Why is Azmo allowed in ARAM?

Per the title. A hero that is almost always mvp in ARAM. He should be treated no different than Hammer.

He was the first hero to be originally banned from Aram along with Sgt. Hammer.

But he got a pretty extensive talent rework, especially the removal of 100% faster orbs on lv7 which combined with the hero hit damage quest just made him incompatible with Aram.

He was admitted back in instantly after the rework (which also removed Black Pool charges on lv10).

Not saying he’s fun to play against in his current state, but at least now there is a chance to dodge his orbs.

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Because you can’t ban every good hero. Also, he gives inexperienced players a chance to win.

MVP is meaningless. The MVP can be the worse player in the game

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Then they need to nerf his range. He is still hitting hard from a full screen away regardless of the speed of it. Way too much ability in one toon.

That orb needs 3 business days to travel. Less range will make him trash. Skill issue

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Maybe nerf radius, not range. With range nerfs, you either make his Q useless, or … nothing changes. If his range is halved, it’s still the same thing.
Anyway, separate balance for aram/ non-aram should have existed long ago, it works with sc2 engine and game modes in sc2 too.

I’ve been saying this forever. Azmodan is far too powerful in ARAM in his current state compared to any other hero currently available. The argument could be made that there are several heroes who are overpowered in ARAM such as Li Ming, Chromie, Tassadar, basically any long ranged caster type with AoE. But Azmodan is on a completely other level. The team that has him is almost always the winning team and he gets MVP in almost every game he’s in without having to put forth any effort. This game is already in a state where it’s possible to guess the outcome of an ARAM match before it even begins with around 80~90% accuracy based on comp alone, assuming at least competent skill level from all players, and when Azmo is in the lineup that chance at guessing only goes up. Whenever I get Azmodan I already know I pretty much won before the match starts.

The problem is his design is just so basic and effective. He’s boring to play, and sucks the fun out of the game when going against. Build stacks, press R, press Q, win. Wipe out waves in one hit, do massive hero damage. Long ranged nuke, way too much HP, way too safe. No other hero has this level of keyboard-face-mash-and-win. The area of effect is too large, making it hard to dodge on most characters if you are in the center and he is close. With how much there is to already pay attention to you are going to get hit eventually, and if you are on a slow moving low HP hero, there goes 75% of your HP in one effortless hit. At least Chromie has to aim. At least Li-Ming has to get around creeps, summons, and the tank. At least Tassadar can’t basically wipe you out in one hit. And all of them are at least squishy with less range.

The only people who can defend his current state are those who enjoy playing as him because they like it easy. I wouldn’t want to see him removed from ARAM but he should be redesigned. There will always be ā€œbetterā€ heroes who serve the same roles but currently Azmodan is SS-Tier as a long ranged caster in ARAM. A good solution could be nerfing his range and area of effect. Make the circle smaller but reduce the cooldown so it can be cast more often, but hit less hard. This way the damage is more spread out over time. Currently you can R every other Q. He might even be a bit more fun if you can get like 2-3 Q presses every other R, but hit significantly weaker so he isn’t just blowing people up in one hit, and it gives the other team a chance to dodge at least some of the damage. Chromie had the same issue at one point with dragon’s breath but it managed to be better balanced eventually. Azmodan is basically a giant version of the same OP concept but was never fixed.

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ARAM will always have broken heroes that do alot casus they are not balanced around a 1 lane map. They are balanced around normal 2-3 lane maps where people are not stacking on eachother 90% of the game.

Azmo is quite strong but I find nazeebo to be even stronger in ARAM. Toad spec + Gargantuan and ruthlessly pushing is nearly unstoppable

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Yeah I don’t understand why Azmodan gets all the attention. I have never tried to get good at Kael’Thas, Nazeebo, Zagara or Azmodan and have only picked them in ARAM if they are the least-bad option. Every time I do, I get top damage and never really even have to put myself in danger.

Azmo benefits from stat-padding fixation and stood in the fire

As Bighead wrote above, Amzo takes Blackpool R, mods Q, hits Q. The ā€˜typical’ azmo complainer gets hit by Q, backs off to wait for it to come off cooldown, and then they get hit by it again.

They then conclude the only avenue is to directly nerf Azmo, and only people trying to ā€œdefendā€ his ā€œOPā€ status will thus not agree. They’re setting themselves up for a bad time because he pads stats while they ā€œstand in the fireā€

It’s similar to the ā€œPyroblast is OPā€ topics that would get posted by secret ā€œMing mainsā€ that take Glass Cannon, and then don’t pick spell armor.

What does stat padding or standing in fire have to do with anything? When I’m playing Azmo, I don’t really think about stat padding. I just want to hit heroes, which is pretty easy to do when you play on a one lane map with a huge radius on your spell. It’s not padding stats, it’s doing damage, which also happens to feed Q stacks to the point that it will hit hard.

To ā€œavoid the fireā€, you have a second to get out of its radius which is only really possible if you have quick mobility and are already on the edges of the Q circle. Or your team splits to a ridiculous point, you’re now just playing at suboptimal positioning that will nerf your team’s damage. And your whole team has to keep a metronome for the Q CD in your head while and hope that you will bait the Azmo into a less effective Q. That is not realistic at all.

