He always has been I don’t get it
Probably because his abilities are incredibly easy to use (except walls, but most QM nazeebos never land them anyways, as he doesn’t need it to be good). he’s hard to punish for misplays since he has a tank health pool, good range and ice block for some reason. Also gargantuan is broken. He’s pretty much idiot proof overall.
Dunno, since I rarely see him.
He isn’t easy to play. Short ranged abilities, Q is slow, W can do more harm than good, E is easy to dodge.
Gargantuan is a nice zone/push tool but doesn’t do too much, only protects a small aera.
Ravenous Spirit is a self-“stun”.
But he has a big evergrowing HP and mana pool, can escape okayish, lane chiller, lategame monster and funny to listen to.
Okay lol.
If he can sit and farm it.
If you give up one of two talents which give a good chunk of damage for it.
If you have a good suggestion for a defensive replacement on Nazeebo, i’m All ears.
?
He doesn’t need one though. Even without ice block he’s not easy to kill
He has no mobility. He’s easier to kill than tanks with just as much health as him, if not substantially more health, because unlike Nazeebo, most tanks have reliable self-sustain or a movement ability. If he Diablo or Stitches misplays, they’re gonna die, even with their massive health pools.
Do you play him?
Your opinion is duly noted, and afterwards laughed at.
Is almost every ult broken to you?
His health keeps going up. I don’t think he needs any defensive abilities. He has more hp than every mage in the game and he can protect himself with Zombie wall.
Plus, hitting someone with a stacked Q will make them leave you alone.
Your opinion is yours, but level 13 is about defensive talents.
He has a tier of defensive talents, and if Ice Block is to be removed from 13, it needs a replacement.
If you have 2 defensive talents in a tier, why do you absolutely need the 3rd to also be defensive?
I know the perfect replacement… He used to have Sprint. But they removed thay and kept Iceblock when the Witchdoctor never had ice abilities… Ill tell you what he DID have…sprint…which is apart of Spirit Walk which is the same as Valeeras Stealth but with Sprint tied to it. Best replacement would be the skill he actually has…Spirit Walk
They could give him that ability that turns himself into a chicken that runs really fast. Don’t remember what it was called, think it was a rune of some ability. (Tbh I never played WD much was more into DH and necro)
Ironically one of the only times I think you’re giving honest feedback.
Nazeebo is a hero whose strength is largely determined by how good his opponents are. If they are really good, he won’t do much at all until the super late game (by which his team may have lost outright) due to Zeebo being constantly ganked and bullied away from minions.
Against bad players (aka most HOTS players) he can be very strong due to easily getting stacks and people walking right into his abilities and claiming he’s just “too strong!”. wouldn’t surprise me if he was a popular QM choice because of that.
Nazeebo has insane damage, does not require much aiming, and most of his abilities serve as deterrents. He’s not particularly hard to play but has strong impact.
He’s essentially the HotS version of Lee Sin.
Nazeebo damage outputs are just off the charts.
His toad build is ridiculous damage and coverage if chosen.
His spiders solo mages and they no longer need to hit. They just need to be near.
Both ultimates are big, literally.
Nazeebo is just too much to say no to.
He is a very straight forward hero and his abilities can do deceptively high damage compared to their visual effects.
He can push a lane decently by himself so he attracts some QM type players.
Perhaps his last hit mechanic attract people who played moba before.
I do not see him that much anymore compared to azmodan and orphea.
Idk how qualified I am to talk about Nazeebo’s balance overall, but from my experience dude can crap out damage pre-20 no problem. Spider talents on 1&7 combined have his Q hit for up to 1.3k at level 7.