Why is Azmo allowed in ARAM?

Per the title. A hero that is almost always mvp in ARAM. He should be treated no different than Hammer.

He was the first hero to be originally banned from Aram along with Sgt. Hammer.

But he got a pretty extensive talent rework, especially the removal of 100% faster orbs on lv7 which combined with the hero hit damage quest just made him incompatible with Aram.

He was admitted back in instantly after the rework (which also removed Black Pool charges on lv10).

Not saying he’s fun to play against in his current state, but at least now there is a chance to dodge his orbs.

4 Likes

Because you can’t ban every good hero. Also, he gives inexperienced players a chance to win.

MVP is meaningless. The MVP can be the worse player in the game

3 Likes

Then they need to nerf his range. He is still hitting hard from a full screen away regardless of the speed of it. Way too much ability in one toon.

That orb needs 3 business days to travel. Less range will make him trash. Skill issue

1 Like

Maybe nerf radius, not range. With range nerfs, you either make his Q useless, or … nothing changes. If his range is halved, it’s still the same thing.
Anyway, separate balance for aram/ non-aram should have existed long ago, it works with sc2 engine and game modes in sc2 too.

I’ve been saying this forever. Azmodan is far too powerful in ARAM in his current state compared to any other hero currently available. The argument could be made that there are several heroes who are overpowered in ARAM such as Li Ming, Chromie, Tassadar, basically any long ranged caster type with AoE. But Azmodan is on a completely other level. The team that has him is almost always the winning team and he gets MVP in almost every game he’s in without having to put forth any effort. This game is already in a state where it’s possible to guess the outcome of an ARAM match before it even begins with around 80~90% accuracy based on comp alone, assuming at least competent skill level from all players, and when Azmo is in the lineup that chance at guessing only goes up. Whenever I get Azmodan I already know I pretty much won before the match starts.

The problem is his design is just so basic and effective. He’s boring to play, and sucks the fun out of the game when going against. Build stacks, press R, press Q, win. Wipe out waves in one hit, do massive hero damage. Long ranged nuke, way too much HP, way too safe. No other hero has this level of keyboard-face-mash-and-win. The area of effect is too large, making it hard to dodge on most characters if you are in the center and he is close. With how much there is to already pay attention to you are going to get hit eventually, and if you are on a slow moving low HP hero, there goes 75% of your HP in one effortless hit. At least Chromie has to aim. At least Li-Ming has to get around creeps, summons, and the tank. At least Tassadar can’t basically wipe you out in one hit. And all of them are at least squishy with less range.

The only people who can defend his current state are those who enjoy playing as him because they like it easy. I wouldn’t want to see him removed from ARAM but he should be redesigned. There will always be ā€œbetterā€ heroes who serve the same roles but currently Azmodan is SS-Tier as a long ranged caster in ARAM. A good solution could be nerfing his range and area of effect. Make the circle smaller but reduce the cooldown so it can be cast more often, but hit less hard. This way the damage is more spread out over time. Currently you can R every other Q. He might even be a bit more fun if you can get like 2-3 Q presses every other R, but hit significantly weaker so he isn’t just blowing people up in one hit, and it gives the other team a chance to dodge at least some of the damage. Chromie had the same issue at one point with dragon’s breath but it managed to be better balanced eventually. Azmodan is basically a giant version of the same OP concept but was never fixed.

1 Like

ARAM will always have broken heroes that do alot casus they are not balanced around a 1 lane map. They are balanced around normal 2-3 lane maps where people are not stacking on eachother 90% of the game.

Azmo is quite strong but I find nazeebo to be even stronger in ARAM. Toad spec + Gargantuan and ruthlessly pushing is nearly unstoppable

1 Like

Yeah I don’t understand why Azmodan gets all the attention. I have never tried to get good at Kael’Thas, Nazeebo, Zagara or Azmodan and have only picked them in ARAM if they are the least-bad option. Every time I do, I get top damage and never really even have to put myself in danger.

Azmo benefits from stat-padding fixation and stood in the fire

As Bighead wrote above, Amzo takes Blackpool R, mods Q, hits Q. The ā€˜typical’ azmo complainer gets hit by Q, backs off to wait for it to come off cooldown, and then they get hit by it again.

They then conclude the only avenue is to directly nerf Azmo, and only people trying to ā€œdefendā€ is ā€œOPā€ status will thus not agree. They’re setting themselves up for a bad time because he pads stats while they ā€œstand in the fireā€

It’s similar to the ā€œPyroblast is OPā€ topics that would get posted by secret ā€œMing mainsā€ that take Glass Cannon, and then don’t pick spell armor.