I think it’s pretty clear that Azmo is OP in ARAM. Whether I think that needs to be changed specifically for ARAM, I don’t really know, because it’s ARAM, and there are other heroes that are pretty stupid in ARAM. But to say that it’s the complainer’s fault for standing in the fire is a weird take when he is consistently one of the top heroes.

Your analogy is also weird. Pyroblast has rarely ever been OP, Azmo is in ARAM.

I find Alexstrasza pretty good against him, I build full E build on her with exception of level 1 where I pick W quest so I can increase my healing by 14.6%, which plays quite a lot against Azmo.

from my experience found it very easy to play around his high hits.

I linked the WoW article for context for people that want to look up a turn of phrase they don’t know. Here’s a forum example of the saying:

My post isn’t about pyro being ā€œOPā€ because pyro isn’t ā€œOP.ā€ My post is about perspective, particularly those that what an easy scapegoat to blame. 2019 - 2021 was rife with KT/pyro complaint topics that essentially became a forum meme at the time.

ARAM azmo complaints are taking a similar form because Q posts big numbers, so its easy to blame. Hence the ā€œstat-padding fixation:ā€ It’s the whole phrase, not select words.

I’ve stated this in other topics, but based on how topics complain about Azmo, it’s just an easy thing to complain about as they, eventually, see ā€œbig numbersā€ and don’t adjust their play. That’s why the topics are about Q, and not about his summoner push power.

Pyroblast is just another meme ult that only works in 5vs5 dps games with no healer.

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I can agree to some extent, but I don’t agree with the ā€œstanding in fireā€ analysis. It assumes he’s at max range or at least far away. If you are playing as him trying to hit people, you are going to hit people. It’s not always possible to dodge even if you are actively trying to dodge. When fights are taking place there is so much to pay attention to and position against, when that giant AoE circle inevitably comes there’s nothing that can be done to get out of it. Especially when he’s closer to the frontline. There is no dodging the fire. I’ve played against some really good players and always manage to stack up to 400 within a few short minutes. And that is without the talent to increase stacks per hit. He’s not so broken as to win every single game, but he is broken enough to get MVP far too often for the effort put forth. If the Azmodan player is even remotely competent the chances of the other team even having a chance to win are drastically reduced.

And another thing to consider is the fact that he might be paired with something that greatly benefits his extremely low skill ceiling. The skill ceiling on Azmodan is probably lower than any other hero in the game by a large margin. When a good player gets their hands on him he is devastating. Like if there is a Zarya, ETC, Jaina or Zagara on the same team who manages to land a good ultimate, the R-Q press completely obliterates. The only thing comparable is probably Kel’Thuzad’s ultimate, but his skill ceiling is probably one of the highest in the game. The problem isn’t even really that he’s inherently overpowered, it’s that he’s overpowered for the effort required to be effective with. He’s weaker in the beginning, but still effective. By the end of the game, he’s overpowered no matter the matchup. There is no obvious weaknesses, few comps are effective against him alone without even considering what he might be paired up with.

I personally don’t even think his damage needs to be nerfed, or he needs to be nerfed in general. Just reworked a little bit. His damage should be spread out more so there is at least some counter play besides ā€œdon’t stand in fireā€ which isn’t always possible. Like if the cooldown of Q was reduced to 7-8 seconds but hit 70-80% as hard, or Q does some of it’s damage over time so there is a chance to heal some of it back. This gives more opportunities to not stand in fire, and more opportunities to do something else… pop a cooldown, a self heal, the healer heals, etc. It would also make him more engaging to play because your abilities would be available more often. After the non-buffed Q it might be worth throwing out a second cast now instead of waiting for the R. As it currently stands he’s a fun vampire, not fun to play (unless shallow and just want a potential easy game), and not fun to play against.

I understood that ā€œStanding in the fireā€ has more to do with how your team positions throughout the match. If you’re grouped up at the gate, that’s money for Azmodan. If he can only ever hit one of you, you’re not standing in the fire. Of course, that’s not always going to be possible, but it’s something to keep in mind.

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Its always better to only let him gain stacks from one hero then all five. Problem about Azmo is not really his long rage Q. Its more about one lane maps being too tight. People stacking in one place in tight spaces is the only reason Azmo gets so much value in ARAM You wont see him gaining the same value on a 3 lane map where his team have to rotate around with him and kill minions waves just to baby sit him to max stacks faster.

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The thing with azmo is once he goes 20 and has 400 stacks it gets brutal if he knows what hes doing. So yeah, i have nothing against him but why is Leoric banned then? Still my favourite hero and i cant play him :frowning:

You know the meta for him is to ghost through enemy gate and hit enemy tower, die respawn and continue doing it, right? I mean, it’s hillarious, but it’s also pretty braindead for the ā€˜trolling’ to be the optimal way to play.

They could make him revive in base in ARAM, but that would likely be rocket science.