Your'Hero Has'Been Cho'Gall'ed'!

Your top two favorite heroes were conducting some teleportation experiments in their lab in Manhattan.
One went into one of the chambers to test the machine. The other was super sleepy and went for a late night snack…in the remaining chamber. Both chambers were activated. One hero was teleported from the entrance chamber into the exit one.
As the doors opened letting out large amounts of fog and mist, you, beheld one being exiting.

It dawned on you that the resulting hero became an amalgamation of the two, abilities and all.

Please describe your findings below. (Images’Welcome. Name’Required.):

EDIT: You can also create new Cho’Gall’ed heroes for fun and share them here if you have already shared your faves.

8 Likes

Qhira and Orphea

Qhirea is a new two player controlled hero, this black cloak wearing figure sports a wicked sword of shadow and a bloak that seeps into the very shadows and ground around them, Thus Orphea’s powers manifest independantly (I.E another player) around Qhira

Qhira’s abilities would be a trait that lets her wrap herself in the shadow to beocme unstoppable for a few moments her Q will be thrusting her blade out in an arc in front of her her W would be to empower her blade to reach farther and apply a mark and the E would remain unchanged though now while revolving sweep is active the entire area around the target becomes engulfed with Orphea’s power
Orphea would also be the one to consume marks that Qhira applies

Orphea’s shadow monster powers would manifest in abilities such as chomp, impale and a buff to make Qhira move faster (gldiing on the shadow)

would need some fine tuning but I could see potential.

5 Likes

You forgot the hero’name.

3 Likes

I once encountered a SUKIYAKI+RlDDlCK Cho’Gall.

3 Likes

Qhirea (pronounced Kir EE ah ))

3 Likes

I love this idea!

My 2 heroes are Stitches and Diablo.

Name: Sti’bbles

Passive- Soul Food: When an enemy hero dies near you, they create a soul shard at their location. If you Bite Down (E) on this shard, you gain 25 souls. After obtaining 100 souls, your next Bite Down (E) on an enemy hero increases their next death timer by 25%.

Q- Burning Chains: You throw a burning hook in a line. If any enemy hero in its path gets pulled to Sti’bbles, he emits hellfire in a small area around him, afflicting enemy heroes with Caustic Burn which inflicts X dmg over time. Stacks up to 10 times.

W- Heat Wave: You fan flames in a cone in front of you and spread Caustic Burn to all enemies hit.

E- Bite Down: You take a bite out of an enemy hero, gaining 10 souls and stunning the enemy for 0.5 seconds.

R1- Gorgeous Flames: You devour an enemy hero. After 2 seconds, the devoured hero is expelled and your stomach-mouth spews lightning-breath in a line that slows and damages for 2 seconds.

R2- Bile Overflow: You summon a bile geyser under all enemy heroes’ feet. After 1.5 seconds, bile erupts from the ground, stunning all enemies for 0.5 seconds and applying 10 stacks of Caustic Burn.

6 Likes

Auriel and whitemane
pinacol of the light
interesting concept possible

complete failure imminent

2 Likes

Medivh+Imperius. Now that’s the true pecking order!

Q: Arcane Spear: Imperius’ Q with Medivh’s cdr
W: Molten Force: Medivh’s Q and Imperius’ E
E: Solarian Portal: Normal Portals, but the line between them is Imp’s hot flame W and the Portals explode on expiration
R1: Leyline Wrath: Medivh Leyline puts you in a stasis, but you move in the wave’s direction, when you hit ground, you’re stunned.
R2: Holy-Poly Bomb: if your spread Poly, you send 5 holy swords with it that deal dmg to the transformed

How it looks like? You’ll see in my bday comic, which’ll be quite angelic!

4 Likes

Hahaha omg this combo is hilarious! The holy-poly bomb is pure gold.

Now as for appearance, would it be a mage like Medivh wearing gold armor or would we see a shadowy figure with burning features emanating within a thick hooded cloak?

2 Likes

Hood, Angelic-noface, Spearish magestaff, golden armor pieces.

