Greetings! English is not my native language, so there might be some inaccuracies.
I really hope that HOTS will return, and this thought inspired me to imagine how heroes could be changed. Anyway, during my reflections, things got a bit out of hand, and I would like to share my ideas on how to redesign Zeratul’s talents.
I’ve edited it 8 times (now 9 ); I think it looks really good now, so I’ll call it done
Talents:
1 lvl:
Relentless Chase (new)
Increases the duration of Vorpal Blade by 2 sec
Teleporting to an enemy with Vorpal Blade grants Zeratul 10% increased Movement Speed for 5 seconds
Shadow Hunter (updated)
Quest: Each Regeneration Globe collected reduces the mana cost of Blink by 3, up to 45.
Reward: After collecting 15 Globes, each Basic Attack reduces the cooldown of Blink by 1 sec.
Move Unseen (updated)
Reduces the cooldown of Permanent Cloak by 1.5 sec. While cloaked, Zeratul moves 20% faster (Bonus does not work on mount)
4 lvl:
Greater Cleave (old level 1 talent + slightly weakened level 4 talent)
Increases Cleave radius by 35% and its damage by 20%
Psionic Strength (Updated)
Increases damage to heroes by 15%.
Darkness Descends (Updated)
Increases Basic Attack Speed by 30%.
Each Basic Attack against enemies increases Basic Attack Speed by 6% for 3 seconds, up to 30%
7 lvl:
Wormhole (unchanged)
After using Blink, a mark remains at the cast location for 4 sec. You can return to it by pressing Blink again with a 0.75 sec delay.
Seeker in the Dark (unchanged)
Increases Singularity Spike detonation delay by 50%. Re-activating teleports Zeratul to the marked target and grants 30% Movement Speed for 3 sec.
Warp Skirmisher (new)
*Reduces Vorpal Blade cooldown by 10 sec
Increases Movement Speed by 20% (does not stack with Creeping Shadows and does not increase Mount Movement Speed)
10 lvl:
Might of the Nerazim (Updated)
Cooldown: 20 sec.
On activation, re-casts the last used Basic Ability, but without talent effects and dealing only 50% of base damage.
Passive: Increases Basic Attack damage by 10%
Note: With these changes, I want to redistribute the Ultimate’s damage bonus to other talents, so that the Ultimate still provides extra damage, but players can choose the second Ultimate more often without losing significant damage.
Void Prison (unchanged)
Cooldown: 100 sec.
Freezes time in the targeted area for 5 sec for everyone inside. Does not affect Zeratul.
13 lvl:
Shroud of Adun (updated)
While cloaked, Zeratul gains a shield that absorbs damage equal to 25% of his max health for 3 sec.
Mending Strikes (unchanged)
Basic Attacks heal for 35% of the damage dealt.
Vorpal Shield (new)
Casting Vorpal Blade grants Zeratul 40 Spell Armor for 3 seconds
16 lvl:
Master Warp-Blade (unchanged)
Every 3rd Basic Attack on the same target deals 125% damage.
Void Slash (Updated)
If Cleave hits more than one enemy Hero, it deals 50% increased damage and reduces its cooldown by 3 sec
Sentenced to Death (Updated)
Deal 30% increased damage to enemies while they are marked or Slowed by Singularity Spike.
Void Strike (new)
After using any ability, the next Basic Attack within 6 sec deals +50% damage.
20 lvl:
Twilight Falls (Updated)
Might of the Nerazim resets the cooldown of all Basic Abilities.
You can choose on the extra panel which ability the ultimate will copy
Unwavering Pressure (unchanged)
Singularity Spike no longer costs Mana
Basic Attacks against enemies reduce its cooldown by 1.25 seconds, double versus Heroes (2.5 seconds)
Shadow Stride (Updated)
Casting Vorpal Blade grants Zeratul a Shield that absorbs up to 260 (+4% per level) damage for 3 seconds.
Passive: Vorpal Blade gains a 2nd charge
Shadow Mending (unchanged)
Heals for 60% of the ability damage dealt to heroes.
Void Blade (new)
Once every 6 seconds, Zeratul’s Basic Attack deals 75% increased damage and steals 70 Mana from the target