Worst matchmaking in all games

I believe that you’re the one that doesn’t understand that comment.

Yes, even GMs doing bronze-to-GM challenges can’t win 100% of games.

Yes, some games can be much harder to win or carry than other games due to a variety of factors.

But those kinds of games are out of the ordinary; rare occurrences.

So yes, there are games you definitely can’t win, no matter how hard you try. So does that excuse your ability to climb to higher ranks?

NO!

Because the exact opposite is true as well; there are games you CAN’T LOSE!
Because those types of players that are ensuring you can’t win?
They can be on the enemy team as well!

And you know what’s funny?

Technically they’re more likely to be on the enemy team than on your team!

Because your team has 4 randoms and the enemy team has 5 randoms!

There are some games you can’t win and some games you can’t lose. The rest are up to your skill.

That’s the point of ranked play. It’s a test of ability over the course of lots of games, therefore you’re supposed to prove that you are consistently superior to other players of your current rank → therefore you rank up while the rest do not as they don’t win (as consistently) when you aren’t on their team.

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Yes and no. From the above apragraph I haven’t quoted, I guess that what you mean by result is climbing in rank. Actually, I only wanted to point out that even when someone improves his gameplay it does not automatically translate into result, i.e. climbing in rank. The thing that matters is how much you improve compared to the improvement of other players, granted that I do think that generally speaking it would translate in result because it is not so easy to improve.

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Most of the playerbase left around that time, so that explains it. Small playerbase + anyone can queue together = awful matches. There isn’t much they can do if there’s low population.

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Any source? On what do you base this?

And if you take this idea a bit further and adds trolls, tilt, afks or any other reason why people could ruin games, you have to realize why some good people struggle to climb. It’s not always the reason that people are not skilled enough, but there are more reasons into that.

Yes and no, because there are more reasons than skill why some people can’t climb than only individual skill.

And still smurfing, trolling, tilt/inting is a thing and combine this with the average mmr and you can get lose streaks based on that.

Ranked ladder is a grind, period.

No source, but everyone knows that. It was when blizzard decided hots wasn’t worth investing on.

We had HUGE playerbase leaving.

Struggling is one thing. Getting stuck is another. If you can’t climb within a Season, you’rr not some unlucky goodie, but a player from the rank you are at.

Oh, so you meant SL + ppl leaving happend at the same time and not SL = ppl leaving, I C :smiley:

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If the other factors like smurfing wouldn’t be part of, then I would agree with you, but since this factors comes into play, then it’s struggling and getting stuck almost the same tho.

As I said before, when even GMs can’t have a 100% winrate, then how likely is that players below would struggle even more? The chances are high. That means ranked is a grind.

Yeah yeah, I just meant that when blizzard decided to cut resources, hgc, devs etc, a lot of people left. Less people playing = harder for the matchmaking to get good matches. Then they made SL, which means people from different ranks can queue together (or any rank in case of a 5 man party), so it’s even harder for the matchmaking to find a balanced match.

I did some digging on google, apparently blizzard has been losing A LOT of players across all franchises:

https://dotesports.com/news/blizzard-reveals-loss-of-2-million-players

https://massivelyop.com/2021/05/04/activision-blizzard-q1-2021-financials-blizzard-maus-down-to-27m/

Hopefully with the microsoft deal, they can get those players back.

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The best-best wins around 80%, the worst-best (still good, still climbs) wins 53%. This 27% that is the difference seems small, but it contains a wide range in skill.

Smurfs exist, but not every Smurf is higher in skill than you/the average. So the meaningful Smurfs are those higher in skill.
That [Plat+] is already 33% of the whole playerbase! And how big of a subpercentage play on Smurfs? Not much.
(Not talking about that you can also play with Smurfs on your side.)

What is a Smurf for most? A player that is more skilled than their rank, right? Well, you’re technically that as well if you’re right, and you are better than your current rank.
So your team has 1+ Smurfs (1 guaranteed) while the enemy has 0+ (0 guaranteed). The advantage is already on your side.

Diamond+ is 11% (Master+ is 1%) of the playerbase.
Like seriously ppl think Smurfs are super common when it’d be a small percantage even if every Diamond+ player would play on Smurfs alone, which is a ridiculous assumption.