1 Like

oh wait I had enlightenment
okay so
pinnacle of Light (it will look like a nun think whitemane but with a dress)
Player1
Q- righteous grasp
in a 180 degree angle a wave of light flows outward from the Pinnacle the center deals extra damage and heroes hit gain a stack of judgement up to three stacks
W- divine intervention
damage dealt to heroes by p2 stores energy in the pinnacle healing allies in an area based on the energy stored, when used at full charge allies are healed by 5% of the Hp as well.
E- Punish
deal a small amount of damage plus extra affects based on the amount of scrutiny stacks on the enemy hero
1= slows for 50% for 3 seconds
2= silences for 2.5 seconds
3= stuns for 1 second then silenced for 2 seconds
heroic one- desperate prayer
stand immobile for 5 seconds P2’s E recharges 100% faster while active
enemies with the radius get blasted with holy fire dealing 216 damage every second instantly stacking 3 charges of judgement
Divine intervention is still castable but is 35% weaker
heroic two- Divine protection
move 50% slower gain 50 armour
allies around Pinnacle of light are rapidly healed based on the amount of energy stored at the time of casting (think healing every 1.5 seconds) the %heal does not trigger
Trait- Faith
while near p2 gain 15% spell power and 10 Armour (range of auriels crown)
if p2 dies -10 armour but gain an extra 10% spell power, while p2 is dead slowly gain energy (and I mean slowly)

Player two- Inquisitors Hope (think Valkyries in WoW)
Q- Wave of purity
in an arc infront of the Inquisitor slash the enemy heroes, past the arc five lines of energy is fired with the range of 4 (spread out your fingers pull in your thumb, thats what I’m going for) enemies hit gain a stack of scrutiny
W- Zeal
place zeal on the two allied heroes
those heroes are healed by 75% damage done to the enemy heroes, lasts 4 seconds
E- guilty
deal damage plus extra effects based on the stacks of judgement on the enemy
1= lowers Armour by 15 (3 seconds) damage is dealt before the Armour is lowered
2=lowers armour by 20 damage is dealt before armour is lowered
3= lowers armour by 20 and blinds for 1 second damage is dealt after the armour is lowered
Heroic one- the only answer
move forward over 1 second (range is that of the march of the dead) deal a small amount of damage, 0.5 second after deal a moderate of damage if the enemy was hit by the initial damage, deal an additional amount of damage over time (300)
heroic two- divine reckoning
become immobile for 4 seconds p2 punish recharges 100% faster while active
enemies are pulled towards you dealing more damage (every second) the closer they are to you instantly stacking 3 charges of scrutiny.

trait- verdict
while enemies have a stack of un-used scrutiny, allies with zeal receive 50% more healing from inquisitors hope when they deal damage to them.
Vengeance-
if p1 dies, p2 becomes enraged dealing 20% more damage in general and an additional 20% to the killer of p2


this is probably highly imbalanced and broken

5 Likes

Tassadar now always auto attacks the lowest health hero around, or the highest health minion. He gains move speed when his shield is down. (Tassa Lee)

Anub’arak zaps his enemies all the time. Not much of a change mechanically, instead of burning beetles, they are charged beetles. They could also charge and ministun - Anub doesn’t have enough. What else does not he have? Health. Beetle attacks give him a small shield. (Anub’adar)

Li Li has had too much tea. She can now teleport around. She also throws Red Bulls, giving everyone else wings - a speed buff, a capability to fly over short distances. (Li Ling)

Jaina now has an option to throw Frozen Orbs instead of Cone of Cold. True to its origins, the orb travels to maximum distance and applies all related conditions to enemies: slower movement, cooldowns, cold damage, and of course a short sneezing mini-stun if they are too close to the middle of the snowball.
Her frost bolt splits to three diverging snowballs, but she can control how wide they spread.
(Jaing? :rofl: Jangadar?)

Each Summer her snowballs are replaced by ice cream and she becomes a healer. Hit your targets with Q, W or E do heal them for a small amount. However, there is only so much sweets anyone can eat at once. Except Mei. She can take it all. (Lina, cough)


I can’t imagine what would happen if I accidentally consumed some substance.
I guess, nothing. Unfiltered goodness anyway.

3 Likes

I’ve two ideas for Cho’Gall’ed heroes:

Dea’asza the double-headed Dragon:

One player controls Deathwing and the movement of Dea’asza, the other player controls Alexstrasza. A wrong gone Transformation of the two dragons fused them to one entity and now they are stuck in an everlastig banter.
One Dragon’s Head wants to destroy everything in reach the other heals everyone in need*.

The abilities stay almost the same, besides Alexstrasza is permanently stuck in her Dragon Form and Deathwing can’t any longer switch his form. He is stuck in World Breaker form.

