playing valeera). Should be able to get your combo out before the silence wears off. You should be able to beat him almost every time 1v1 assuming he doesnt catch you out of stealth. Worst case scenario would be him escaping with little health, forcing him to b.

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