Why is Leo removed from ARAM?

For whatever reason, Chromie should be removed too.

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According to the patch notes he’s triggering false positives from Intentional Dying reports. So he was removed 2 months ago.

There is a certain Aram strategy where the Leoric just sit at the enemy core doing nothing but swinging at the core a few times, dying, and repeating until the game ends.

Chromie was removed back when her Q stacked infinitely and only hit heroes. She was brought back after Q was capped to 50 stacks and only pierces at level 18.

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I see. Is that the same reason for TLV to be also removed?

Yes, both TLV and Leoric were banned from ARAM on October 7 2020, for the same reason.

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Got it. Thanks for the link.

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people kept doing the incredibly lame “mindlessly attack the Forts and Keeps” tactic.
sometimes it worked, sometimes it failed,
but regardless of which it was incredibly annoying.

its a shame that they removed him because he was one of my aram favourites.

i’m so glad that they got rid of TLV though.

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I think they should just introduce a few ARAM changes anyway. Which in some cases can actualy be enforced without much trouble.

  • Leoric now always performs the hearth in ghost mode, 3 seconds before he respawns. In exchange leaching life grants a bit more of respawn duration (like 20%).
    • Note that code for this does exist, since AI leorics in vs AI do this aswel (although sometimes slightly too late, but we can use the yrel code for this aswel)
  • Junkrats death grenades no longer hit the core

Or they apply a small shield (5000hp) that is regenerated purely based on deaths, which is to punish suicidal behaviour, and rewards kills near the core for defenders. This shield can only exist when the regular shield is broken, and caps at 5000 anyway (and as a death grants 5000, 2 deaths doesnt instantly mean 10k shield is added).

Some ARAM tactics are very anoying to face, OBFG was nerfed for similar reasons. Except some fixes can be done specificly for ARAM. And i think its worth to have such exceptions if they can be handled using relatively basic mechanics.

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It has been suggested in the past that a similar mechanic happen that could even be compatible to normal play. If Leoric dies within a few seconds of reviving then his ghost is teleported to the Hall of Storms. This would only proc for people who are dying far too much with him and it majorly nerfs his ability to suicide kill structures in ARAM, especially early game, since he will be forced to walk from his hall each time which also opens up options to intercept him along the way.

This is a least concern issue. Tons of heroes can cheese core damage in ARAM mode which is why I have always been a supporter of it gaining the standard core shielding to help mitigate many of these. For example Junkrat death grenades are a non-issue in normal play since the core shielding trivially absorbs them.

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I would like to see chromie gone, i’ve rarely won a game against enemy one and rarely lost with one on my side. She can finish sand blast quest very quickly and start no skill deleting 70% hp off non tanks. Not to mention two no skill required ult choices.

Honestly one of the heroes i hate more than any other. It reminds me of older versions of hammer, where you give hero stupid damage and stupid range.

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What is the downside to this mechanic?

I can’t see any. That’s a good suggestion.

I hope it’s implemented. There is no legit reason to play Leoric this way. This change would remove those instant respawn suiciders.

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One time I got backdoored by a naz and azmo about 15 times from fort>keep>core and eventually lost as my teammates failed to understand how to cut off heroes from backdooring on a 1 lane map! It was hilarious and a moment of disappointment in humanity at the same time!

It is surprisingly difficult to do so on some of them as there is technically 3 line of sight lanes due to a top and bottom off-lane area. You would have to split up into at least 3 intercept groups which leaves you vulnerable to the enemy stacking up and making a legit comeback. From personal experience I have seldom won in such cases, especially if it is later in the game where a Nazeebo at core removes a huge chunk of its health.

In these cases I mostly win when their only healer decides that trying to backdoor the core solo is a good idea as that is pretty much a free kill giving you 40 seconds odd uncontested pushing.

I won with him once by dying 52 times, enemies must have been reporting me.

TLV and Leoric were removed because they generated tons of false reports against the players that played them for dying a lot. TLV is hard to play in a single lane ARAM and if you are unfamiliar with them it can be a disaster.

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Nope it’s reallly simple geometry, especially after it happening so many times. Even animals such as wolfs and lions understand cutting off edges and we are supposed to be the super intelligent species :stuck_out_tongue:

Except it is having to cut off 1 person who could approach from 3 places while dealing with 4 other people going around as a group. If you split up 1-1-3 to cover all approaches you lose since the enemy 4 stack will bulldoze most of your team even if you manage to intercept, distract and kill the 1 person trying to backdoor the core. As such the only reasonable thing to do is send 1 person to intercept them, in which case they only have a 50% chance of being correct.

They will never try to backdoor when at a chokepoint that you can obviously see them. It will always be when in the middle of the map where they have access to the side approaches and likely when they have at least 3-4 team mates out in the fray to act as a diversion. The more close the match the better it works since your team will not be able to spare more than 1 person to intercept them without running risks of losses due to number disadvantage.

If you fail to intercept them before they reach the core, they will deal permanent damage that might compensate for any death they incure. When you kill them you have advantage for a period that you need to make significant gains during otherwise they will just repeat it again. Due to no core shielding it only takes a couple of these attempts to work and they win. This is especially the case if your core was weakened before from an earlier push so might already be at critical health.

Except there were 2 people backdooring as I statet and if you slowly push out all 3 sides in a synchronized way you come to an open spot(after destroying fort) where there is no room to sneak by. Preventing backdooring on a 1 lane map should always be possible if played methodically.

Wishful thinking unless you play aram in a stack, usually you can’t even get two people to agree on something to coordinate in aram. 5 players working together randomly is just a dream.

It would be possible to stop or maybe even easy, but it’s not easy to get randoms to work together.

I hope they did. Then people dont have to lose games cause of you.

Excuse me, did you miss the part where I WON with 52 deaths?