Triple warrior versus one warrior teams. Three specialist teams versus no specialist teams.
Now it is one tank (in latest match Dehaka) versus no tanks. Game over in 10 minutes, 15 kills to 0.
These basics should be in the game’s algorithm. IT IS BASIC STUFF HERE. The outcomes are becoming too predictable at spawn. And it fills chat it venom before the clock ticks to zero and the game begins.
FIX THIS BLIZZARD. You cannot draw nor retain players to a game the is nothing but grief all the time.
The rule is that if one team has a Warrior, the other team will have at leastone as well. There is no rule for numbers/team.
There is no rule for Specialists. They are just overthought Assassins most the times.
Screenshot pls (also, not sure if Dehaka is considered as Tank, more like Bruiser imo). Plus how long the queue was? And once and a while a few so called “rainbow” matches can happen.
I play daily but don’t remember when was the last time (if was at all) that one team had a role which has a rule and the other didn’t.
Three game in a row today. Three epic stomps. At least 4, if not all 5, are showcased as mvp candidates. I don’t know if what it is, but somehow the QM version of this game has gone even further south.
I don’t think blizzard gives a damn about QM because the changes should have been added to the game and I don’t know what the hell is taking them so long but this is unexceptable I don’t see how blizzard or the game director is ok with this it’s. QM is the worse mode in the game but at the same time the most popular which is a huge problem because for one it teaches people all the wrong things and is just not fun to play at all. Its only gonna get worse which is one of the reasons why I quit playing this game often.
I’ve been taking screenshots of the end of all my matches. I am going to compile a list of over a hundred games in which the result was a complete stomp. One side just dominates the other, with a disparity of kills usually around 2 to 1, but oftentimes more than that. The match ends, usually, with one team up by at least 2 or 3 levels, but oftentimes 4 or 5. I had a match end literally less than 6 minutes in. It was exactly 5:13 mins into the match, and we lost.
This game is broken beyond belief, and the sad truth is that it isn’t going to improve. The developers for this game are focused on skins and minor balance issues, when what it truly needs is another overhaul. HoTS 2.0 is actuall 1.1, and we need a real director who understands the terrible state that this game is in.
I urge any new players reading this to not mess with this game. It’s a mess, and will only bring you misery.
Great. What’s your point? Are you claiming that kills absolutely don’t matter towards the outcome of the game? Or, are you simply pointing out that sometimes a miraculous comeback can happen?
I am pointing out that your problems with the game are often self-fulfilling prophecies, rather than actual issues. If you find yourself behind, stop repeating the same mistakes and change your strategy. An early deficit means you either have to be patient until your team hits their power spikes, or you are just playing the map/comp wrong.
Although there can be situations where your chance of winning is almost zero, it is definitely not as prevalent as you make it out to be.
In other words, it isn’t a game design issue, it is a “you” issue.
If you find yourself behind, stop repeating the same mistakes and change your strategy.
Are you intentionally forgetting that this is a 5 man team game? Are you being purposefully dense? Obviously, I cannot control the 4 other people that can (and most of the time are) problematic.
Although there can be situations where your chance of winning is almost zero, it is definitely not as prevalent as you make it out to be.
You obviously don’t play this game in any significant capacity, or you’d understand what I am talking about.
In other words, it isn’t a game design issue, it is a “you” issue.
Another obtuse conclusion that leaves out the fact that this is a team game. Hence, the whole reason for a forfeit option, is to alleviate the problems of having non-team teams.
Again, this seems to be a “you” problem. I mostly play tanks in QM, so I can control 4 other people by not engaging pointlessly when the enemy has a talent tier advantage, pinging where I plan to go and what I plan to do, and pinging retreat and Alt-clicking my mana bar to show them it is time to disengage and why.
I will sometimes put things in chat, like “We need 10, plz soak”, but usually just pings are more than enough to get my team on the same page as me.
Again, assuming that all 4 other people on your team are complete potatoes and not even trying to make a difference is simply a self-fulfilling prophecy.
I’ve had games like that too. As long as you have a team that doesn’t give up at the load screen when they see you have an unconventional comp, it’s usually a great opportunity to adapt and try to overcome the odds.
You’re right, it’s pretty basic, but I’m not sure if the game has the population on many servers to give you a balanced pseudo draft for Quick Match. I really don’t want to wait 1000 seconds for a QM, I have draft modes for that already.
Here what I don’t get, In QM sometime when I see a good team meta comp, like 1 tank 2dps, 1 support and 1 specialist. Magically someone on the team ended up dropping before the team even loads. I notice this happening many times now. But when it a crap team it goes right through.
This is a poor excuse and people need to stop saying it.
QM is the most popular game mode by a very wide margin and this is because playing any sort of draft literally doubles your game time between queue time, draft time, and the frequent drops/resets after draft. QM is also the only game mode where you can reliably do your quests.
It’s pure laziness and completely inexcusable to create a game mode and then put no effort into balancing it into an enjoyable experience.
I have frequently seen the same thing (warrior vs. no warrior or 3 warrior, 3 warrior vs. 1 warrior, 3 assassin vs. 3 specialist, etc). It’s absurd when over half of my QM games are purely decided on composition before the match even starts.