Being the Destroyer of worlds that Deathwing is, he is holding everyone in contempt, so Dea’asza can’t heal themselves. They are in need for Dragonflight, Fountains or hearthing.

Since all abilities of Alex are tied to her own health pool and she doesn’t have an own body anymore. She is using DW’s healthbar to spite him. If she is healing her teammates, he is losing health.

If Alexstrasza should pick Cleansing Flame, she can use the ult while in Dragonflight. But after the expiration of the Ult, they land at a spot Alexstrasza choses, no matter how much the health of Dea’asza has increased while in Dragonflight. She can trigger her ult by herself, but Dea’asza wont heal in this time span.

Deathwing on the other hand can use Skyfall should he have picked the talent. Lifebinder only heals the teammate to the amount of Dea’asza’s health pool. Should the teammate have a higher health bar than the double-headed Dragon, nothing happens. DW’s other talents on level 7 work as usual.

Alexstrasza’s Talent exuberance works on the body of Deathwing but only for a couple of seconds until he is so pissed off by moving so fast that he stops in his tracks and reverts to his usual slow walk.

Lifeblossom only works if DW is willing to move his fat a$$ over to the flower.

*of the own team


The Pocketdragon

As you might imagine, in this case has Brightwing fused with Chromie. She tried to eat Chromie and Chromie’s time manipulation to save herself, lead to the awkward situation that they are now stuck in place. But since both get along quite well, this amalgamation works to the advantage of both dragons.

Brightwing’s Phase Shift works like a charm, Chromie’s Here and There and Time Out too.
Brightwing’s Blink heal and Phase Shift creates a Sand Echo of Pocketdragon at the place from where the Blink Heal was triggered. The Echos stays in place until Chromie uses Sand Blast for the second time creating an own Echo. Should Brightwing use both charges of Blink Heal in succesion, it creates another Sand Echo up to three Echos at the same time.

Chromie’s Gnome Speed ahead increases Brightwing’s speed, Quantum Drive also enhances Brightwing’s spell power.

4 Likes

so wholesome
so very very
wholesome

Thanks! It kinda popped into my head and I sort of rushed to make the thread before I forget. I will edit the OP to clean it up a bit.

I expect them to have 2 pairs of wings and 2 hoods.

1 Like

What is more powerful than a sniper ? Two snipers !

One night, Nova and Ana met at the Long Rifle Bar. The blonde one was quite suprised that Ana’s weapon was actually designed to save life. For fun, the two deadly women went to the alley behind the bar and exchanged their weapons, then tried them on some cans of beer. But one of those cans was, in fact, the house of an ancient drunken maleficient spirit.

« You girls seems to get along just fine, he said. Well let’s see if it will be the same when you’ll share the same body. » One spell later, Novana was born.

Novana is part assassin part healer, with a gun in each hand, one to kill, one to save. One players controls the left arm and the body (Nova), the other controls the right arm (Ana).

The abilities are pretty muche the same, with a few differences : Invisibility works for both of the players, Nuhas heals both of them as well.

Extra passive ability : when the two snipers focus on the same target, gives a 20% buff on damage if it’s an ennemy, or on heal if it’s an allie.

4 Likes

butcher+genji
all the power of a melee butcher plust the mobility of genji would be the ultimate hero

1 Like

I like the concept. But it would be far more sinister (and funny to us) to fuse Nova with Kerrigan. Nova hates her with a passion. And Kerrigan’s Ravage makes it very difficult for Nova to aim at her target :grin:

3 Likes

it would definitely work as a grapple hook

2 Likes

Kael’Thuzad
Q- Skillshot that deals damage to the first enemy it hits and detonating a Flamestrike underneath them.
Enhanced: The Flamestrike will apply a DoT dealing the damage of Death and Decay to all enemies hit.
W- I’m not feeling particularly clever, it’s literally just Frost Nova but it applies Living Bomb to a single Hero rooted by it.
Enhanced: Apply Living Bomb to all Heroes rooted.
E- Uhh, Chains but it stuns the initial target on impact like Gravity Lapse.
Enhanced: Stun duration on both initial target and pull extended by 0.5 seconds
Heroic 1- Frost Blast & Pyroblast at the same time, casts instantly, perish.
Heroic 2- Shadow Fissure but it spawns a Phoenix whenever it hits a Hero (maximum of 1)
Trait (D)- Activation enhances your next Basic Ability and grants 75% Spell Power for 12 seconds.

3 Likes