Why not nerf every single hero this game got so every bronze 5 player cant complain about them. Oh they would still.
You are underestimating high five, high five is seriously stronger than ever post the patch, if not its one of the most obnoxious things post 20 that it makes it compet with sound barrier, and that only due the fact Lucio now gets healing and unstoppable regardless of target, Lucio can casually slap all enemies every 10 seconds constantly being perma unstoppable and frequently healing while reducing all healing received is actually very superb power spike and that trade off 75 mana (135 if you add your allies).
While sound barrier deny burst in CC chains situations, high five can do a similar result, the biggest problem before the rework was that Lucio would risk themselves getting CCed instead but now both get unstoppable so that’s no longer a problem and lucio themselves now get a bonus self heal for doing it.
A wording change could bump it from a 3% pick rate talent to a 30% (though a fairly powerful buff, it may need that to be as “meta” as Sound Barrier).
Quickly skate to an allied Hero. Upon arrival, the ally is healed for 250, Lúcio is healed for 125 a̶n̶d̶ ̶b̶o̶t̶h̶ ̶g̶a̶i̶n̶ ̶U̶n̶s̶t̶o̶p̶p̶a̶b̶l̶e̶ ̶f̶o̶r̶ ̶1̶ ̶s̶e̶c̶o̶n̶d̶.̶
→
Quickly skate to an allied Hero and gain Unstoppable for 1 second. Upon arrival, the ally is healed for 250, Lúcio is healed for 125 and the ally gains Unstoppable for 1 second.
If you can’t arrive to touch the hero physically (for example because there is an Entangling Roots on the ground), that’s a bummer since a basic ability is so easily denying his heroic. If he is Unstoppable while casting it on an ally, this guarantees cleanses on an ally (as well as a self cleanse).
That’s a good way to tune it down a little, but I don’t think it will stop it from being picked less, because its now a double edged situation, click anyone and you get an instant cleanse instead of when you reach the target, it goes both ways lol.
My point in all of this, unstoppable is underestimated especially when a hero can get it every 10/20 seconds on anyone and themselves.
Yeah, cleanses are extremely powerful so I tried to be careful with that suggestion, not even tuning the numbers or CD on it but just the wording.
There is a risk of ruining it/making it OP even with small changes. Especially when it has a 10 second cooldown at level 20 (and applies a -50% heal reduction).
First of all lucio does not need a nerf at all. Secondly this game is lucky it gets attention every 3 months at best.
Based on HP numbers, yeah, he could use a power redistribution out of high five into something else.
Granted, also based on those numbers, a small need to high five would still have him as perfectly viable.
I think the longest between patches was 6 weeks? (7 weeks?)
There is only a month and a week left of the season, there will likely be a patch next week.
They can change high 5 all they want but honestly that ult will never be as good as the shield.
the problem about high five is that it does little healing, and doesn’t negate any damage that the CC target is already taking. plus with how many aoes there are in this game, when lucio goes in to high five someone he will be throwing himself in there with all that damage with no real escape. because the teammate will probably be in the open, away from walls. meaning no wall ride bonus and no chance of his D. meaning you go in for a cleanse but go no good way out unless you waste amp it up on a speed boost. while sound barrier will not only let you save them from a little bit of distance. it can help the rest of your team engage VERY EASILY while they burn all their cooldowns trying to burn through the shield.
also unless you are doing battle lucio memes, no real good reason to take 20 upgrade. the barrier upgrade to help negate more burst or increasing your healing by up to 24% is MUCH better
dont get me wrong about cleanses though, they are good. but this one may stop the CC for an instant but in this meta chain CC is a big thing, and this ult will commit both lucio and the target into the fight with no real way out due to lack of walls, meaning for a time both will be vulnerable
me.
And context to your screenshot? What patches, what player ranks, what hero ranks, what game mode(s)? Context is important.
Also the sample size is a tad small given HP doesn’t pull from all HotS games, as well as making up it’s own ranks due to it using it’s own MMR system which we have no idea how well it maps to HotS.
Lucio is balanced, no need for nerfs.
Good question and I don’t know what Cinderella was thinking, but I automatically thought about PATCHwork (the name of the monstrosity Stiches is like in WoW).
Dia+ SL, since High Five change, patch 2.53.1.
It’s a very small sample (or at least, fairly small) since we can’t go back more than 2 patches (that’s when High Five was buffed).
Though from that very limited data, it does really seem to be the better heroic at the moment, at least at top MMR.
(I would still take Shield vs. burst teams, but my opinion is irrelevant vs. larger data sets like Heroesprofile with 1k+ games)
edit- It also seems to be ~5% better in bronze-gold and bronze-plat in the last 2 patches, but the popularity crashes to ~10% or less. (No surprise, cleanses are not popular in general games)
Oh yeah, I didn’t mean to imply that I though the conclusion the data shows is incorrect.
Just, well, you gotta link or explain what you used to get your data.
I looked at similar data (I used more game modes iirc) to get my conclusions earlier in the thread:
No it is not, unless you know the team comps+ talent choices + gameplay choices of all the teams in all these games!
I suspect if Sound Barrier was taken only as anti-burst, it’s winrate would be higher.
I think it is more that High-Five is more of a genetically value talent. Especially with recent changes.
But a lot of people still take sound barrier even when High-Five is better, because Sound Barrier has always been the perceived better ult generally.
So while I suspect that high-five is notably stronger than sound barrier, I think it is slightly less stronger than HP shows.
Sorry if my post seemed to be looking for problems/attacking yours.
Just meant to show people the context stats generally should be thought about.
Good point. I didn’t consider which comps each ult was taken against, since to my knowledge that can’t be filtered or figured out.
Say he’s facing, (for example) a Kael+KTZ at the same time in Quick Match*. I’d imagine Sound Barrier to have a very high win rate in this case, and High Five abysmally low. He can save his team even if they get chain linked, pyroed and frost nova’ed in a split second.
Or if the enemy is particularly heavy on CC but doesn’t have a lot of burst damage - High Five to perform exceptionally well.
*Doubtful combo to happen in any Ranked game, but may happen in high MMR QM
We’re currently looking to release a balance patch early next week
I hope they finally do something about Artanis.