Why is no one complaining about diablo?

one thing thats always bugged me about him is his ability to cleave off 2/3 of a squishy targets HP by pushing them into a wall twice.

an issue i think this game has is tanks ability to deal damage. what blizz never seems to take into account is the amount a tank can do while target is stunned and cant fight back. even if they dont hit for a lot generally or do quite low damage, the amount they can rack up in a stun combo is usually just as much as most assassins can do with their burst.

back to diablo he seems to be first pick for tank in every single game yet he goes under everyones radar while we all complain about malganis etc? whats the deal with this?

10 Likes

He’s a bit overtuned. But, then again… look at malganis.

13 Likes

Because complaining doesn’t get you anywhere in a blizzard game.
Only blizzards opinion matters

20 Likes

He was once fine for a year without any changes, then they reworked him and gave him a ton of sustain.

He used to do 15% max hp dmg with his Q as an extra and murdered tanks and squishies, but its not a problem if he can murder squishies because theyre called squishies for a reason and to do that dmg he needs lvl 13 and 16 and terrain.

14 Likes
  • Activision, is the only opinion that matters, Blizzard doesn’t get to have an opinion any more.
16 Likes

Make his Q a skillshot that is blocked same way as Blaze E. Thats pretty much it.

1 Like

Cause Diablo got nerfed to the depths of hell (get it?) Dude’s been sitting at under 50% after the rework most of the time.

10 Likes

Well, if they call him the Lord of Terror, he has to resemble Mei just a little bit don’t you think?

5 Likes

He’s mostly fine except in maps where you can’t avoid being next to a wall.
I’m looking at you cursed hollow.

Also, he’s one of the very few hypermobility counters in the game.
Though I wouldnt mind them shaving off a bit of hp from him, a bit too tanky probably?

4 Likes

Diablo as a character isn’t really the issue but rather Devastating Charge. It should’ve been removed in his rework.

Most characters in the game can do a lot of AA damage but for the most part HotS playerbase seems to rely on ability damage over AA damage. Diablo is a special case scenario where he’s able to combo oneshot most of the roster because it’s % damage and not raw numbers damage.
Devastating Charge and Domination remains the most picked talents (and a large reason to pick Diablo in the first place) ever since Midsummer Brawl of 2017 when someone showcased how powerful it was (can’t remember his name, was an NA Warrior player named Justin something I believe)

It actually makes sense when you think about it. Tanks need to do some form of meaningful damage because otherwise they’ll be ignored (Blaze, Stitches, D.va) so adding % damage in their kits means they will always do reliable damage.
The problem is when this % damage is so high that it gives them kill potential. LoL did something simillar when they reworked a character called Maokai and even though he had scaling AP ratios (Magic damage scaling) no one built AP in a standard build, except for a time after his rework when he was overtuned and players built an item called Rod of Ages.
Anyways, he would end up having his W - a point and click root - deal 8-13% of a targets maximum HP based on rank when used. Regardless of what other strong parts he had in his kit he remained a toptier pick for a long because this spell was unmissable and was cappable to finish off opponents regardless of who they were.

Diablo does increase the skillcap by requiring you to knock someone into a wall, but I’d argue it’s really unhealthy when a play that’s already very powerful in terms of CC is able to annihilate a single player from the game regardless of who they are.

Rework Devastating Charge, leave Domination alone and buff Diablo’s AA or W damage to compensate. This would let him do more reliable damage in fights especially in the earlygame, make his other talents better and also remove one of the most frustrating thing to deal with when facing Diablo.

6 Likes

Diablo has to dive into the middle of the team to charge a backliner if they are positioned properly. He has no way to get out of the situation. Where is your healer and your tank? He can’t kill you with just two charges if you’re near full health, plus it takes until level 16 for him to get two charges. Yes he can pick off low health heroes and heroes who extend way too far out, like Tracer. If Tracer has no recall up, then she should die for trying to be in the backline.

7 Likes

It really depends on the map. Tomb of the Spider Queen and Towers of Doom are pretty much Diablo playgrounds with all the choke points, narrow corridors, and objectives surrounded by walls. It is harder to get walls hits on big open maps like Volskaya or Alterac Pass, but the smaller maps really do allow him to become a bit overwhelming.

5 Likes

No thanks i prefer having something to crush hypermobiles with thank you.

10 Likes

I think more tanks should be like Diablo. You have to respect him or face death. Some tanks have no threat except some CC they bring. Especially when they’re alone enemy doesn’t think twice while engaging.

4 Likes

Because Diablo is not a problem as long as you know how to position.

3 Likes

For me Diablo’s popularity is less about Diablo being (too) strong, and more about him just being a safe ā€˜default’ pick. He does the things you need a tank to do (engage, peel), and he doesn’t really require a specific setup to shine. Whenever a Tank is needed, Diablo is just a solid option that doesn’t limit the rest of your comp. And he’s fun to play.

Also relevant is the existence of Genji, Hanzo and other hypermobile nuisances that essentially require counters to be beatable. Diablo is one of the few Warriors with point&click cc, so picking him is one of the easiest ways to ensure you do have some way of dealing with those threats.

4 Likes

Yes, he does need nerfs. He isn’t as strong in low level play but in high level he is insane. He has higher popularity than Genji (!) (which says a lot, Diablo is literally nr 1 popularity atm) AND has a high winrate.

Iirc Devestatimg Charge is no longer %-based.

6 Likes

You mean only warrior. Ironically.

2 Likes

You are right now with this thread OP, maybe because people want to keep a viable tank in the already small pool of tanks. People position horribly vs him then go ā€œthis is broken nerf it because I played bad!ā€.

3 Likes