I’m just repeating myself here at this point. Can’t you read?

But there aren’t. That goes against the very idea ranked; a place to test your skill and rise in ranks based on your personal ability.

Are you saying that there are diamond ranked players that are stuck in silver because reasons?
Or even master players.
But they can’t climb cuz of random trolls and noobs on their team that somehow never appear on the enemy team?

The bottom line is that the only thing that really matters is individuals skill relative to ability to climb.

Sigh. I’m done wasting my time on you Yusuke. You don’t get it and probably never will.

I will just put you on ignore. Save myself the headache of dealing with your nonsense and whining.
So you can go ahead and start whining about me in the salt mines again.

I wish the OP had some kind of an effect.

The difficulty I’m seeing is the abundance of reasons why someone can succeed or fail. Using your abilities well on each hero, macro pressure, map, drafting, mental stability…

For example, I had a match yesterday where my enemy of low silvers have beaten my diamond-plat team, myself being rated around silver (at that point I was on a significant loss streak) and yet I was team best.
This single example can be dissected in many directions.

Another thing that I genuinely cannot explain, including yesterday: I can show a shining stellar outstanding performance, yet lose badly 5 times in a row, then go autopilot, tilted, fooling around, not even pulling half my weight, and win 6 in a row. There is so, so much dependence on team composition and synergies.

And each player is only 10%, of which performance is just one factor. So the influence of giving your best is maybe 2-3% influence on match results. Even throwing by feeding is hard, I know too well.

I think if you want to climb, the main point to discover is “how to complement my teams”, both on the draft level and the execution.

Diamond is also very respectable. Being better at other games doesn’t necessarily make you top 1% - it still made you top 2%. Horrors.
(I’m a respected software developer. Do I deserve GM in HOTS? I’ve beaten that other game.)

Also, climbing is usually a fallacy. People don’t get better, but decay with age. Sure, getting to understand the game will enable you to climb initially, but after playing for many months, even years, it’s generally unlikely to do so. Unless, of course, you really didn’t understand anything, and/or you didn’t really have any hero you’re comfortable playing.

Exactly what I am saying I saw quite amount of diamond players with rewarding icons (reaching diamond) in silver and gold and I compare myself to them gameplay wise or skillwise they aren’t that much better than myself. Sure few games isn’t really much a great sample size, but still it exist.

Thanks I am tired of your nonsense as well. You’re a good example of a high level player with an boosted ego. Bye.

The biggest problem here is that you may not understand certain types of play as well as you think you do. What you might think is a bad call is actually the correct one, and vice versa. From replays you have linked in the past, you have a habit of calling out other players while underperforming yourself.

As has been said many, many times, focus on your own play and decision-making rather than spending so much effort on other people.

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I would really like to do so, but too bad, if my team ends up dying too much again and starts typing a lot in chat or blaming me for not dying with them… I can’t. I just get tilted too much when I see a game starts going into feedfest like 5 to 20 and I don’t enjoy matches that goes 20 to 5 as well.

So two wrongs make a right? Self-improvement is not a viable goal?

I learn something new every day.

Seriously, I can share a clip if you’d like from one of the replays you posted where there are a number of things you can improve on. I think you may not realize the types of mistakes you are making.

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So -not arguing whether you’re correct or not- you assume you are as good, as ex-diamonds who play on a skill lvl that can’t climb out of Gold? :thinking:
Like you’re prob correct, they’re in Gold now for a reason. Either for getting worse, or just playing in a worse style (like no tryharding, goofing around). Which equals with your skill lvl.
But playing as good as Gold players who once were better is nothing to brag about. It’s not a sign of you being good or better.

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Go on I have no problem with it, when someone points out my misplays and I never claimed that I am a master player or sth. But beware that single clips aren’t really significant as a proof for sth., because they are just situational. Every player - no matter their rank - can do mistakes.

That wasn’t my intention to proof that, but just to show that there is a chance players can also understimate other players or overstimate themselves. In all my comments my intention was to show that there are more reason than individual skill why someone can “stuck”.

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But there’s none. And your way to try to showcase it just doesn’t work.
Ppl who had higher ranks being in lower ones is natural. Ppl can become worse for many reasons.